spiderman_stealth_featured
SPIDER-MAN
trained_class Skill
Tags
#Offensive: Burst#Hero#Metal#Spider-Verse Heroes#Size: S#2019#AW: Decay
Attributes
Prestige
6,100
Challenge Rating
150
Attack
4,427
Health
41,612
Critical Rating
673
Critical Damage Rating
1,160
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
563
Block Proficiency
2,642
Physical Resistance
0
Energy Resistance
0
Signature Ability
S.H.I.E.L.D. ENHANCED SPIDERPassive
Increases the Potency of Fury Passives by 10 - 40%.
Abilities
Passive
Spider-Man gains +1,500 Critical Rating versus Sinister Six and Symbiote champions.
When a Web Cartridge Debuff is replaced, gain a Fury Passive increasing Attack Rating by 6,640.5 for 25 seconds.
Spider-Man uses his web-shooters at point-blank range for his first and fourth Light Attacks. These hits do not make contact.
Spider-Sense
Spider-Man begins the fight with a Spider-Sense Charge granting him a Passive 70% chance to Evade incoming Basic Attacks when not Blocking.
When Spider-Man Evades an attack, Spider-Sense goes on cooldown for 25 seconds.
Dodging or Evading incoming hits pauses Fury and Precision Passives for 3.5 seconds.
S.H.I.E.L.D. Web-Shooters - Pre-Fight Ability
Spider-Man has 1 Persistent Charge which can be consumed before the fight to load either a Tranquilizer, Web-Foam, or Flash Bang Cartridge into his web-shooters. Only 1 type of Cartridge may be loaded.
Spider-Man starts the fight with 5 Charges of his loaded Web Cartridge.
If no Cartridge type is loaded, Spider-Man brings in Flash Bang Web Cartridges by default.
Spider-Man expends Web Cartridge Charges inflicting Web Cartridge Debuffs when striking with Light Attack 4 or Special Attack 2.
At the start of the fight, gain back 1 Persistent Charge if it was spent.
S.H.I.E.L.D. Web Cartridge Debuffs
Tranquilizer - 100% chance to inflict Enervate preventing the Opponent from gaining Power when struck for 3.75 seconds.
Web-Foam - 100% chance to inflict a Debuff. While the opponent is Slowed Spider-Man cannot Miss.
Flash Bang - 100% chance to inflict a Fragility Debuff. When attacking a Fragile Opponent, increase Critical Damage Rating by 1,265.63 and decrease their Block Proficiency by 50% for 12 seconds.
Special Attack 1
Re-activates Spider-Sense if it is on cooldown.
If Spider-Sense is not on cooldown, gain a Precision Passive increasing Critical Rating by 9,000 for 20 seconds.
Special Attack 2
The last two hits of this attack each expend a Web Cartridge Charge to inflict a Web Cartridge Debuff. These Debuffs have 250% duration.
The duration increase lasts until a Web Cartridge Debuff expires. Debuffs that are replaced do not count as having expired.
Special Attack 3
Gain back all spent Web Cartridge Charges.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
2x
4,427
Contact
2x
4,427
Projectile
Medium Attacks
(4 hits)
1x
1,328.1
Contact
1x
3,098.9
Contact
2x
2,213.5
Contact
Heavy Attacks
(3 hits)
1x
885.4
Contact
2x
1,770.8
Projectile
Special Attack 1
(2 hits)
1x
1,328.1
ContactPhysical
1x
3,098.9
ContactPhysical
Special Attack 2
(9 hits)
1x
885.4
ContactPhysical
8x
1,770.8
ProjectileEnergy
Special Attack 3
(1 hit)
1x
10,359.18
physical
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