
MOLE MAN
#Defensive: Tank#Villain#Size: XL#2020#Carina's Challengers#RAIDS: Vanguard#Clarity#Saga Champions#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige32,200
Challenge Rating250
Attack10,168
Health142,688
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating822
Block Proficiency3,501
Physical Resistance145
Energy Resistance-305
Gains | Inflicts
TRUE ACCURACY
UNSTOPPABLE
FURY
CRUELTY
UNBLOCKABLE
BLEED
Direct Damage
SHOCK
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,592.84
ContactPhysical
Medium Attacks(2 Hits)
2x
4,044.83
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,642.8
ContactPhysical
Special Attack 1(3 Hits)
1x
1,525.2
ContactPhysical
1x
7,117.6
ContactPhysical
1x
1,525.2
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
1x
3,050.4
ContactPhysical
3x
1,016.8
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 Hits)
1x
32,944.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.17.3.37.4.3
THE RADIANCE
8.1.68.2.4
REVELATION
9.1.19.2.1
Special Event
THE CRUCIBLE
1.11.2
THE EPOCH OF PAIN
1.1
Synergies
Mole Man: While Unstoppable, Basic Attacks have a flat +50% Critical Hit Chance, regardless of Critical Rating.
Daredevil (Classic): +800 Critical Damage Rating when striking Stunned opponents.
Devil of H.K.: +600 Critical Damage Rating & enter the fight with +10 Combo Meter.
Unique Synergy: Does not stack with duplicate synergies.
Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Diablo, Annihilus, Doctor Doom, Terrax: 20% chance to Purify a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: 10% increased Shock and Incinerate Debuff duration.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +53 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +57 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +70 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
The Leader: Inflicting a personal Wither or Spectre Debuff pauses Leader’s Power Dissolve Debuff for 1.5s second.
Elsa Bloodstone: Performing a personal Counter-Evade pauses personal Debuffs for 3 seconds. Firing a Hellfire Round or Behemoth Buster with a Basic Attack shortens the Evade cooldown by 1 second.
Moleman: Personal Shocks are paused during Moleman’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: +10% Bleed Debuff duration.
Punisher: While Indestructible, hits grant a Regeneration Passive, recovering 2.5% of Missing Health over 3 seconds. Max 3 stacks.
Unique Synergy: Does not stack with duplicate synergies.
King Groot: +35% Poison and Armor Break Debuff duration.
Size XL Champions: +4% Health and Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +500 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +700 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +900 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Silver Centurion: If the Opponent is suffering less than 5 stacks of Plasma, Special Attack 2 inflicts one extra Plasma.
Squirrel Girl, Mole Man: Gain 20% Attack Rating during Special Attack 1.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +3% Health & Attack Rating.
The Hood: Knocking the opponent down loads 3 Bullet(s).
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.
GIGANTO JR.’S REVENGEAll Attacks
Gain up to 485.29 - 3,361.1 Critical Damage Rating based on missing Health.
Gain up to 2,542 - 10,168.04 Attack Rating while Unstoppable based on missing Health.
Gains | Inflicts
TRUE ACCURACY
UNSTOPPABLE
FURY
CRUELTY
UNBLOCKABLE
BLEED
Direct Damage
SHOCK
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,592.84
ContactPhysical
Medium Attacks(2 Hits)
2x
4,044.83
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,642.8
ContactPhysical
Special Attack 1(3 Hits)
1x
1,525.2
ContactPhysical
1x
7,117.6
ContactPhysical
1x
1,525.2
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
1x
3,050.4
ContactPhysical
3x
1,016.8
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 Hits)
1x
32,944.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.17.3.37.4.3
THE RADIANCE
8.1.68.2.4
REVELATION
9.1.19.2.1
Special Event
THE CRUCIBLE
1.11.2
THE EPOCH OF PAIN
1.1
Abilities
Passive
Shock Immunity: Giganto Jr.’s tough monster hide does not conduct electricity granting immunity to Shock effects.
While Frenzy is not active and Mole Man is below 10 Monster Mass, Mole Man’s heightened senses allow him to predict his opponent’s movements granting him passive .
Critical Hits
100% chance to inflict a Bleed Debuff dealing 5,084 damage over 6 seconds.
