ironman_movie_featured
IRON MAN (INFINITY WAR)
#Control: Counter#Hero#Avengers#Metal#Stark Tech#Size: M#2018#AW: Subdue#House of Mirrors#Frightful#Squad Builder#Red Faction#3 Grade#PLAYABLE
Immunities
Resistances
(Potency)
Resistances
(Duration)
Attributes
Rank 6
Sig.
Prestige
33,879
Challenge Rating
250
Attack
10,071
Health
129,476
Critical Rating
1,236
Critical Damage Rating
1,616
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
869
Block Proficiency
7,072
Physical Resistance
0
Energy Resistance
0
DEFLECTOR PROTOCOLPassive
Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15% Health or less remains, creating a hardened exterior by instantly granting 1.04 - 8 stack(s) of Molecular Armor.
While 15% Health or less remains and Iron Man has an Armor effect, gain a
Passive that is not affected by Ability Accuracy reduction and grants 3.61 - 6.6% of Max Power per second. Additionally, Iron Man has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers
.
Abilities
Molecular Arsenal
Tony Stark’s Model 50 suit uses state-of-the-art nanotechnology to change form and mass at will, providing extreme adaptability and a wide array of weaponry including Blade Arm, Hammer Arm, and point-blank Repulsor attacks.
Molecular Armor Passive
Up to 24% chance to activate an Armor Passive when attacking or struck by an attack, increasing Armor by 3,101.06 for 8 seconds. The chance to trigger is reduced for each active Armor Passive.
Start the fight with 1 stack(s) of Molecular Armor.
Critical Resistance increases by 375 for each active Armor effect.
Each Armor effect active on Iron Man reduces the effectiveness of Power Drain, Power Steal, and Power Burn effects by 18%.
After achieving 4 stacks of any Armor effect, Iron Man has a 100% chance to Auto-Block the next attack and then consume 1 Armor effect(s). This Auto-Block triggers
.
A stack of Armor is lost each time Iron Man is inflicted by an Armor Break effect.
Molecular Armor provides full immunity to Bleed and
effects while active.
Repulsor Attacks
The first Medium hit, the first Heavy hit, and the second and fourth Light attacks employ point-blank Repulsor blasts.
Repulsor hits don’t make contact, cannot be evaded, and deal Energy Damage instead of Physical.
Repulsor hits that strike an opponent suffering from both Shock and
fuse those two Debuffs into a new
Passive that has the properties of both.
Repulsor hits refresh Incinerate Debuffs and Plasma Passives on opponents.
Repulsor hits that strike an opponent suffering from a Shock or Plasma effect generate zero Power in opponents and drain up to 2.5% of their current stored Power.
Heavy Attacks
The first Repulsor hit has all the properties of a Repulsor Attack and has +10,071 Attack Rating.
The second hit employs a Hammer Arm and has a 100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 916.67 for 12 seconds.
The third and final hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Special Attack 1
The first hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Each energy projectile has all the properties of a Repulsor attack and generates zero Power in opponents.
100% chance to leave opponents Shocked for 10,071 Energy Damage over 16 seconds.
Shock duration increases by up to 50% based on the opponents’ current Power.
Special Attack 2
The first two hits are Hammer Arm Attacks. Each has a 65% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 916.67 for 12 seconds.
The missile barrage has a 100% chance to ignite the target, inflicting Incinerate for 16,214.31 damage over 8 seconds.
If the target does not ignite, they are instead inflicted by Armor Break, removing one Armor Up and then reducing Armor by 1,833.33 for 25 seconds.
50% chance for each active Armor Break on the opponent to inflict Stun for 2.2 seconds.
Special Attack 3
100% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by 305.56 for 3 seconds.
100% chance to instantly ignite and electrify the target, inflicting a Plasma Passive that deals 30,213 damage over 10 seconds.
The chance to inflict Plasma decreases by 20% for each Plasma effect already active on the target.
