
SPIDER-WOMAN (JESSICA DREW)
#Offensive: Burst#Hero#New Avengers#Spider-Verse Heroes#2025#Size: S#RAIDS: Tactician#Saga Champions#Fantastic#Wrath#PLAYABLE#Villain#Hydra#S.H.I.E.L.D#Hero
Immunities
Attributes
Rank 6
Sig.
Prestige34,329
Challenge Rating250
Attack10,950
Health147,972
Critical Rating917
Critical Damage Rating1,715
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating524
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
POWER GAIN
EVADE
ENERGIZE
DEBILITATE
WITHER
ENSNARED
FUMBLE
SHOCK
POWER STING
Direct Damage
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactPhysical
Medium Attacks(2 Hits)
2x
4,355.91
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,792.25
ProjectileEnergy
1x
3,723
ProjectileEnergy
Special Attack 1(5 Hits)
4x
1,642.5
ProjectileEnergy
1x
4,380
ProjectileEnergy
Special Attack 2(4 Hits)
3x
2,190
ContactEnergy
1x
4,380
ContactPhysical
Special Attack 3(1 Hits)
1x
29,565
Synergies
Spider-Woman: Increase the potency of Fury effects by 20%.
Winter Soldier: Start each fight with 5 indefinite Cleanse Passives.
Angela: On the final hit of a Heavy Attack, gain a non-stacking 25% Buff for 10 seconds.
Wiccan: Spell pause duration is increased by 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +5% Combat Power Rate, or +10% against #Symbiote and #Sinister Six Champions.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: Against Mystic Champions, gaining a Buff inflicts a 50% Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
Arnim Zola: The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
Red Skull: On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
Crossbones: While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.
HYDRA TRAININGPassive
When a personal Fury Buff is consumed or Nullified, 13.75 - 100% chance to gain an identical Fury Passive. The total amount of personal Fury Buffs and Passives cannot exceed 20.
Intercepting the Opponent has a 13.75 - 100% chance to grant a Fury Buff.
While Dodging back during the final hit of the Opponent’s Special Attacks, Spider-Woman has a 100% chance to Evade. This Evade does not trigger if the attack is successfully Dodged.
Gains | Inflicts
FURY
POWER GAIN
EVADE
ENERGIZE
DEBILITATE
WITHER
ENSNARED
FUMBLE
SHOCK
POWER STING
Direct Damage
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactPhysical
Medium Attacks(2 Hits)
2x
4,355.91
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,792.25
ProjectileEnergy
1x
3,723
ProjectileEnergy
Special Attack 1(5 Hits)
4x
1,642.5
ProjectileEnergy
1x
4,380
ProjectileEnergy
Special Attack 2(4 Hits)
3x
2,190
ContactEnergy
1x
4,380
ContactPhysical
Special Attack 3(1 Hits)
1x
29,565
Abilities
Always Active
Spider-Woman is immune to , , and .
All personal effects, except Stun and Power Gain, are paused during any Special Attack.
Fury Buffs
Personal Buffs increase Attack Rating by +766.5 for 15 seconds. This Buff duration cannot be reduced, and refreshes on an Evade or when a Special Attack with the Dexterity Mastery. Max stacks: 20.
For every 5 landed Basic Attacks, gain a Fury Buff. When starting a Combo against a non-Stunned Opponent, Critical Hits count as 2 hits.
When struck, 20% chance to gain a Fury Buff.
Debuffs
When Spider-Woman gains a Buff, inflict an 8.33% Debuff for 20 seconds. Max stacks: 6. Against Mystic Champions, this Debuff becomes a Debuff.
When a Buff on Spider-Woman is Nullified, Staggered, or expires naturally, inflict a non-stacking 50% Debuff for 1 second. When this Wither ends, she gains a Power Gain Passive granting her the Power denied while it was active over 5 seconds.
Every 15 seconds, inflict an Debuff and a 100% Debuff for 7 seconds. This timer pauses during Spider-Woman’s Special Attacks, and as a Defender, these Debuffs cannot be inflicted during the Opponent’s Special Attacks.
As a Defender, when the Opponent activates a Special Attack, Fumble is removed. Additionally, Spider-Woman is more likely to use Special Attack 1 while Fumble is active.
Venom Blasts
Personal are Instants and deal a burst of 766.5 Energy Damage.
When a Buff on Spider-Woman is Nullified, inflict 2 instant Shocks.
When Spider-Woman inflicts a Shock or has one prevented by an Immunity, inflict a 3,613.5 Severe Debuff for 10 seconds. As a Defender, Power Stings last for 7 seconds.
Power Stings deal an additional Burst of 1,533 Direct Damage when they trigger, scaling up with how much Power and number of bars of Power the Opponent had. As a Defender, this damage scales with Base Attack only.
Evade
For each non-Damaging Debuff on both Champions, Spider-Woman has a +2% chance to Evade incoming attacks, up to a max of 24%. This Evade does not trigger while Blocking.
When an attack strikes an Opponent or Misses, gain a 100% Buff for 2 seconds. An Evade from this Buff can trigger while Blocking, and when it triggers, this effect goes on cooldown for 10 seconds or until a Buff on Spider-Woman is Nullified or she is Immune to an effect.
Special Attack 1
Each hit inflicts an instant Shock, and consumes a Buff on Spider-Woman to inflict a second Shock. These can be inflicted through Block.
Special Attack 2
On activation, gain 5 Fury Buffs and refresh all Buffs on Spider-Woman.
The final hit inflicts a non-stacking 100% Passive for 20 seconds. When an attack strikes an Unstoppable Opponent or Misses, this effect refreshes.
Special Attack 3
Inflict 15 instant Shocks.
Inflict a Stun Passive for 4 seconds.
Gain a non-stacking 33% Buff for 10 seconds.
Gains | Inflicts
FURY
POWER GAIN
EVADE
ENERGIZE
DEBILITATE
WITHER
ENSNARED
FUMBLE
SHOCK
POWER STING
Direct Damage
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,792.25
ContactPhysical
Medium Attacks(2 Hits)
2x
4,355.91
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,792.25
ProjectileEnergy
1x
3,723
ProjectileEnergy
Special Attack 1(5 Hits)
4x
1,642.5
ProjectileEnergy
1x
4,380
ProjectileEnergy
Special Attack 2(4 Hits)
3x
2,190
ContactEnergy
1x
4,380
ContactPhysical
Special Attack 3(1 Hits)
1x
29,565
Synergies
Spider-Woman: Increase the potency of Fury effects by 20%.
Winter Soldier: Start each fight with 5 indefinite Cleanse Passives.
Angela: On the final hit of a Heavy Attack, gain a non-stacking 25% Buff for 10 seconds.
Wiccan: Spell pause duration is increased by 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +5% Combat Power Rate, or +10% against #Symbiote and #Sinister Six Champions.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: Against Mystic Champions, gaining a Buff inflicts a 50% Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
Arnim Zola: The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
Red Skull: On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
Crossbones: While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.














