Gain up to 485.29 - 3,361.1 Critical Damage Rating based on missing Health.
Gain up to 2,542 - 10,168.04 Attack Rating while Unstoppable based on missing Health.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,168
contactphysical
Medium Attacks(2 hits)
2x
10,168
contactphysical
Heavy Attacks(1 hit)
1x
10,168
contactphysical
Special Attack 1(3 hits)
1x
1,525.2
ContactPhysical
1x
7,117.6
ContactPhysical
1x
1,525.2
ProjectileEnergy
Special Attack 2(5 hits)
1x
3,050.4
ContactPhysical
3x
1,016.8
ContactPhysical
1x
4,067.2
ContactPhysical
Special Attack 3(1 hit)
1x
32,944.32
contactphysical
Abilities
Passive
Shock Immunity: Giganto Jr.’s tough monster hide does not conduct electricity granting immunity to Shock effects.
While Frenzy is not active and Mole Man is below 10 Monster Mass, Mole Man’s heightened senses allow him to predict his opponent’s movements granting him passive .
Critical Hits
100% chance to inflict a Bleed Debuff dealing 5,084 damage over 6 seconds.
Deal 4,067.2 as a burst of Energy Damage if the opponent is suffering from a Shock Debuff.
Monster Mass - Passive
100% chance to gain a Monster Mass when inflicted with a Debuff. This has -70% chance when fighting Mutant Champions. Max 20 Stacks. Debuffs are Purified 1 second(s) after. At 5 Monster Mass or above, this time is decreased to 0.5 second(s).
Each Monster Mass grants +485.29.
Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass.
Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
Gain a Monster Mass if a Debuff fails to apply to Mole Man due to an Immunity.
Frenzy
When above 5 Monster Mass, activating an Unstoppable effect activates Frenzy, allowing all hits to be guaranteed Critical Hits. Frenzy also activates when reaching Max Monster Mass.
During Frenzy Monster Mass cannot be removed but each Mass expires after 2 second(s) and Debuffs can no longer be Purified.
After Monster Mass falls to zero, Mole Man cannot be Frenzied for 15 seconds.
Heavy Attacks
Gain 4 Monster Mass.
If Frenzied: This attack has up to 7,626 Attack Rating based on missing Health.
Special Attack 1
Gain 2 Monster Mass.
Inflicts a Shock Debuff dealing 7,117.6 over 14 seconds.
Special Attack 2
Each hit has +687.5 Critical Damage Rating.
This attack gains +10,168 Attack Rating.
If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable.
Special Attack 3
Gain 10 Monster Mass and become Frenzied if not on Cooldown.