guardian_featured
GUARDIAN
tech_class Tech
Tags
#Offensive: Raw Damage#Hero#Size: M#Metal#Alpha Flight#2020#Canadian#AW: Armor Burn#AW: Sturdy#House of Mirrors
Resistances (Potency)
Attributes
Prestige
54,187
Challenge Rating
250
Attack
9,973
Health
129,476
Critical Rating
822
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
486
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
0
Signature Ability
WEAPON ALPHAPassive
While Guardian has an Armor Up effect, gain the following effects:
+700.31 - 3,356.91 Block Proficiency
+939.64 - 10,989.66 .
+25.47 - 79.98% Bleed Resistance
+87.54 - 411.21 Critical Damage Resistance
Abilities
Passive
Guardian can't land Critical Hits naturally, however every time he would have landed a Critical Hit, he inflicts an instant Shock dealing Energy Damage. This ability scales with Critical Damage Rating.
Guardian can trigger the Mastery against non-contact attacks.
While all of Guardian’s Abilities are below 100% Ability Accuracy for 3+ second(s), he inflicts a Shock Debuff, dealing 1,495.95 Energy Damage per second until restored. This ability scales with Base Attack only and cannot be affected by Ability Accuracy. Max 1 stack.
Armor Up
Start each fight with an indefinite Armor Up Buff, increasing Armor Rating by 2,750.
If this Buff is removed for any reason, it will return after 14 second(s).
While Guardian has an Armor Up, Well-Timed Blocks against Special Attacks grant 100% Perfect Block Chance over 0.5 second(s). Each Perfect Block grants 10% of a bar of Power.
Force Field
Force Field Charges last indefinitely, up to 3 Charges. Any additional Force Field Charges last for 22 seconds.
Gain 1 Force Field Charge every 12 seconds.
If Guardian has an Armor Up, gain a +15% chance per Force Field Charge to Auto-Block all Hits in the Opponent's Special Attack. Gain a +15% chance against Mutants. This Auto-Block can reach a 75% chance max and is considered a Well-Timed Block.
Consume 1 Force Field Charge(s) to Block Unblockable Special Attacks against Mutants.
On Fourth Light Attack
Consume 2 Force Field Charge(s), inflicting a Power Drain removing 20% of the Opponent’s current Power.
Heavy Attacks
The first hit consumes 1 Force Field Charge(s) to gain an Armor Up Buff, increasing Armor Rating by 2,750 for 15 second(s).
Special Attack 1
After activation, gain 3 Force Field Charge(s).
The last hit inflicts a Debuff for 6 seconds.
Special Attack 2
The first hit consumes all Force Field Charges, increasing Attack Rating by 12,466.25 for each Force Field Charge for the duration of the Special Attack.
If Guardian has 3+ Force Field Charges consume 1 Armor Up Buff, inflicting a Shock Debuff, dealing 24,932.5 Energy Damage over 3 second(s).
This attack cannot be Evaded by Mutant Champions.
Special Attack 3
On activation, gain 6 indefinite Force Field Charge(s).
Inflict a Shock Debuff, dealing 14,959.5 Energy Damage over 20 second(s).
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
9,973
contactenergy
Medium Attacks
(2 hits)
2x
9,973
contactenergy
Heavy Attacks
(2 hits)
2x
4,986.5
contactenergy
Special Attack 1
(5 hits)
3x
997.3
ProjectileEnergy
1x
2,493.25
ContactEnergy
1x
4,487.85
ProjectileEnergy
Special Attack 2
(7 hits)
6x
1,495.95
ProjectileEnergy
1x
997.3
ProjectileEnergy
Special Attack 3
(1 hit)
1x
32,312.52
contactenergy
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