
SPIDER-MAN (STEALTH SUIT)
#Offensive: Burst#Hero#Metal#Spider-Verse Heroes#Size: S#2019#AW: Decay#RAIDS: Assault#Saga Champions#Forbearance#PLAYABLE
Attributes
Rank 6
Sig.
Prestige33,601
Challenge Rating250
Attack11,244
Health105,695
Critical Rating822
Critical Damage Rating1,417
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency3,229
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
EVADE
PRECISION
ENERVATE
SLOW
FRAGILE
Direct Damage
ARMOR BREAK
DEGENERATION
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,867.22
ProjectilePhysical
2x
2,867.22
ContactPhysical
1x
2,867.22
ProjectilePhysical
Medium Attacks(4 Hits)
1x
1,341.86
ContactPhysical
1x
3,131
ContactPhysical
2x
2,236.43
ContactPhysical
Heavy Attacks(3 Hits)
1x
1,911.48
ContactPhysical
2x
3,822.96
ProjectilePhysical
Special Attack 1(2 Hits)
1x
3,373.2
ContactPhysical
1x
7,870.8
ContactPhysical
Special Attack 2(9 Hits)
1x
2,248.8
ContactPhysical
8x
4,497.6
ProjectileEnergyPhysical
Special Attack 3(1 Hits)
1x
26,310.96
Physical
Found In
Act
Quest Index
Story
REBIRTH
6.3.26.4.16.4.26.4.36.4.46.4.5
THE UNION
7.1.17.1.27.2.17.3.37.4.57.4.6
THE RADIANCE
8.1.28.1.68.2.58.3.28.4.4
REVELATION
9.3.3
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.6
Synergies
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage. Vulture: Start the fight with a Decoy Passive and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff. Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): Personal effects also reduce the Ability Accuracy of Shock and Incinerate effects by a flat 100%.
Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): +100% Flat Evade Ability Accuracy against Unblockable attacks while the Opponent has a Fragility Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Fragility Debuff for 9 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): Increases the potency of Fury, and Precision effects that trigger while Spider-Sense is active by 15%.
Electro: When one of Electro’s Stun abilities fail to trigger, he inflicts a Shock Debuff instead dealing 50% of Attack over 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.
#Spider-Verse Heroes: Gain a 10% chance to Evade. Does not trigger while Blocking, except against Unblockable attacks.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stark Enhanced): Increases the EMP Webshot's Power Drain potency by 15%.
Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge.
Sandman: While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Supreme): Buffs granted by Blessing of the Web have a 25% chance to trigger twice.
Spider-Man 2099: Debuff Pause duration increases by 3 second(s).
Spider-Gwen: Enervate duration from Special 1 lasts 1.75 second(s) longer.
Spider-Man (Stealth Suit): Evading or Dodging Purifies 1 Debuff.
Spider-Man (Stark Enhanced): Reduces the EMP Webshot cooldown by 7.5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
"Scorpion: Gain 15% Perfect Block Chance while Scorpion-Sense is active.
Spider-Man (Stealth Suit): Dashing back causes Spider-Man’s Web Cartridge Debuffs to be paused for 3.5 seconds.
Spider-Man (Stark Enhanced): Refreshing a Taunt by Dodging Back and Idling for 1 second also inflicts a Cowardice Debuff on the Opponent reducing Special Attack Damage by 25% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies."
Spider-Man (Morales): Spider-Challenges are slightly easier to complete.
All Synergy Champions: +7% Health.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: +300 Critical Rating for each Unique Buff.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Howard the Duck: Opponent suffers -65% Evade Ability Accuracy.
Other Synergy Champions: Up to +15% Attack Rating, based on missing health.
Unique Synergy: Does not stack with duplicate synergies.
#Spider-Verse Heroes: Start the fight with 2 indefinite Passive Dark Energy. When using any Special Attack, 1 Dark Energy is consumed to inflict a 15 second Debuff determined by the last basic attack landed.
Light Attack: Armor Break, reducing Armor Rating by 300
Medium Attack: Degen, dealing 90% of Modified Attack.
Heavy Attack: Weakness, reducing attack rating by 30%.
Mysterio: Reflection, Illusion and Frenzy Gas last for an additional 2 seconds.
