
TERRAX
#Control: Counter#Villain#Cabal#Size: L#2020#AW: Decay#Clarity#Genesis#Fantastic#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,703
Challenge Rating250
Attack9,093
Health137,403
Critical Rating524
Critical Damage Rating1,179
Armor Penetration0
Block Penetration486
Critical Resistance486
Armor Rating869
Block Proficiency4,125
Physical Resistance0
Energy Resistance0
Gains | Inflicts
INDESTRUCTIBLE
POWER GAIN
CRUELTY
UNSTOPPABLE
Direct Damage
ARMOR BREAK
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactPhysical
Special Attack 1(3 Hits)
1x
2,727.9
ContactPhysical
1x
2,727.9
ProjectilePhysicalContact
1x
3,637.2
ContactPhysical
Special Attack 2(3 Hits)
2x
2,727.9
ContactPhysical
1x
3,637.2
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
29,461.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.37.3.17.4.2
THE RADIANCE
8.1.18.4.4
REVELATION
9.2.69.3.2
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Terrax: When the Rock Field starts, gain +1 Indestructible Charge Buff(s).
Solo: Only affects this Champion and does not stack.
Terrax: Well-timed blocks give Terrax +3% of a Bar of Power.
Phoenix: The durations of the Buffs granted by Rite of the Phoenix are increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Terrax: +15% Attack Rating.
Annihilus: All Fury Buffs last an additional 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Terrax: Gain +15% chance to Armor Break during his Rock Field.
Red Hulk: When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Mordo: While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Unique Synergy: Does not stack with duplicate synergies.
Terrax: If this Champion is a Herald, Terrax gains +60% Combat Power Rate while Rock Field is active.
Unique Synergy: Does not stack with duplicate synergies.
The Overseer: Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
Terrax, Air-Walker: When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Cosmic Ghost Rider: Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has 100% Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Air-Walker: - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
Solo: Only affects this Champion and does not stack.
Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Diablo, Annihilus, Doctor Doom, Terrax: 20% chance to Purify a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Galactus' FavorPassive
If Terrax has less than 1 Power Cosmic at the start of a fight, he gains 2.
Terrax starts each fight with his Rock Field active and 33.03 - 66% of his max Power.
Gains | Inflicts
INDESTRUCTIBLE
POWER GAIN
CRUELTY
UNSTOPPABLE
Direct Damage
ARMOR BREAK
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactPhysical
Special Attack 1(3 Hits)
1x
2,727.9
ContactPhysical
1x
2,727.9
ProjectilePhysicalContact
1x
3,637.2
ContactPhysical
Special Attack 2(3 Hits)
2x
2,727.9
ContactPhysical
1x
3,637.2
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
29,461.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.37.3.17.4.2
THE RADIANCE
8.1.18.4.4
REVELATION
9.2.69.3.2
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Abilities
Geokinesis
Terrax is immune to Shock and Bleed effects due to his rocky body.
Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.
Power Cosmic - Persistent Charge - Max 6 Stacks
Terrax gains 1 Attack Charge(s) whenever he attacks the Opponent and 2 Attack Charge(s) whenever the Opponent attacks him. Terrax gains 10 Attack Charge(s) whenever his attack misses the Opponent. Terrax gains 1 Attack Charge(s) every 0.5 seconds while the Opponent is inside his Rock Field.
When Terrax gains 50 Attack Charges he converts them into 1 Power Cosmic. Max 2 per fight.
For each Power Cosmic, Terrax gains an additional +10% when struck while Indestructible. Max +60%.
For each Power Cosmic, Terrax gains an additional +110% Defensive when blocking an attack while Indestructible. Max +660%.
When Terrax starts a Rock Field, he gains 1 Indestructible Charge Buff for each Power Cosmic. 1 Indestructible Charge is removed each time Terrax is attacked. All remaining Indestructible Charges are removed when the Rock Field expires. Max 10 Indestructible Charges.
