invisiblewoman_featured
INVISIBLE WOMAN
#Offensive: Raw Damage#Defensive: Tank#Hero#Fantastic Four#Size: S#2019#EQ: Romance#House of Mirrors#Squad Builder#Blue Faction#Iso Grade#PLAYABLE
Attributes
Rank 6
Sig.
Prestige
33,449
Challenge Rating
250
Attack
10,559
Health
113,622
Critical Rating
967
Critical Damage Rating
1,834
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
6,121
Physical Resistance
-916
Energy Resistance
0
VANISHING ACTPassive
Invisible Woman turns Invisible at the start of the fight, but it is not Paused.
10.01 - 60% chance to turn Invisible whenever Invisible Woman is knocked down.
Whenever the Opponent Misses, the Force Field gains back 1.05 - 10% of its starting value.
Abilities
Passive
While Dodging backward, Invisible Woman is not struck by attacks.
20% chance that a Block is a Perfect Block, reducing all damage to 0.
decreased by -916.67.
For each Debuff on the Opponent, Invisible Woman’s Attacks deal an additional 4% of the damage dealt as a burst of Physical Damage.
The Best Defense... - Pre-Fight Ability
If the Force Field is active, Invisible Woman's Hits have +2,111.8 Attack Rating, but also drain the Force Field by 5%.
Force Field - Passive
Invisible Woman starts the Fight with a Force Field. The Force Field’s maximum strength is equal to 11,362.2 Health, and scales with boosts and buffs.
Whenever Invisible Woman would take damage other than from Special Attack 3, the Force Field takes up to 90% of the damage instead.
and
are increased by 485.29.
When the Force Field runs out, it goes into cooldown for 20 second(s), after which it will reform at 100% strength. If the Force Field doesn’t reform for any reason, it goes into cooldown again for 10 second(s).
Invisibility - Passive
Invisible Woman turns Invisible whenever she Dodges an attack or the Force Field is depleted.
Invisibility lasts for 2 second(s), but starts Paused if Invisible Woman is not Bleeding.
While Invisible, incoming attacks have a 100% chance to Miss as long as Invisible Woman is not Blocking or Dodging, and Critical Rating is increased by 5,107.14.
Invisibility is unpaused when Invisible Woman Blocks an Attack, an Opponent Misses, or an Opponent hits Invisible Woman.
When Invisibility expires, it goes into cooldown for 10 second(s).
Fragility - Debuff
Whenever Invisible Woman would turn Invisible, she places a Fragility Debuff on the Opponent, max stacks 50.
When attacking a Fragile Opponent, increase Critical Damage Rating by 44.72 and decrease their Block Proficiency by 10%.
All Fragility Debuffs are Purified when Invisibility expires. Whenever a Fragility Debuff is Purified, Invisibility expires immediately.
When Attacked
If the Force Field is active, 65% chance to Exhaust the Opponent, decreasing Critical Damage Rating by 85.05 for 5 second(s). The Opponent's Power Gain effects are also reduced by 25% for each Exhaustion Debuff on them.
Special Attack 1
On the last hit, if the Force Field is active, add a flat 25% to its current strength.
On the last hit, if the Force Field is on Cooldown, 50% chance for it to be restored at 50% strength.
Special Attack 2
The first hit of this attack grants Fury for 9 second(s), increasing Attack Rating by 10,559, scaling with the current Force Field strength. Then the Force Field is drained.
If this attack is Blocked, Invisible Woman has a 50% chance to turn Invisible.
Special Attack 3
If the Force Field is active, add a flat 100% to the Force Field's current strength. If the Force Field is on Cooldown, it is instead restored at 100% strength.
Pause Invisibility on Invisible Woman. It cannot unpause for 6 second(s).
Gains | Inflicts
PERFECT BLOCK CHANCE
FURY
POWER GAIN
REGENERATION
Direct Damage
FRAGILE
EXHAUSTION
INCINERATE
HEAL BLOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks
(1 Hits)
1x
8,975.15
ContactPhysical
Special Attack 1
(2 Hits)
1x
6,335.4
ContactEnergyPhysical
1x
4,223.6
ProjectileEnergyContactPhysical
Special Attack 2
(2 Hits)
1x
4,223.6
ProjectileEnergyContactPhysical
1x
6,335.4
ProjectileEnergyContactPhysical
Special Attack 3
(1 Hits)
1x
34,211.16
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.3.16.3.46.4.26.4.46.4.5
THE UNION
7.1.27.1.57.2.27.2.47.3.27.3.57.4.17.4.37.4.5
THE RADIANCE
8.1.28.1.38.2.48.2.68.3.6
REVELATION
9.3.2
Special Event
SHOOTING STARS
1.1
Synergies
FORCE BLOCK
thing
johnnystorm
mrfantastic
Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%. If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s). Unique Synergy: Does not stack with duplicate synergies.
TILL DEATH...
mrfantastic
Invisible Woman: When the Opponent activates a Special Attack, if the Force Field is active, it gains 10% strength for each Bar of Power spent. Unique Synergy: Does not stack with duplicate synergies.