Gains | Inflicts
ARMOR BREAK
AUTO-BLOCK
FURY
UNBLOCKABLE
POWER GAIN
POWER DRAIN
ARMOR BREAK
HEAL BLOCK
SHOCK
INCINERATE
STUN
PLASMA
COWARDICE
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
1x
2,568.11
ContactPhysical
1x
2,568.11
ProjectileEnergy
1x
2,568.11
ContactPhysical
1x
2,568.11
ProjectileEnergy
Medium Attacks
(3 Hits)
1x
4,006.24
ProjectileEnergy
2x
2,003.12
ContactPhysical
Heavy Attacks
(3 Hits)
1x
2,568.1
ProjectileEnergy
1x
2,568.1
ContactPhysical
1x
3,424.14
ContactPhysical
Special Attack 1
(3 Hits)
1x
2,014.2
ContactPhysical
2x
4,028.4
ProjectileEnergy
Special Attack 2
(4 Hits)
2x
1,510.65
ContactPhysical
1x
3,021.3
ProjectileEnergy
1x
4,028.4
ProjectileEnergy
Special Attack 3
(1 Hits)
1x
23,928.7
Found In
Act
Quest Index
Story
REBIRTH
6.1.16.1.26.1.46.1.66.2.16.2.26.2.46.2.56.2.66.3.46.4.26.4.4
THE UNION
7.1.57.2.37.2.47.3.47.3.67.4.27.4.6
REVELATION
9.3.2
Special Event
SHOOTING STARS
1.2
Synergies
ESOTERIC INSIGHT
vision
vision_movie
Iron Man (Infinity War): Molecular Armor is 15% more effective at reducing Power Drain, Power Steal, and Power Burn effectiveness. Vision: Power Burn deals 20% more damage. Unique Synergy: Does not stack with duplicate synergies.
FAMILIAR INSIGHT
captain_america
captainamerica_infinitywar
capamerica_wwii
Iron Man (Infinity War): Blocking reduces 10% more damage. Captain America: Weakness, Fatigue, Bleed, and
Debuffs last 15% longer. Unique Synergy: Does not stack with duplicate synergies.
WAKANDAN INSIGHT
black_panther_cw
killmonger
Everyone: Vibranium alloys increase Critical Resistance by +12. Unique Synergy: Does not stack with duplicate synergies.
A.I. UPGRADE
iron_man
warmachine
hulkbuster_movie
ironman_superior
ironpatriot
civilwarrior
All teammates recover from Armor Break up to 10% faster.
COVERT INSIGHT
black_widow
punisher_2099
spiderman_movie
Everyone: Enemies are 35% less likely to evade Basic Attacks. Unique Synergy: Does not stack with duplicate synergies.
HAMMER TIME
serpent
Synergy Champions: Hammer attacks gain +20% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
FAMILY Lv. 1
ironheart
All Champions gain +4% Health.
FAMILY Lv. 2
ironheart
All Champions gain +5% Health.
FAMILY Lv. 3
ironheart
All Champions gain +6% Health.
THE IRON MANTLE
ironman_infamous
Increase the potency of the team’s Armor Up effects by 10% for each Synergy Champion present. Unique Synergy: Does not stack with duplicate synergies.
MAYBE AVENGER
quicksilver
Quicksilver: Increase Block Proficiency by 1,000. Captain America (Infinity War): Increase the potency of Fury effects by 25%. Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff. Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%. Unique Synergy: Does not stack with duplicate synergies.
MAYBE AVENGER
quicksilver
Quicksilver: Increase Block Proficiency by 1,250. Captain America (Infinity War): Increase the potency of Fury effects by 25%. Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff. Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%. Unique Synergy: Does not stack with duplicate synergies.
WHEN'S THE WEDDING?
wong
Wong: While Virtue of Valtorr is active, apply Incinerates instead of Energy Damage, for 4 second(s). Max Stacks: 5. Iron Man (Infinity War): Plasma Passives are paused during Iron Man’s Special Attacks. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 1
thor_ragnarok
All Champions gain +3% Perfect Block Chance.
TEAMMATES Lv. 2
thor_ragnarok
All Champions gain +4% Perfect Block Chance.
TEAMMATES Lv. 3
thor_ragnarok
All Champions gain +5% Perfect Block Chance.
