#Offensive: Damage Over Time#Hero#Metal#Stark Tech#Size: M#2015#AW: Sugar Pill#Saga Champions
Resistances (Duration)
Attributes
Prestige45,146
Challenge Rating250
Attack9,973
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating869
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(2 hits)
2x
9,973
contactphysical
Heavy Attacks(1 hit)
1x
9,973
contactphysical
Special Attack 1(5 hits)
5x
1,994.6
ProjectilePhysical
Special Attack 2(2 hits)
1x
3,989.2
ContactPhysical
1x
5,983.8
contactphysical
Special Attack 3(1 hit)
1x
24,234.39
contactphysical
Signature Ability
EMPTY THE CLIPWhen brought below 15% Max Health
War Machine activates his Empty the Clip routine to do the following:
Gain 12 Fury Passives, each granting 448.78 - 25,812.04 Attack Rating. These effects are lost as War Machine lands attacks.
Gain 12 Regeneration Passives, each recovering 1,537.73 - 347,620.43 Health over 15 seconds. These effects are lost as War Machine is struck.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(2 hits)
2x
9,973
contactphysical
Heavy Attacks(1 hit)
1x
9,973
contactphysical
Special Attack 1(5 hits)
5x
1,994.6
ProjectilePhysical
Special Attack 2(2 hits)
1x
3,989.2
ContactPhysical
1x
5,983.8
contactphysical
Special Attack 3(1 hit)
1x
24,234.39
contactphysical
Abilities
Always Active
Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 4,682.43.
Persistent Charge - Max 5
War Machine begins each Quest with 2 Persistent Charges.
Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by other Tech Champions.
Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on this team.
Armory Boosts - Pre-Fight Ability
Tech Attackers gain +10% Attack Rating when an Armory Boost is active.
Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed.
Fortify: Gain equal to their Armor Rating.
Skirmish: Gain up to +1,196.76 Attack Rating based on current Armor Rating and Debuffs excluding Stuns gain +20% Duration.
Heavy Attacks
Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.
Special Attacks
Advanced auto-targeting prevents the opponents from using Evade.
Special Attack 1
The minigun's suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducting by 10% for 10 seconds. This effect applies on Blocked hits. Max Stacks: 5.
Each shot has a 60% chance to inflict a Rupture Debuff, each dealing 5,983.8 Physical Damage over 5.5 seconds. The chance to Rupture increases by 60% for each Armor Break Debuff on the opponent.
Each Suppression Debuff inflicted also 1 Prowess effect from the Opponent.
Special Attack 2
100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 4,125 for 30 seconds. Max Stacks: 2.
Special Attack 3
100% chance to inflict a Stun Debuff lasting 3.5 seconds.
Gain a Fury Passive increasing Attack Rating by 5,485.15 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.