punisher_2099_featured
PUNISHER 2099
#Control: Denial#Metal#Villain#Hydra#Cabal#Size: M#2017#AW: Armor Burn#AW: Sugar Pill#Saga Champions#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
32,959
Challenge Rating
250
Attack
10,559
Health
129,476
Critical Rating
732
Critical Damage Rating
1,417
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
1,124
Block Proficiency
5,844
Physical Resistance
0
Energy Resistance
0
RETRIBUTION 2099Passive
A last-minute upgrade to the Punisher’s arsenal allows him to begin each fight with an additional 25% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Opponent hits 3 Bars of Power - 40% of the Battery is drained to drain 0.6 Bars of Power and inflict a Power Lock Debuff for 2.91 - 10 seconds.
Abilities
Nano-Tech - Charging
The Nano-Tech Battery begins the fight with 40% of max charge.
Every 3.5 seconds, the Battery triggers a recharge.
If the opponent has 0 Buffs, the Battery recharges 9%.
If the opponent has 1 Buff, the Battery recharges 7%.
If the opponent has 2 or more Buffs, the Battery recharges 4%.
Nano-Tech - Automatic Effects
Opponent activates a Regeneration Buff - 15% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
Punisher drops below 15% Health - the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to 45,316.6 Health based on how full the Battery was. This effect can only activate once per fight.
Punisher lands a Heavy Attack - 10% of the Battery is drained to inflict a 1.5 second Stun Debuff.
Nano-Tech - Overdrive
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
While in Overdrive: Punisher gains +15,838.5 Attack Rating and his attacks cause his opponent to gain 90% less Power.
Special Attack 1
The Punisher momentarily switches his battery into Overcharge mode, gaining 20% charge over 10 seconds.
Special Attack 2
15% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 1,833.33 additional Critical Rating.
Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by 4,125 for 15 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of this Armor Break.
Special Attack 3
40% of the Battery is drained, to inflict a non-stacking 90% potency
Debuff, dealing 23,229.8 Direct Damage over 20 seconds.
Gains | Inflicts
REGENERATION
FURY
INDESTRUCTIBLE
HEAL BLOCK
STUN
REDUCED POWER
ARMOR BREAK
Direct Damage
POWER DRAIN
POWER LOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,243.79
ContactPhysical
1x
6,731.36
ContactPhysical
Special Attack 1
(9 Hits)
1x
2,111.8
ContactPhysical
8x
1,055.9
ProjectilePhysicalContact
Special Attack 2
(8 Hits)
1x
1,055.9
ContactPhysical
6x
1,055.9
ProjectilePhysicalContact
1x
3,167.7
ProjectileEnergyContactPhysical
Special Attack 3
(1 Hits)
1x
34,211.16
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.4.5
ELDER'S WAR
5.2.65.4.1
REBIRTH
6.1.16.1.26.1.56.2.26.2.36.3.16.3.56.4.26.4.56.4.6
THE UNION
7.1.67.2.37.3.37.3.67.4.27.4.4
THE RADIANCE
8.1.28.1.58.2.38.2.58.3.58.4.6
REVELATION
9.1.2
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.4
Synergies
TEAMMATES Lv. 3
doctordoom
All Champions gain +5% Perfect Block Chance.
NEMESIS Lv. 3
guillotine_2099
All Champions gain +6% Attack Rating.
BELIEVER
thor
Punisher 2099: The first use of the Nano-Tech Battery is immediately recharged. Thor: +10% Fury Potency. Unique Synergy: Does not stack with duplicate synergies.
CROSS TRAINING
punisher
Punisher 2099: Begins the fight with 25% Power Meter. Punisher: +25% Fury and Bleed Ability Accuracy. Unique Synergy: Does not stack with duplicate synergies.
LOYAL MINISTER
captain_america
captainamerica_infinitywar
capamerica_wwii
Punisher 2099: Begin the fight with 25% additional Battery charge. Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff. Unique Synergy: Does not stack with duplicate synergies.
CASTLES AND GALLOWS (FAMILY) - Lv. 1
frankencastle
All Champions gain +4% Health.
CASTLES AND GALLOWS (FAMILY) - Lv. 2
frankencastle
All Champions gain +5% Health.
CASTLES AND GALLOWS (FAMILY) - Lv. 3
frankencastle
All Champions gain +6% Health.
TWO MORE SHALL TAKE ITS PLACE
arnimzola
#Hydra Champions: Start each fight with an indefinite +10%
Passive. Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero. Unique Synergy: Does not stack with duplicate synergies.
HYDRA RECRUITERS
crossbones
Mercenary & Villain Champions: +5% Health & +400 Critical Damage Rating. Crossbones: [Contempt] Gain Immunity to Nullify &
. Unique Synergy: Does not stack with duplicate synergies.
Punishments of Infinite Variety
ghost_rider_cosmic
Cosmic Ghost Rider: The first time your Opponent reaches Max Power each fight, drain 5% of their Power and trigger a Power Lock Debuff lasting 2 seconds. Punisher 2099: Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
EXTREME CONDITIONS KIT
nickfury
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any
, Frostbite or Incinerate effect he will drop an Extreme Conditions Kit, granting a Debuff Immunity Buff for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 1
guillotine_2099
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
guillotine_2099
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
guillotine_2099
All Champions gain +155 Critical Rating.
ENEMIES Lv. 3
dragonman
All Champions gain +155 Critical Rating.
ENEMIES Lv. 2
dragonman
All Champions gain +115 Critical Rating.
ENEMIES Lv. 1
dragonman
All Champions gain +85 Critical Rating.
ENEMIES Lv. 1
spiderman_2099
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
spiderman_2099
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
spiderman_2099
All Champions gain +155 Critical Rating.
COVERT INSIGHT
ironman_movie
Everyone: Enemies are 35% less likely to evade Basic Attacks. Unique Synergy: Does not stack with duplicate synergies.
HAIL HYDRA!
redskull
Red Skull: Intercepts Heal Block the opponent for 7.5 seconds. Punisher 2099: Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%. Unique Synergy: Does not stack with duplicate synergies.
PUNISHER 2099 - Khonshu's Ankh