scorpion_featured
SCORPION
chemical_class Science
Tags
#Offensive: Burst#Metal#Villain#Sinister Six#Size: M#2022#House of Mirrors
Immunities
Attributes
Prestige
19,756
Challenge Rating
150
Attack
4,581
Health
45,253
Critical Rating
599
Critical Damage Rating
1,266
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
563
Block Proficiency
7,268
Physical Resistance
563
Energy Resistance
563
Signature Ability
CYBERNETICALLY ENHANCED ARMORPassive
While the Opponent is inflicted with Taunt, Scorpion can block Unblockable Special Attacks. Scorpion-Sense is consumed when the Special Attack is finished. This ability does not trigger against Skill Champions.
If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion Passively Regenerates 12.21 - 100% of the Health denied to them due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 90.51 health, this value scales with Base Health.
Abilities
Pre-Fight: Sting Debuff - Max 30 Stacks
Sting Debuffs are Damage over Time Debuffs that Scorpion inflicts on Medium Attacks. His default Sting Debuff is a Poison Debuff, but he can choose between Shock and Rupture Debuffs in the .
Poison: inflict 137.43 Direct Damage Damage over 13 seconds and reducing health recovery by 30%.
Shock: inflict 320.67 Energy Damage over 13 seconds.
Rupture: inflict 320.67 Physical Damage over 13 seconds.
On fight entry Scorpion gains Immunity to the Damage over Time effects he did not select with this Pre-Fight, Shock and Rupture Immune by default.
If the Opponent triggers a Special Attack while suffering from his personal Sting Debuffs inflict a burst of 1,832.4 Sting Debuff Damage per stack of Sting Debuff.
Scorpion-Sense
When the Opponent Evades or at the end of their Special Attacks, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 10 seconds.
When Scorpion would Evade an attack, he inflicts a Sting Debuff. If he Evades successfully, his Scorpion-Sense Passive is removed, he Counter-Attacks, and he deals a burst of Sting Debuff Damage, scaling with Base Attack. Scorpion will not attempt to Evade while Blocking.
As a defender, he gains Scorpion-Sense every 15 second(s) unless the Attacker reaches their current Combo count plus 20 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.
Torment Debuff - While Heavy Charging
Charging a Heavy Attack grants a Torment Charge, however holding the Heavy Attack grants a Torment Charge every 0.4 second(s)
Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge.
Torment Debuffs lasts for 10 second(s) but pauses during Specials, and causes all damaging Debuffs to last 1 second(s) longer flat.
Special Attack 1
Each hit inflicts a Sting Debuff. This effect has a 50% chance to go through block.
Final Hit: Inflict a Debuff for 12 seconds, reducing Attack Rating by 15%.
If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by 25% for 12 seconds.
Special Attack 2
All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it.
Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Debuff of 40% Potency that lasts for 20 seconds. The Petrify can be inflicted through Block.
The Potency of the Sting Debuff Bursts are increased by 10% for each stack of Torment Debuff converted during this Special.
Special Attack 3
Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 10 Torment Debuffs that last for 15 seconds.
While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges.
Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by 916.2 for 20 second(s). While charging, Torment and Fury stacks are paused.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(5 hits)
3x
4,581
ContactPhysical
1x
4,581
Contact
1x
Zero
ProjectilePhysical
Medium Attacks
(2 hits)
2x
4,581
ContactPhysical
Heavy Attacks
(1 hit)
1x
4,581
contactphysical
Special Attack 1
(5 hits)
2x
687.15
ContactPhysical
2x
916.2
ContactPhysical
1x
1,374.3
ContactPhysical
Special Attack 2
(5 hits)
1x
1,145.25
ContactPhysical
3x
687.15
ContactPhysical
1x
1,374.3
ProjectilePhysical
Special Attack 3
(1 hit)
1x
14,842.44
contactphysical
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