CYBERNETICS UPGRADE - TACTICS
gamora
Gamora: Godslayer Strike recharges 20% faster. Additionally, gain +20% Attack Rating during Special Attacks. All Synergy Champions: +5% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
FAMILY Lv. 1
ultron_prime
All Champions gain +4% Health.
FAMILY Lv. 2
ultron_prime
All Champions gain +5% Health.
FAMILY Lv. 3
ultron_prime
All Champions gain +6% Health.
IRON MEN
ironman_silvercenturion
Silver Centurion: While Locked-On Special Attack 1 inflicts Energy Vulnerability, decreasing
by 15% for 10 seconds. /nIron Man (Infinity War):Each Molecular Armor effect increases the potency of Armor Break by 10%. /nSuperior Iron Man: Increase the potency of Superior Fury and Armor Up’s by 25%. /nIron Man: Special Attacks inflict a Plasma Passive dealing 40% of Attack over 6 seconds. /nUnique Synergy: Does not stack with duplicate synergies.
RIVALS Lv. 3
civilwarrior
All Champions gain +115 Critical Damage Rating.
IDOL Lv. 1
yellowjacket
All Champions gain +2% Health & Attack Rating.
IDOL Lv. 2
yellowjacket
All Champions gain +3% Health & Attack Rating.
IDOL Lv. 3
yellowjacket
All Champions gain +4% Health & Attack Rating.
HOUSE OF IRON
drstrange_realm
Synergy Champions: Armor Break Debuffs inflicted on the Opponent have 30% increased Potency. Unique Synergy: Does not stack with duplicate synergies.
LEADING AVENGERS
sunspot
Avengers and New Avengers: When fighting Villain Champions, reduce the Potency of any Power Sting and damage over time Debuffs by 10%. Increased to up to 40% based on Sunspot's Signature Level. Unique Synergy: Does not stack with duplicate Synergies.
STARK INTERNSHIP
spiderman_stealth
Spider-Man (Stealth Suit): Personal
effects also reduce the Ability Accuracy of Shock and Incinerate effects by a flat 100%. Iron Man (Infinity War): The duration of Incinerate and Plasma effects is increased by 50%. Unique Synergy: Does not stack with duplicate synergies.
EXTREME CONDITIONS KIT
nickfury
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any
, Frostbite or Incinerate effect he will drop an Extreme Conditions Kit, granting a Debuff Immunity Buff for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
ADVANCED TECH
wasp
Wasp: When she intercepts the opponent’s Dash Attack and Petrify is not active on the opponent, inflict a
of 100% Potency for 8 seconds. This can activate 3 times in a fight. Iron Man, Iron Man(Infinity War): Armor Up effects last for an additional 2 seconds. Unique Synergy: Does not stack with duplicate Synergies.
FRIENDS Lv. 2
warmachine
All Champions gain +95 Armor Rating.
FRIENDS Lv. 3
warmachine
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
warmachine
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
warmachine
All Champions gain +130 Armor Rating.
ENEMIES Lv. 1
cullobsidian
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
cullobsidian
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
cullobsidian
All Champions gain +155 Critical Rating.
ENEMIES Lv. 1
ebonymaw
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
ebonymaw
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
ebonymaw
All Champions gain +155 Critical Rating.
FAMILY Lv. 2
hulkbuster_movie
All Champions gain +5% Health.
FAMILY Lv. 3
hulkbuster_movie
All Champions gain +6% Health.
FAMILY Lv. 3
hulkbuster_movie
All Champions gain +6% Health.
FAMILY Lv. 3
hulkbuster_movie
All Champions gain +6% Health.
FRIENDS Lv. 1
darkhawk
All Champions gain +2% Attack Rating.
FRIENDS Lv. 1
darkhawk
All Champions gain +2% Attack Rating.
FRIENDS Lv. 2
darkhawk
All Champions gain +3% Attack Rating.
FRIENDS Lv. 3
darkhawk
All Champions gain +5% Attack Rating.
FRIENDS Lv. 3
darkhawk
All Champions gain +5% Attack Rating.
FRIENDS Lv. 3
darkhawk
All Champions gain +5% Attack Rating.
IRON MAN - Khonshu's Ankh