A last-minute upgrade to the Punisher’s arsenal allows him to begin each fight with an additional 25% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Opponent hits 3 Bars of Power -40% of the Battery is drained to drain 0.6 Bars of Power and inflict a Power Lock Debuff for 2.91 - 10 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(2 hits)
2x
10,559
contactphysical
Heavy Attacks(2 hits)
1x
2,639.75
contactphysical
1x
7,919.25
contactphysical
Special Attack 1(9 hits)
1x
2,111.8
ContactPhysical
8x
1,055.9
ProjectilePhysical
Special Attack 2(8 hits)
1x
1,055.9
ContactPhysical
6x
1,055.9
ProjectilePhysical
1x
3,167.7
ProjectileEnergy
Special Attack 3(1 hit)
1x
34,211.16
contactphysical
Abilities
Nano-Tech - Charging
The Nano-Tech Battery begins the fight with 40% of max charge.
Every 3.5 seconds, the Battery triggers a recharge.
If the opponent has 0 Buffs, the Battery recharges 9%.
If the opponent has 1 Buff, the Battery recharges 7%.
If the opponent has 2 or more Buffs, the Battery recharges 4%.
Nano-Tech - Automatic Effects
Opponent activates a Regeneration Buff -15% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
Punisher drops below 15% Health - the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to 45,316.6 Health based on how full the Battery was.
Punisher lands a Heavy Attack -10% of the Battery is drained to inflict a 1.5 second Stun Debuff.
Nano-Tech - Overdrive
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
While in Overdrive: Punisher gains +15,838.5 Attack Rating and his attacks cause his opponent to gain 90% less Power.
Special Attack 1
The Punisher momentarily switches his battery into Overcharge mode, gaining 20% charge over 10 seconds.
Special Attack 2
15% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 1,833.33 additional Critical Rating.
Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by 1,031.25 for 15 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of this Armor Break.
Special Attack 3
40% of the Battery is drained, to inflict a non-stacking 90% potency Debuff, dealing 23,229.8 Direct Damage over 20 seconds.