Deal 4,067.2 as a burst of Energy Damage if the opponent is suffering from a Shock Debuff.
Monster Mass - Passive
100% chance to gain a Monster Mass when inflicted with a Debuff. This has -70% chance when fighting Mutant Champions. Max 20 Stacks. Debuffs are Purified 1 second(s) after. At 5 Monster Mass or above, this time is decreased to 0.5 second(s).
Each Monster Mass grants +485.29 .
Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass.
Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
Gain a Monster Mass if a Debuff fails to apply to Mole Man due to an Immunity.
Frenzy
When above 5 Monster Mass, activating an Unstoppable effect activates Frenzy, allowing all hits to be guaranteed Critical Hits. Frenzy also activates when reaching Max Monster Mass.
During Frenzy Monster Mass cannot be removed but each Mass expires after 2 second(s) and Debuffs can no longer be Purified.
After Monster Mass falls to zero, Mole Man cannot be Frenzied for 15 seconds.
Heavy Attacks
Gain 4 Monster Mass.
If Frenzied: This attack has up to 7,626 Attack Rating based on missing Health.
Special Attack 1
Gain 2 Monster Mass.
Inflicts a Shock Debuff dealing 7,117.6 over 14 seconds.
Special Attack 2
Each hit has +687.5 Critical Damage Rating.
This attack gains +10,168 Attack Rating.
If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable.
Special Attack 3
Gain 10 Monster Mass and become Frenzied if not on Cooldown.
Gains | Inflicts
TRUE ACCURACY
UNSTOPPABLE
FURY
CRUELTY
UNBLOCKABLE
BLEED
Direct Damage
SHOCK
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,592.84
ContactPhysical
Medium Attacks(2 Hits)
2x
4,044.83
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,642.8
ContactPhysical
Special Attack 1(3 Hits)
1x
1,525.2
ContactPhysical
1x
7,117.6
ContactPhysical
1x
1,525.2
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
1x
3,050.4
ContactPhysical
3x
1,016.8
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 Hits)
1x
32,944.32
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.57.2.17.3.37.4.3
THE RADIANCE
8.1.68.2.4
REVELATION
9.1.19.2.1
Special Event
THE CRUCIBLE
1.11.2
THE EPOCH OF PAIN
1.1
Synergies
Mole Man: While Unstoppable, Basic Attacks have a flat +50% Critical Hit Chance, regardless of Critical Rating.
Daredevil (Classic): +800 Critical Damage Rating when striking Stunned opponents.
Devil of H.K.: +600 Critical Damage Rating & enter the fight with +10 Combo Meter.
Unique Synergy: Does not stack with duplicate synergies.
Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
Diablo, Annihilus, Doctor Doom, Terrax: 20% chance to Purify a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: 10% increased Shock and Incinerate Debuff duration.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +53 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +57 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Gain +70 Block Rating per Muscle Mass.
Mole Man: When activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.
Galan: Reaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.
Unique Synergy: Does not stack with duplicate synergies.
The Leader: Inflicting a personal Wither or Spectre Debuff pauses Leader’s Power Dissolve Debuff for 1.5s second.
Elsa Bloodstone: Performing a personal Counter-Evade pauses personal Debuffs for 3 seconds. Firing a Hellfire Round or Behemoth Buster with a Basic Attack shortens the Evade cooldown by 1 second.
Moleman: Personal Shocks are paused during Moleman’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: +10% Bleed Debuff duration.
Punisher: While Indestructible, hits grant a Regeneration Passive, recovering 2.5% of Missing Health over 3 seconds. Max 3 stacks.
Unique Synergy: Does not stack with duplicate synergies.
King Groot: +35% Poison and Armor Break Debuff duration.
Size XL Champions: +4% Health and Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +500 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +700 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +900 Attack Rating and Armor Rating against #Size: XL Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Silver Centurion: If the Opponent is suffering less than 5 stacks of Plasma, Special Attack 2 inflicts one extra Plasma.
Squirrel Girl, Mole Man: Gain 20% Attack Rating during Special Attack 1.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +3% Health & Attack Rating.
The Hood: Knocking the opponent down loads 3 Bullet(s).
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.





