UNPHASED
hood
darkhawk
ebonymaw
mysterio
Synergy Champions: When the Opponent Misses, generate 10% of a Bar of Power. Unique Synergy: Does not stack with duplicate synergies.
JUST FRIENDS
namor
All Champions gain +5% Health.
ONE WAY OR ANOTHER
emmafrost
omegared
sabretooth
magik
sentry_current
Synergy Champions: Passive Fury, Prowess, Regeneration, Indestructible, and Limbo effects last 10% longer. Unique Synergy: Does not stack with duplicate synergies.
REEDING COMPLICATIONS
maker
The Maker: Debuffs inflicted last 25% longer. Invisible Woman: While the Force Field is active, gain 14% Offensive Combat Power Rate. Unique Synergy: Does not stack with duplicate synergies.
DEATHLESS RIVALS
shehulk_deathless
Synergy Champions: For each unique Synergy Champion on the team, all Champions gain +50 Critical Damage Rating and +80 Block Proficiency.
FREQUENT KIDNAPPER MILES
attuma
Attuma: Power gained from the Opponent Evading is increased by a flat 15%. Wasp: +10% flat chance to trigger personal Purify for each Debuff on her. Invisible Woman: Landing a Heavy Attack while Invisibility is unpaused repauses it. Phoenix: Heavy hits grant 2 Phoenix Force Charges. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 1
attuma
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
attuma
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
attuma
All Champions gain +155 Critical Rating.
WOMEN IN STEM
shuri
Synergy Champions: Gain +100 Attack Rating and +200 Block Proficiency for each Synergy Champion present. Unique Synergy: Does not stack with duplicate synergies.
ETERNAL KNOCKOUT
sersi
Sersi: Transmutation Buffs grant +60 Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability. Solo Synergy: Only affects this Champion and does not stack.
ETERNAL KNOCKOUT
sersi
Sersi: Transmutation Buffs grant +100 Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability. Solo Synergy: Only affects this Champion and does not stack.
ETERNAL KNOCKOUT
sersi
Sersi: Transmutation Buffs grant +150 Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability. Solo Synergy: Only affects this Champion and does not stack.
ETERNAL KNOCKOUT
sersi
Sersi: Transmutation Buffs grant +200 Block Proficiency. Transmutation Buffs that exceed the maximum do not count towards this ability. Solo Synergy: Only affects this Champion and does not stack.
MALICE
psychoman
Psycho-Man: Psycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat. Invisible Woman: While Invisible, Attacks have a 25% chance to place a Fragility Debuff on the Opponent. Unique Synergy: Does not stack with duplicate synergies.
FIRST CRUSH
dragonman
Dragon Man: While Unstoppable and being attacked, Dragon Man reduces his Opponents Offensive Ability Accuracy by 50%. Invisible Woman: When becoming visible, retain 40% of Fragility Debuffs on the Opponent. Unique Synergy: Does not stack with duplicate Synergies.
H.E.R.B.I.E.
mrfantastic
skrull_super
Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead. Unique Synergy: Does not stack with duplicate synergies.
THE FANTASTIC FOUR
mrfantastic
If all other Champions in this Synergy are present: Thing: Whenever you would gain a Rock Stack, gain an additional one. Human Torch: Incinerate and Nova Flame duration increased by 30%. Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block. Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second. Unique Synergy: Does not stack with duplicate synergies.
... DO US PART
mrfantastic
Mister Fantastic: Debuffs last 25% longer. Unique Synergy: Does not stack with duplicate synergies.
ROMANCE Lv. 3
namor
All Champions gain +5%
.
RAIN OF FIRE
johnnystorm
skrull_super
Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s). This also inflicts Heal Block if all other Champions in this Synergy are present. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 3
annihilus
All Champions gain +155 Critical Rating.
THE BRAVE AND THE BOULDER
thing
skrull_super
Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack. This effect is doubled if all other Champions in this Synergy are present. Unique Synergy: Does not stack with duplicate synergies.
FRIENDS Lv. 1
silversurfer
All Champions gain +70 Armor Rating.
FRIENDS Lv. 2
silversurfer
All Champions gain +95 Armor Rating.
FRIENDS Lv. 3
silversurfer
All Champions gain +130 Armor Rating.
ENEMIES Lv. 1
moleman
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
moleman
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
moleman
All Champions gain +155 Critical Rating.
ENEMIES Lv. 1
airwalker
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
airwalker
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
airwalker
All Champions gain +155 Critical Rating.
NEMESIS Lv. 1
diablo
All Champions gain +4% Attack Rating.
NEMESIS Lv. 2
diablo
All Champions gain +5% Attack Rating.
NEMESIS Lv. 3
diablo
All Champions gain +6% Attack Rating.
NEMESIS Lv. 1
doctordoom
All Champions gain +4% Attack Rating.
NEMESIS Lv. 2
doctordoom
All Champions gain +5% Attack Rating.
NEMESIS Lv. 3
doctordoom
All Champions gain +6% Attack Rating.
INVISIBLE WOMAN - Khonshu's Ankh