Solo: Only affects this Champion and does not stack.
S.H.I.E.L.D. ENHANCED SPIDERPassive
Increases the Potency of Fury Passives by 10 - 40%.
Gains | Inflicts
FURY
EVADE
PRECISION
ENERVATE
SLOW
FRAGILE
Direct Damage
ARMOR BREAK
DEGENERATION
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,867.22
ProjectilePhysical
2x
2,867.22
ContactPhysical
1x
2,867.22
ProjectilePhysical
Medium Attacks(4 Hits)
1x
1,341.86
ContactPhysical
1x
3,131
ContactPhysical
2x
2,236.43
ContactPhysical
Heavy Attacks(3 Hits)
1x
1,911.48
ContactPhysical
2x
3,822.96
ProjectilePhysical
Special Attack 1(2 Hits)
1x
3,373.2
ContactPhysical
1x
7,870.8
ContactPhysical
Special Attack 2(9 Hits)
1x
2,248.8
ContactPhysical
8x
4,497.6
ProjectileEnergyPhysical
Special Attack 3(1 Hits)
1x
26,310.96
Physical
Found In
Act
Quest Index
Story
REBIRTH
6.3.26.4.16.4.26.4.36.4.46.4.5
THE UNION
7.1.17.1.27.2.17.3.37.4.57.4.6
THE RADIANCE
8.1.28.1.68.2.58.3.28.4.4
REVELATION
9.3.3
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.6
Abilities
Passive
Spider-Man gains +1,833.33 Critical Rating versus Sinister Six and Symbiote champions.
When a Web Cartridge Debuff is replaced, gain a Fury Passive increasing Attack Rating by 16,866 for 25 seconds.
Spider-Man uses his web-shooters at point-blank range for his first and fourth Light Attacks. These hits do not make contact.
Spider-Sense
Spider-Man begins the fight with a Spider-Sense Charge granting him a Passive 100% chance to Evade incoming Basic Attacks when not Blocking.
When Spider-Man Evades an attack with his Spider-Sense, it goes on cooldown for 7 seconds.
Dashing back pauses Fury and Precision Passives for 3.5 seconds.
S.H.I.E.L.D. Web-Shooters - Pre-Fight Ability
Spider-Man has 1 Persistent Charge which can be consumed before the fight to load either a Tranquilizer, Web-Foam, or Flash Bang Cartridge into his web-shooters. Only 1 type of Cartridge may be loaded.
Spider-Man starts the fight with 5 Charges of his loaded Web Cartridge.
If no Cartridge type is loaded, Spider-Man brings in Flash Bang Web Cartridges by default.
Spider-Man expends Web Cartridge Charges inflicting Web Cartridge Debuffs when striking with Light Attack 4 or Special Attack 2.
At the start of the fight, gain back 1 Persistent Charge if it was spent.
S.H.I.E.L.D. Web Cartridge Debuffs
Tranquilizer - 100% chance to inflict Enervate preventing the Opponent from gaining Power when struck for 3.75 seconds.
Web-Foam - 100% chance to inflict a Debuff for 12 seconds. While the opponent is Slowed Spider-Man cannot Miss.
Flash Bang - 100% chance to inflict a Fragility Debuff. When attacking a Fragile Opponent, increase Critical Damage Rating by 1,546.88 and decrease their Block Proficiency by 50% for 12 seconds.
Special Attack 1
Re-activates Spider-Sense if it is on cooldown.
If Spider-Sense is not on cooldown, gain a Precision Passive increasing Critical Rating by 11,000 for 20 seconds.
Special Attack 2
The last two hits of this attack each expend a Web Cartridge Charge to inflict a Web Cartridge Debuff. These Debuffs have 250% duration.
The duration increase lasts until a Web Cartridge Debuff expires. Debuffs that are replaced do not count as having expired.
Special Attack 3
Gain back all spent Web Cartridge Charges.
