Inflict a Dark Tide Debuff on the opponent every 20 - 8 second(s).
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,003
Physical
Medium Attacks(2 hits)
1x
3,003
Physical
1x
3,003
Energy
Heavy Attacks(1 hit)
1x
3,003
Energy
Special Attack 1(2 hits)
1x
900.9
ContactPhysical
1x
2,102.1
ProjectileEnergy
Special Attack 2(4 hits)
1x
300.3
ContactPhysical
3x
900.9
ProjectileEnergy
Special Attack 3(1 hit)
1x
9,729.72
contact
Abilities
Passive
Offensive Combat Power Rate is decreased by 40%.
Power Cosmic - Persistent Buff - Max 3
Gain 3.5% of a Bar of Power every 1 second(s).
+964.29 Armor Rating.
+450.45 Attack Rating.
Air-Walker starts the quest with 1 Power Cosmic Buff(s), which persists between fights. He gains 1 Power Cosmic Buff(s) when he wins a fight.
When Air-Walker has no Power Cosmic Buffs, he will gain one after a 7.5 second cooldown.
Special Attack 3 can only be used if Air-Walker has 3 Power Cosmic Buffs or is Defending.
When Power Drained, Power Locked, or Power Burned
Inflict 3 Dark Tide Debuffs.
The Dark Tide - Debuff - Max 10
Dark Tide Debuffs reduce Block Proficiency by 86.54 during their Opponent's Special Attacks, and last indefinitely.
Champions suffering from both Armor Break and Dark Tide take Direct Damage every 0.50 second(s). This damage is equal to 2% of their Opponent's Base Attack per Dark Tide.
Opponents remove one Dark Tide Debuff every time they fill a Bar of Power, or whenever the Power Cosmic is Nullified.
The Dark Tide - Passive - Cross Fight - Max 1
When the Opponent has 10 Dark Tide Debuffs, they are combined into a Passive that lasts for the rest of the fight and the next 2 fights they participate in.
The Dark Tide Passive counts as 10 Dark Tide Debuffs for Air-Walker's abilities, and also gains additional effects based on the Opponent’s Class.
If the Opponent has a Dark Tide Passive, Air-Walker’s fourth Light Hit refreshes 2 Armor Break Debuff(s) on them.
When Charging a Heavy Attack
Increase by 300% and Heavy Charging can be held for an extended duration.
75% of any Power Gained while Charging is lost over 0.75 second(s) after the Charge stops.
If Air-Walker fills a Bar of Power, he gains an Unblockable Buff for 1 second(s) that is paused during his Special Attacks.
If Air-Walker activates a Special Attack, he gains a Fury Buff during that Special Attack, increasing Attack Rating by +3,003.
Special Attacks
Activating a Special Attack Armor Breaks the Opponent, reducing Armor Rating by 750 for 11 second(s), stacking up to 8 time(s).
If the last hit isn’t Blocked, apply 1 Dark Tide Debuff to the Opponent, and an additional one for each Buff on Air-Walker.
Special Attack 1
The last hit has a 50% chance to inflict a Stun Debuff for 2 second(s). The chance is increased by 50% flat if Air-Walker is Unblockable.
Special Attack 2
If the Opponent has a Dark Tide Passive, this attack deals an additional 40% of the damage dealt as a burst of Energy Damage.
Special Attack 3
Air-Walker replaces Power Cosmic with the Power of Galactus Buff for 20 second(s), granting:
+4,504.5 Attack Rating.
Regenerate +8,504.4 Health.
Gain 10.5% of a Bar of Power every 1 second(s).
Gain a Passive Unstoppable effect.
Every attack has a 100% chance to deal an additional burst of Direct Damage. The damage is equal to 5% of the damage dealt, per Dark Tide on the Opponent.
Power of Galactus sets Air-Walker’s Power to 0 when it ends.
The Dark Tide - Cross Fight Class Effects
Tech: Reduces the duration and potency of Power Drain, Lock and Burn effects by 70%.
Mutant: Reduces Offensive Ability Accuracy during Special Attacks by 33%.
Skill: Critical Rating is reduced by 405.74.
Science: Non-Damaging Debuffs have -25% Ability Accuracy.
Cosmic: Buffs potency is reduced by 50%.
Mystic: Mystical energies resist the Dark Tide, so it has no additional effect.