If Terrax has less than 1 Power Cosmic at the start of a fight, he gains 2.
Terrax starts each fight with his Rock Field active and 33.03 - 66% of his max Power.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,093
contactphysical
Medium Attacks(2 hits)
2x
9,093
contactphysical
Heavy Attacks(1 hit)
1x
9,093
contactphysical
Special Attack 1(3 hits)
1x
2,727.9
ContactPhysical
1x
2,727.9
ProjectilePhysical
1x
3,637.2
ContactPhysical
Special Attack 2(3 hits)
2x
2,727.9
ContactPhysical
1x
3,637.2
ProjectilePhysical
Special Attack 3(1 hit)
1x
29,461.32
contactphysical
Abilities
Geokinesis
Terrax is immune to Shock and Bleed effects due to his rocky body.
Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.
Power Cosmic - Persistent Charge - Max 6 Stacks
Terrax gains 1 Attack Charge(s) whenever he attacks the Opponent and 2 Attack Charge(s) whenever the Opponent attacks him. Terrax gains 10 Attack Charge(s) whenever his attack misses the Opponent. Terrax gains 1 Attack Charge(s) every 0.5 seconds while the Opponent is inside his Rock Field.
When Terrax gains 50 Attack Charges he converts them into 1 Power Cosmic. Max 2 per fight.
For each Power Cosmic, Terrax gains an additional +10% when struck while Indestructible. Max +60%.
For each Power Cosmic, Terrax gains an additional +110% Defensive when blocking an attack while Indestructible. Max +660%.
When Terrax starts a Rock Field, he gains 1 Indestructible Charge Buff for each Power Cosmic. 1 Indestructible Charge is removed each time Terrax is attacked. All remaining Indestructible Charges are removed when the Rock Field expires. Max 10 Indestructible Charges.
Terrax’s Indestructible Charge Buffs only ignore damage from attacks and do not ignore damage from Special 3 Attacks.
Rock Field
While the Rock Field is active, Terrax’s attacks gain an additional 15,458.1 Attack Rating.
While the Rock Field is active, nearby Opponents take up to 3,819.06 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
Every 0.5 second(s) there is a 35% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 458.33 for 15 second(s). Max 10.
While the Rock Field is active, Terrax is more aggressive.
Light Attacks
Terrax’s fourth Light Attack refreshes the duration of all personal Armor Break Debuffs on the Opponent.
Heavy Attacks
The Rock Field power drain is paused while Terrax is charging his Heavy Attack.
If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain power from this attack and he gains up to 10,911.6 increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 50% of a bar of Power.
Special Attacks
Special Attacks cost -100% less power, but after each Special Attack, Terrax’s Power Bar drains until he reaches 0 power. During this time, Terrax cannot use Special Attacks and his Rock Field is active.
Terrax loses power faster the longer his Rock Field has been active.
Special Attack 1
If Terrax has less than 6 Power Cosmic, he gains 20 Attack Charges.
If Terrax has 6+ Power Cosmic, he gains 3 Indestructible Charge(s) until the Rock Field expires after this Special Attack.
The Rock Field triggered after this Special Attack has a flat +40% increased chance to Armor Break the Opponent.
Special Attack 2
The last hit grants Terrax a Power Gain Buff, generating 40% of his Max Power over 12 seconds. Max 1.
Special Attack 3
Inflict a Stun Debuff, lasting 2 second(s).
Inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 785.71 for 25 second(s). Max 1.