#Size: XL#Defensive: Tank#Gamma#2021#House of Mirrors
Immunities
Attributes
Prestige102,949
Challenge Rating250
Attack10,168
Health146,651
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating822
Block Proficiency5,942
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,168
contactphysical
Medium Attacks(2 hits)
2x
10,168
contactphysical
Heavy Attacks(1 hit)
1x
10,168
contactphysical
Special Attack 1(2 hits)
1x
3,050.4
ContactPhysical
1x
7,117.6
ContactPhysical
Special Attack 2(3 hits)
2x
3,050.4
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 hit)
1x
32,944.32
contactphysical
Signature Ability
RETALIATIONPassive
If an Opponent ability fails due to his personal immunity or reduced Ability Accuracy they take a burst of 622.07 - 4,067.24 Physical Damage and the Overseer gains one Gamma Power. This Damage scales with Base Attack Only. This effect has a 1 second cooldown.
Striking the Opponent while they are recovering from Heavy or Specials Attacks deal a burst of 1,309.09 - 10,167.97 Physical Damage. This effect has a 1 second cooldown.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,168
contactphysical
Medium Attacks(2 hits)
2x
10,168
contactphysical
Heavy Attacks(1 hit)
1x
10,168
contactphysical
Special Attack 1(2 hits)
1x
3,050.4
ContactPhysical
1x
7,117.6
ContactPhysical
Special Attack 2(3 hits)
2x
3,050.4
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 hit)
1x
32,944.32
contactphysical
Abilities
Always Active
Immune to Nullify, Fateseal and effects.
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
Gamma Power
When the Opponent gains a Bar of Power gain an indefinite Gamma Power granting 1,525.2 Attack Rating and 17% Potency of his personal Debuffs from Specials. Max 6 Stacks.
Cosmic Mode
At 3 or more Stacks of Gamma Power, after launching a Special consumes all stacks and activates Cosmic Mode, lasting 3.33 second(s) per Gamma Power, but it is paused during Specials from the Overseer or the Opponent. Cosmic Mode lasts 50% longer for Defenders.
For each Gamma Power gained while in Cosmic Mode, instead gain a non-stacking Fury Buff granting 2,542 Attack Rating per Gamma Power used to enter the mode, with its total duration equalling its Cosmic Mode starting duration.
Light Attacks deal a Burst of 6,710.88 Physical Damage.
After Opponent Launches a Special - Special Concussion
Inflict an indefinite Special Concussion Debuff, reducing Ability Accuracy by 10% during Special attacks. Max 7.
Reducing a Combo of 3 or more to a lower amount removes one stack of Special Concussion.
Heavy Attacks
Inflict a non-stacking Debuff for 10 seconds, reducing their Attack Rating by 20%. This ability goes on cooldown for 20 second(s) if activated.
After a Special - Cap’s Shield
Gain an Auto-Block Passive, giving 100% chance to Auto-Block Basic Attacks when Struck twice, it lasts for 7 second(s) or until triggered.
The Overseer is Stun immune while Auto-Block is active.
Special Attack 1
Inflict a Stun Debuff for 1.5 second(s).
Cosmic Mode: On activation gain a Regeneration Buff, recovering 7% of missing Health over 10 seconds. The Potency of this Buff is reduced by 10% for each Bleed Debuff on Overseer.
Special Attack 2
Inflicts a Disorient Debuff, reducing Defensive Ability Accuracy by 40% and Block Proficiency by 50% for 12 second(s). Ability Accuracy reduction scales with Gamma Power.
Cosmic Mode: Gain an Energize Buff, granting 25% increased for 12 second(s).
Special Attack 3
Inflict a Physical Vulnerability Debuff, reducing by 550 for 20 seconds.