sandman_featured
SANDMAN
#Offensive: Burst#Villain#Sinister Six#Size: L#2023#AW: Decay#AW: Crush 2.0#Secutor#Fantastic#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
32,217
Challenge Rating
250
Attack
10,755
Health
151,936
Critical Rating
145
Critical Damage Rating
917
Armor Penetration
0
Block Penetration
0
Critical Resistance
-305
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
THE RUDE SANDSTORMPassive
While Unstable, Sandman gains an indefinite Fury Passive granting +2,194.02 - 10,755 Attack Rating.
Sandman's
Passives grant an additional +672.19 Attack Rating.
Abilities
Always Active
Sandman is Immune to Bleed, Poison, and Shock effects.
Sandman's Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite
Passive increasing his Attack Rating by +1,344.38 during Heavy Attacks. Max Stacks: 8.
Resistance Up Passives - Max: 20
Sandman gains an indefinite +144.74
Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack.
Striking Sandman or his Block with a Critical Hit removes 1 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.
Unstable
At 20
Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires.
While Unstable, Sandman gains an indefinite
Passive. When becoming Unstable, Sandman also inflicts 10
Debuffs of 5% potency.
Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 537.75 Physical Damage.
The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 430.2 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
Quicksand! - Heavy Attack While Unstable
If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively
.
Striking the Opponent with the first hit of his Heavy Attack Passively
them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or until he Dodges back.
Special Attack 1
On activation, Sandman gains 1
, then gains 1 Resistance Up on each hit.
On activation, inflict 2
Debuffs of 8% potency, then each hit inflicts 2 additional Petrify Debuffs.
Special Attack 2
On activation, Sandman gains 2
, then gains 1 Resistance Up on each hit.
On activation, inflict 6
Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.
Special Attack 3
Inflict 30
Debuffs of 27.78 potency.
Gain 20
. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 20 Physical Vulnerability Debuffs.
Gains | Inflicts
RESIST UP
UNSTOPPABLE
INDESTRUCTIBLE
FURY
SUPPRESSION
Direct Damage
ROOTED
PETRIFY
DECELERATE
PHYSICAL VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,742.53
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,278.34
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,742.53
ProjectilePhysical
1x
6,399.22
ContactPhysical
Special Attack 1
(4 Hits)
2x
2,151
ContactPhysical
2x
3,226.5
ContactPhysical
Special Attack 2
(8 Hits)
1x
1,075.5
ContactPhysical
4x
1,613.25
ContactPhysical
1x
1,075.5
ContactPhysical
2x
1,075.5
ProjectilePhysical
Special Attack 3
(1 Hits)
1x
34,846.2
Physical
Found In
Act
Quest Index
Story
REVELATION
9.1.59.2.1
Special Event
THE NECROPOLIS
3.1
Synergies
SINISTER SUBSTITUTES
mysterio
scorpion
ironpatriot
red_goblin
shocker
Synergy Champions: When fighting #Heroes
is increased by 10%. Unique Synergy: Does not stack with duplicate synergies.
I JUST WANT TO GO HOME
spiderman_movie
spiderman_stealth
Spider-Man (Stark Enhanced): Increases the EMP Webshot's Power Drain potency by 15%. Spider-Man (Stealth Suit): +5% Physical Resistance per unspent Web Cartridge. Sandman: While the Opponent is Decelerated by Sandman’s Special Attack 2, Sandman cannot Miss. Unique Synergy: Does not stack with duplicate synergies.
BRING ME A DREAM
mantis
Mantis: Gain a True Accuracy Buff for 10 seconds when the Opponent is inflicted with Sleep. Sandman: After Special Attack 3, Sandman gains a Fury Passive granting 30% Attack Rating for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
INTERESTED?
venom
green_goblin
Venom: Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote. Green Goblin: Power Drain effects from Green Goblin’s Bag of Tricks also deal a burst of 20% Energy Damage. Sandman: Sandman’s
Debuffs gain 2% potency. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 3
doc_ock
vulture_movie
mysterio
electro
kraven
All Champions gain +5% Perfect Block Chance.
THE OUTLAWS
silversable
Prowler: While Prowler's personal Pursuit Passive is active, attacks that cause Evade abilities to fail grant a non-stacking +50% Fury Buff for 20 seconds. Sandman: While Unstable and performing a Heavy Attack, personal Debuffs are paused. Silver Sable: Increase the duration of personal Disorient effects by +5 seconds. Unique Synergy: Does not stack with duplicate synergies.
BENDERS OF EARTH
dust
Synergy Champions: +4% Attack Rating for each unique Synergy Champion on the team.
WAKE ME UP
vox
Synergy Members: Incoming Sleep effects gain 30% increased duration, but grant a 50% Fury Buff for 10 seconds when they expire. Unique Synergy: Does not stack with duplicate synergies.
SANDMAN - Khonshu's Ankh