Gains | Inflicts
FURY
EVADE
PRECISION
ENERVATE
SLOW
FRAGILE
Direct Damage
ARMOR BREAK
DEGENERATION
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,867.22
ProjectilePhysical
2x
2,867.22
ContactPhysical
1x
2,867.22
ProjectilePhysical
Medium Attacks(4 Hits)
1x
1,341.86
ContactPhysical
1x
3,131
ContactPhysical
2x
2,236.43
ContactPhysical
Heavy Attacks(3 Hits)
1x
1,911.48
ContactPhysical
2x
3,822.96
ProjectilePhysical
Special Attack 1(2 Hits)
1x
3,373.2
ContactPhysical
1x
7,870.8
ContactPhysical
Special Attack 2(9 Hits)
1x
2,248.8
ContactPhysical
8x
4,497.6
ProjectileEnergyPhysical
Special Attack 3(1 Hits)
1x
26,310.96
Physical
Found In
Act
Quest Index
Story
REBIRTH
6.3.26.4.16.4.26.4.36.4.46.4.5
THE UNION
7.1.17.1.27.2.17.3.37.4.57.4.6
THE RADIANCE
8.1.28.1.68.2.58.3.28.4.4
REVELATION
9.3.3
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.6
Synergies
Spider-Man (Stealth Suit): Striking an Enervated Opponent deals 10% of the Damage dealt as Energy Damage. Vulture: Start the fight with a Decoy Passive and Vulture stores 5 Chitauri Energy when striking an Opponent suffering from Siphon Charge Debuff. Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): Personal effects also reduce the Ability Accuracy of Shock and Incinerate effects by a flat 100%.
Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): +100% Flat Evade Ability Accuracy against Unblockable attacks while the Opponent has a Fragility Debuff.
Spider-Man (Symbiote and Miles Morales): Evade does not trigger while Blocking.
Spider-Man (Miles Morales): Special Attack 2 inflicts Power Sting for 8 seconds, dealing 100% of Attack as Direct Damage when the Opponent activates a Special Attack.
Spider-Man (Symbiote): Heavy Attack inflicts a Fragility Debuff for 9 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stealth Suit): Increases the potency of Fury, and Precision effects that trigger while Spider-Sense is active by 15%.
Electro: When one of Electro’s Stun abilities fail to trigger, he inflicts a Shock Debuff instead dealing 50% of Attack over 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.
#Spider-Verse Heroes: Gain a 10% chance to Evade. Does not trigger while Blocking, except against Unblockable attacks.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Stark Enhanced): Increases the EMP Webshot's Power Drain potency by 15%.
Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge.
Sandman: While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Man (Supreme): Buffs granted by Blessing of the Web have a 25% chance to trigger twice.
Spider-Man 2099: Debuff Pause duration increases by 3 second(s).
Spider-Gwen: Enervate duration from Special 1 lasts 1.75 second(s) longer.
Spider-Man (Stealth Suit): Evading or Dodging Purifies 1 Debuff.
Spider-Man (Stark Enhanced): Reduces the EMP Webshot cooldown by 7.5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
"Scorpion: Gain 15% Perfect Block Chance while Scorpion-Sense is active.
Spider-Man (Stealth Suit): Dashing back causes Spider-Man’s Web Cartridge Debuffs to be paused for 3.5 seconds.
Spider-Man (Stark Enhanced): Refreshing a Taunt by Dodging Back and Idling for 1 second also inflicts a Cowardice Debuff on the Opponent reducing Special Attack Damage by 25% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies."
Spider-Man (Morales): Spider-Challenges are slightly easier to complete.
All Synergy Champions: +7% Health.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: +300 Critical Rating for each Unique Buff.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Howard the Duck: Opponent suffers -65% Evade Ability Accuracy.
Other Synergy Champions: Up to +15% Attack Rating, based on missing health.
Unique Synergy: Does not stack with duplicate synergies.
#Spider-Verse Heroes: Start the fight with 2 indefinite Passive Dark Energy. When using any Special Attack, 1 Dark Energy is consumed to inflict a 15 second Debuff determined by the last basic attack landed.
Light Attack: Armor Break, reducing Armor Rating by 300
Medium Attack: Degen, dealing 90% of Modified Attack.
Heavy Attack: Weakness, reducing attack rating by 30%.
Mysterio: Reflection, Illusion and Frenzy Gas last for an additional 2 seconds.
Solo: Only affects this Champion and does not stack.
