Terrax’s Indestructible Charge Buffs only ignore damage from attacks and do not ignore damage from Special 3 Attacks.
Rock Field
While the Rock Field is active, Terrax’s attacks gain an additional 15,458.1 Attack Rating.
While the Rock Field is active, nearby Opponents take up to 3,819.06 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
Every 0.5 second(s) there is a 35% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 687.5 for 15 second(s). Max 10.
While the Rock Field is active, Terrax is more aggressive.
Light Attacks
Terrax’s fourth Light Attack refreshes the duration of all personal Armor Break Debuffs on the Opponent.
Heavy Attacks
The Rock Field power drain is paused while Terrax is charging his Heavy Attack.
If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain power from this attack and he gains up to 10,911.6 increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 50% of a bar of Power.
Special Attacks
Special Attacks cost -100% less power, but after each Special Attack, Terrax’s Power Bar drains until he reaches 0 power. During this time, Terrax cannot use Special Attacks and his Rock Field is active.
Terrax loses power faster the longer his Rock Field has been active.
Special Attack 1
If Terrax has less than 6 Power Cosmic, he gains 20 Attack Charges.
If Terrax has 6+ Power Cosmic, he gains 3 Indestructible Charge(s) until the Rock Field expires after this Special Attack.
The Rock Field triggered after this Special Attack has a flat +40% increased chance to Armor Break the Opponent.
Special Attack 2
The last hit grants Terrax a Power Gain Buff, generating 40% of his Max Power over 12 seconds. Max 1.
Special Attack 3
Inflict a Stun Debuff, lasting 2 second(s).
Inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 1,833.33 for 25 second(s). Max 1.
Gains | Inflicts
INDESTRUCTIBLE
POWER GAIN
CRUELTY
UNSTOPPABLE
Direct Damage
ARMOR BREAK
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactPhysical
Special Attack 1(3 Hits)
1x
2,727.9
ContactPhysical
1x
2,727.9
ProjectilePhysicalContact
1x
3,637.2
ContactPhysical
Special Attack 2(3 Hits)
2x
2,727.9
ContactPhysical
1x
3,637.2
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
29,461.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.37.3.17.4.2
THE RADIANCE
8.1.18.4.4
REVELATION
9.2.69.3.2
Special Event
ETERNITY OF PAIN - ACCEPTANCE
1.12.1
THE GRANDMASTER'S GAUNTLET
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Terrax: When the Rock Field starts, gain +1 Indestructible Charge Buff(s).
Solo: Only affects this Champion and does not stack.
Terrax: Well-timed blocks give Terrax +3% of a Bar of Power.
Phoenix: The durations of the Buffs granted by Rite of the Phoenix are increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Terrax: +15% Attack Rating.
Annihilus: All Fury Buffs last an additional 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Terrax: Gain +15% chance to Armor Break during his Rock Field.
Red Hulk: When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Mordo: While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Unique Synergy: Does not stack with duplicate synergies.
Terrax: If this Champion is a Herald, Terrax gains +60% Combat Power Rate while Rock Field is active.
Unique Synergy: Does not stack with duplicate synergies.
The Overseer: Increase Cosmic Mode duration by 0.66 second(s) per Gamma Power.
Terrax, Air-Walker: When Heavy Charging gains an Unstoppable Buff that lasts for 1 second(s). If Struck while this effect is up, it goes on cooldown for 25 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Cosmic Ghost Rider: Once Per Fight: Dash Back and Hold Block for 1.2 seconds, the next Judgment you attempt to trigger has 100% Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Air-Walker: - The first fight Air-Walker participates in grants him an indefinite Precision Buff, increasing Critical Rating by +450 for that fight and the next 2 fights he participates in.
Solo: Only affects this Champion and does not stack.
Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Diablo, Annihilus, Doctor Doom, Terrax: 20% chance to Purify a Debuff.
Unique Synergy: Does not stack with duplicate synergies.