#Offensive: Damage Over Time#Defensive: Guard#Villain#Size: M#Metal#2019#RAIDS: Tactician
Immunities
Attributes
Prestige2,784
Challenge Rating150
Attack5,081
Health48,374
Critical Rating279
Critical Damage Rating1,356
Armor Penetration0
Block Penetration563
Critical Resistance1,212
Armor Rating2,250
Block Proficiency5,009
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
5,081
ContactEnergy
Medium Attacks(2 hits)
2x
5,081
ContactEnergy
Heavy Attacks(1 hit)
1x
5,081
ContactPhysical
Special Attack 1(4 hits)
1x
762.15
ContactEnergy
2x
1,270.25
ProjectileEnergy
1x
1,778.35
ProjectileEnergy
Special Attack 2(5 hits)
1x
508.1
ProjectileEnergy
1x
762.15
ProjectileEnergy
3x
1,270.25
ProjectileEnergy
Special Attack 3(1 hit)
1x
14,430.04
contact
Signature Ability
INDOMITABLE WILLPassive
Whenever Doom Nullifies a Power Gain Buff he receives one for himself, granting 20% of his max Power over 3 seconds.
If the Opponent isn’t already Shocked whenever Doom Nullifies any Buff, they have a 29.61 - 100% chance to be inflicted with a Shock Debuff, dealing 1,524.3 Energy Damage over 6 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
5,081
ContactEnergy
Medium Attacks(2 hits)
2x
5,081
ContactEnergy
Heavy Attacks(1 hit)
1x
5,081
ContactPhysical
Special Attack 1(4 hits)
1x
762.15
ContactEnergy
2x
1,270.25
ProjectileEnergy
1x
1,778.35
ProjectileEnergy
Special Attack 2(5 hits)
1x
508.1
ProjectileEnergy
1x
762.15
ProjectileEnergy
3x
1,270.25
ProjectileEnergy
Special Attack 3(1 hit)
1x
14,430.04
contact
Abilities
Passive
Doom uses a mix of electricity and sorcery in his Light and Medium Attacks causing them to deal Energy Damage instead of Physical.
Titanium Armor
Doom’s resilient armor protects him, granting immunity to Armor Break, Armor Shatter and Shock effects.
Basic Attacks
If the Opponent isn’t already Shocked, Medium Attacks inflict a Shock Debuff dealing 508.1 Energy Damage over 2 second(s).
While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.6 seconds. This can’t trigger during the Opponent’s Special Attacks.
Landing a Heavy Attack has a 100% chance to the Opponent for 10 seconds. When a Staggered Opponent gains a Buff, all Buffs triggered at the same time are Nullified.
Aura of Haazareth - Passive
The Aura of Haazareth can’t trigger while Doom is suffering from a or Debuff and is paused during his Special Attacks.
While active, Special Attack 1 and 2 are Unblockable and grant no Power.
Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can't exceed 5% of the Opponent's Attack.
Special Attack 1
The Aura of Haazareth is activated for 6 seconds. This will not trigger if the Aura was already active.
The first hit of this Attack steals 10% of each full Power Bar the Opponent has and Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.
The amount of Power stolen is increased by a flat +10% for each full Power Bar the Opponent has.
Each beam hit has a 100% chance to Nullify up to 1 Buff.
Special Attack 2
Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing 7,113.4 Energy Damage over 5 seconds.
Special Attack 3
100% chance to inflict a Passive Stun for 2 seconds.
The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting 6,605.3 Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.