#Offensive: Burst#Villain#Sinister Six#Size: L#2023#AW: Decay#AW: Crush 2.0#Secutor#Saga Champions
Immunities
Attributes
Prestige42,452
Challenge Rating250
Attack10,755
Health151,936
Critical Rating145
Critical Damage Rating917
Armor Penetration0
Block Penetration0
Critical Resistance-305
Armor Rating448
Block Proficiency4,125
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,755
Contact
Medium Attacks(2 hits)
2x
10,755
Contact
Heavy Attacks(2 hits)
1x
3,226.5
Projectile
1x
7,528.5
Contact
Special Attack 1(4 hits)
2x
2,151
ContactPhysical
2x
3,226.5
ContactPhysical
Special Attack 2(8 hits)
1x
1,075.5
ContactPhysical
4x
1,613.25
ContactPhysical
1x
1,075.5
ContactPhysical
2x
1,075.5
ProjectilePhysical
Special Attack 3(1 hit)
1x
34,846.2
physical
Signature Ability
THE RUDE SANDSTORMPassive
While Unstable, Sandman gains an indefinite Fury Passive granting +2,194.02 - 10,755 Attack Rating.
Sandman's Passives grant an additional +672.19 Attack Rating.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,755
Contact
Medium Attacks(2 hits)
2x
10,755
Contact
Heavy Attacks(2 hits)
1x
3,226.5
Projectile
1x
7,528.5
Contact
Special Attack 1(4 hits)
2x
2,151
ContactPhysical
2x
3,226.5
ContactPhysical
Special Attack 2(8 hits)
1x
1,075.5
ContactPhysical
4x
1,613.25
ContactPhysical
1x
1,075.5
ContactPhysical
2x
1,075.5
ProjectilePhysical
Special Attack 3(1 hit)
1x
34,846.2
physical
Abilities
Always Active
Sandman is Immune to Bleed, Poison, and Shock effects.
Sandman's Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Passive increasing his Attack Rating by +1,344.38 during Heavy Attacks. Max Stacks: 8.
Resistance Up Passives - Max: 20
Sandman gains an indefinite +144.74 Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack.
Striking Sandman or his Block with a Critical Hit removes 1 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.
Unstable
At 20 Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires.
While Unstable, Sandman gains an indefinite Passive. When becoming Unstable, Sandman also inflicts 10 Debuffs of 5% potency.
Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 537.75 Physical Damage.
The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 430.2 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
Quicksand! - Heavy Attack While Unstable
If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively .
Striking the Opponent with the first hit of his Heavy Attack Passively them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or until he Dodges back.
Special Attack 1
On activation, Sandman gains 1, then gains 1 Resistance Up on each hit.
On activation, inflict 2 Debuffs of 8% potency, then each hit inflicts 2 additional Petrify Debuffs.
Special Attack 2
On activation, Sandman gains 2 , then gains 1 Resistance Up on each hit.
On activation, inflict 6 Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.
Special Attack 3
Inflict 30 Debuffs of 27.23 potency.
Gain 20. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 20 Physical Vulnerability Debuffs.