frankencastle_featured
FRANKEN-CASTLE
#Offensive: Burst#Offensive: Damage Over Time#Defensive: Tank#Hero#Size: L#Metal#Psychic Shielding#Legion of Monsters#2025#Saga Champions#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
34,489
Challenge Rating
250
Attack
10,071
Health
151,936
Critical Rating
524
Critical Damage Rating
1,018
Armor Penetration
0
Block Penetration
0
Critical Resistance
306
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
UNDEAD AND HATING ITAlways Active
When Frank activates a Special Attack, he gains an
Passive for 5 - 10 seconds. If this Undying prevents him from being Knocked Out, he gains his personal
Debuff for 20 seconds.
Frank gains +144.74 - 687.5 Critical Rating for each non-Damaging Debuff he is suffering from, up to 10.
While the Opponent is Incinerated, Frank gains +485.29 - 2,250 Energy Penetration, doubled while fighting Science Champions.
Abilities
Doctor Morbin-stein's Monster - Always Active
The reanimation process grants Immunity to Poison, Petrify, and Spectre effects. This also sets Frank’s Regeneration Rate to 65%, and prevents it from being reduced any further.
Being too angry to die grants Frank rank 1 of the
Mastery.
When struck by a Basic Attack while Unstoppable, or when Shocked, Frank gains a non-stacking
Debuff for 20 seconds. With Rage, Frank’s Basic Attack hits Passively convert a flat 10% more
to Health.
When Frank is inflicted with or Immune to a non-Damaging Debuff other than Rage, his Combo Meter gains 2 hits.
When Frank’s Combo Meter crosses a multiple of 15, he gains a +3,524.85
Passive for 20 seconds, paused during his Special Attacks. Max stacks: 6.
Unstoppable Machine - While Running
Frank does not idle after Dodging back, and gains an
Passive for 0.7 seconds when he starts to run. This will not re-trigger while active, and is paused while running, charging Heavy Attacks, or attacking.
Frank’s Unstoppable also grants him +30%
, and it prevents incoming Basic Attacks from resetting his Combo Meter. As an Attacker, it also grants him Stun Immunity.
As an Attacker, Frank also gains his Unstoppable when he is struck by a Basic Attack immediately after Dodging back. He also gains it, plus the ability to run immediately, after Blocking the final hit of the Opponent’s Special Attacks.
This Unstoppable is immediately removed at the end of Frank’s Heavy or Special Attacks, and when the Opponent activates a Special Attack.
Crushing Blows - During Frank's Unstoppable
On hit or on Block as an Attacker, Frank’s second Basic Attack inflicts an indefinite
Passive until his Unstoppable expires.
When Frank’s Crush ends after being used to Break a Block, it goes on cooldown for 20 seconds, or until he gains 1 of his Berserk Passives.
External Combustion - Heavy Attack
On hit, Frank’s Heavy Attack inflicts an
Debuff that deals 7,049.7 Energy Damage over 20 seconds, paused during his Special Attacks. Max stacks: 4.
On hit or Block, Frank’s Heavy Attack also adds 4 hits to his Combo Meter.
Special Attack 1
The first hit grants Frank a personal
Passive.
On the final 3 hits, Frank deals a burst of 5,035.5 Energy Damage with its base potency increased by +12.5% flat for each of his Incinerates on the Opponent.
Special Attack 2
The first 4 hits each grant Frank a personal
Passive.
The final hit refreshes all of Frank’s Incinerates, and then inflicts 8
Debuffs that each deal 7,049.7 Energy Damage over 30 seconds, paused during his Special Attacks. Max stacks: 8.
Special Attack 3
Frank gains 15% of missing Health as Adrenaline, and Passively Stuns the Opponent for 3 seconds.
For the next 10 seconds, Frank’s Light and Medium Attacks inflict 1 of the Incinerates from his Special Attack 2.
Gains | Inflicts
RAGE
UNSTOPPABLE
UNDYING
FERVOR
CRUSHED
INCINERATE
Direct Damage
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,568.11
PhysicalContact
Medium Attacks
(2 Hits)
2x
4,006.24
PhysicalContact
Heavy Attacks
(1 Hits)
1x
8,560.35
EnergyContact
Special Attack 1
(4 Hits)
1x
2,517.75
ContactPhysical
3x
2,517.75
ProjectilePhysicalContact
Special Attack 2
(5 Hits)
4x
1,510.65
ContactPhysical
1x
4,028.4
ProjectilePhysicalContact
Special Attack 3
(1 Hits)
1x
32,630.04
Contact
Synergies
WHAT REAL MONSTERS ARE!
morbius
werewolfbynight
#Legion of Monsters Champions: At the start of each fight, gain an indefinite 20%
Passive.
PULL THE LEVER!
moleman
Synergy Champions: 10% increased Shock and Incinerate Debuff duration. Unique Synergy: Does not stack with duplicate synergies.
CASTLES AND GALLOWS (FAMILY) - Lv. 3
punisher
punisher_2099
ghost_rider_cosmic
All Champions gain +6% Health.
STAPLED TOGETHER MESS
venompool
Venompool: Venompool’s Illogical DNA abilities now work against all non-Mystic and non-Superior Champions. Franken-Castle: Gaining Frank’s Rage Debuff now also grants 2 hits to his Combo Meter. Unique Synergy: Does not stack with duplicate synergies.
MONGRELS (ENEMIES) - Lv. 3
wolverine
x23
wolverine_oldman
wolverine_weaponx
All Champions gain +155 Critical Rating.
BLOODGEM CORRUPTION
elsabloodstone
Elsa Bloodstone: During Elsa’s Heavy or Special Attacks while not Reloading Hellfire Rounds, double tapping Block swaps their effects between Incinerates and Coldsnaps. Franken-Castle: While not Unstoppable, Frank gains +115 Critical Damage Rating for each of his Berserk Passives. Unique Synergy: Does not stack with duplicate synergies.
HORRIBLE CURSED NIGHT
dracula
Annihilus: Gain +10% Special Damage. Medusa: Gain +20%
. Apocalypse: Gain +500 Armor Rating. Franken-Castle: Gain +10% Attack Rating. Archangel: Gain +200 Critical Rating. Dracula: Gain the bonuses of other present Synergy Champions. Unique Synergy: Does not stack with duplicate synergies.
FRANKEN-CASTLE - Khonshu's Ankh