misternegative_featured
MISTER NEGATIVE
chemical_class Science
Tags
#Offensive: Burst#Defensive: Utility#Villain#Size: M#2021#House of Mirrors#Secutor
Immunities
Resistances (Potency)
Attributes
Prestige
25,149
Challenge Rating
250
Attack
10,559
Health
126,834
Critical Rating
1,179
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
3,501
Physical Resistance
0
Energy Resistance
0
Signature Ability
CORRUPTING TOUCHPassive
Whenever a Nullify, , or Fateseal is prevented by Mister Negative’s immunity, deal a burst of 1,160.12 - 5,279.47 Physical Damage.
While suffering from Degeneration, Regenerate +2,093.65 - 3,171.42 Health per second.
Each Light Energy grants +41.74 - 239.14 .
Each Dark Energy deals 194.99 - 264.01 Physical Damage every second while the Opponent is suffering from a non-damaging Debuff. This scales with Base Attack only.
Abilities
Always Active
Mister Negative is immune to all Nullify, and Fateseal effects.
The potency of the Opponent's Degeneration effects are reduced by 40% for each unique Debuff they suffer.
When Evading, Mister Negative counter-attacks with a hit dealing a burst of 8,975.15 Physical Damage and granting the Opponent Power equal to a Medium Attack.
Heavy Attacks
The first hit grants a Fury Buff increasing Attack Rating by +1,583.85 for 10 seconds.
While Charging a Heavy Attack, if 1 or more Light Energy are active, gain 100% Evade chance against Basic Attacks.
Light Energy Passive - Max stacks 20
Whenever either champion performs a Well-Timed Block, gain +2 Light Energy.
Dashing back removes all Buffs on Mister Negative, granting +1 Light Energy per Buff removed.
Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.
Dark Energy Passive - Max stacks 20
If Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy.
Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds.
While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained.
Each time Dark Energy is gained, inflict a Delirium Debuff lasting a flat 0.8 second(s) per Light Energy converted.
A Delirious Opponent suffers -60% Defensive and has their Dash and Dodge controls reversed.
Special Attack 1
On activation gain a Bulwark Passive for 30 seconds, increasing Block Proficiency by +916.67 for each Light Energy, then convert all Light Energy into Dark Energy.
The final hit inflicts an Exhaustion Debuff, lowering the Opponent’s Critical Damage Rating by 294.64 for 20 seconds.
Special Attack 2
The 1st hit inflicts a Debuff of 80% Potency for 20 seconds.
The 2nd hit inflicts another if 10 or more Dark Energy are active.
The 3rd hit inflicts a Degeneration Debuff, dealing up to 14,254.65 Direct Damage over 10 seconds.
The final hit consumes all remaining Dark Energy, inflicting 1 additional Degeneration for each Dark Energy consumed.
Special Attack 3
Inflict a Delirium Debuff for 20 seconds.
All Light Energy is consumed, each Regenerating 1,648.84 Health.
All Dark Energy is consumed, each dealing a burst of 8,975.15 Direct Damage to the Opponent.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(5 hits)
4x
10,559
contactphysical
1x
Zero
ProjectilePhysical
Medium Attacks
(2 hits)
2x
10,559
contactphysical
Heavy Attacks
(2 hits)
1x
3,167.7
contactphysical
1x
7,391.3
contactphysical
Special Attack 1
(3 hits)
1x
4,223.6
ContactPhysical
2x
3,167.7
ProjectileEnergy
Special Attack 2
(4 hits)
3x
2,639.75
ContactPhysical
1x
2,639.75
ProjectileEnergy
Special Attack 3
(1 hit)
1x
34,211.16
contactphysical
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