
ICEMAN
#Offensive: Damage Over Time#Hero#X-Men#Size: M#2017#AW: Armor Burn#X-Magica#Coda#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige32,973
Challenge Rating250
Attack9,826
Health138,724
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating524
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
ARMOR UP
PROTECTION
FURY
PRECISION
FROSTBITE
COLDSNAP
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,505.63
ContactPhysical
Medium Attacks(2 Hits)
2x
3,908.78
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,352.1
ContactPhysical
Special Attack 1(3 Hits)
2x
2,947.8
ProjectileEnergyHeatBeamContactPhysical
1x
3,930.4
ProjectileEnergyHeatBeamContactPhysical
Special Attack 2(2 Hits)
1x
2,947.8
ContactPhysical
1x
6,878.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,108.5
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.1.65.2.25.2.65.3.55.3.65.4.35.4.45.4.6
REBIRTH
6.1.26.1.56.1.66.2.36.2.66.3.16.3.26.3.56.4.1
THE UNION
7.1.47.2.1
THE RADIANCE
8.2.48.2.5
REVELATION
9.1.49.3.3
Synergies
Solvarch: At the start of each fight, Solvarch is inflicted with a Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Northstar: Heavy Attacks remove all stacks of personal pause to deal a burst of 5% of Attack Rating in Physical Damage per personal Reverb and Prowess effect on Northstar.
Iceman: Intercepts and Dash Attacks inflict a Frostbite Passive and cause the cooldown for Ice Armor to briefly expire faster.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +50 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +70 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
Iceman, Misty: When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
Emma, Elsa, Kate: When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1124 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1050 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1000 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +950 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: When the Cookin' Meter hits 100, 75% chance to gain an Ice Armor Buff, granting +2000 Armor Rating and Stun Immunity for 20 seconds. Ice Armor is lost once it prevents a Stun effect.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Vision (Aarkus): Increase the duration of Armor Break Debuffs by 2 second(s) flat.
Iceman: Increase the duration of Frostbite Passives by 4 second(s) flat.
Mysterio: Increase the duration of Reflection and Frenzy gas by 3 second(s) flat.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch and Iceman: When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.
Unique Synergy: Does not stack with duplicate synergies.
Iceman: While Ice Armor is reforming, Iceman’s Attack Rating is increased by 15% as long as he does not get hit. Korg: If Korg is awakened, +15% chance to shrug off a Debuff while Rock Shield is active. Unique Synergy: Does not stack with duplicate Synergies.
Sentinel: While fighting Mutant Champions, the Opponent suffers 25% reduced Attack Rating during Special Attack hits.
Solo: Only affects this Champion and does not stack.
ABSOLUTE ZEROAlways Active
While the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by 5 - 30% flat.
Ice Armor reforms 3 seconds faster.
At the start of the fight, inflict a Debuff dealing 9,924.26 - 24,126.29 Energy Damage over 12 seconds.
Gains | Inflicts
ARMOR UP
PROTECTION
FURY
PRECISION
FROSTBITE
COLDSNAP
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,505.63
ContactPhysical
Medium Attacks(2 Hits)
2x
3,908.78
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,352.1
ContactPhysical
Special Attack 1(3 Hits)
2x
2,947.8
ProjectileEnergyHeatBeamContactPhysical
1x
3,930.4
ProjectileEnergyHeatBeamContactPhysical
Special Attack 2(2 Hits)
1x
2,947.8
ContactPhysical
1x
6,878.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,108.5
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.1.65.2.25.2.65.3.55.3.65.4.35.4.45.4.6
REBIRTH
6.1.26.1.56.1.66.2.36.2.66.3.16.3.26.3.56.4.1
THE UNION
7.1.47.2.1
THE RADIANCE
8.2.48.2.5
REVELATION
9.1.49.3.3
Abilities
Organic Ice
Iceman’s organic ice form grants him full Immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.
Ice Armor
Iceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by +916.67. Ice Armor counts as an Armor Up effect.
If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow reducing the health loss to 5%, then it is removed.
If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters.
Once removed, Ice Armor takes 15 seconds to reform.
If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly.
Critical Hits - Frostbite
70% chance to inflict a Frostbite Passive. Frostbite Passives last for 10 seconds and deal 8,352.1 Energy Damage when they expire.
Heavy Attacks
This attack causes all Frostbite Passives to expire instantly and deal an additional 3,930.4 Energy Damage each.
Special Attack 1
The final hit inflicts a Debuff, dealing 14,739 Energy Damage over 14 seconds.
The final hit inflicts 2 personal Frostbite Passives.
Special Attack 2
Iceman consumes his Ice Armor to gain +14,739 Attack Rating for the duration of this attack.
Special Attack 3
Inflict a Debuff, dealing 19,652 Energy Damage over 18 seconds.
This attack instantly reforms Ice Armor.
Gains | Inflicts
ARMOR UP
PROTECTION
FURY
PRECISION
FROSTBITE
COLDSNAP
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,505.63
ContactPhysical
Medium Attacks(2 Hits)
2x
3,908.78
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,352.1
ContactPhysical
Special Attack 1(3 Hits)
2x
2,947.8
ProjectileEnergyHeatBeamContactPhysical
1x
3,930.4
ProjectileEnergyHeatBeamContactPhysical
Special Attack 2(2 Hits)
1x
2,947.8
ContactPhysical
1x
6,878.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,108.5
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.1.65.2.25.2.65.3.55.3.65.4.35.4.45.4.6
REBIRTH
6.1.26.1.56.1.66.2.36.2.66.3.16.3.26.3.56.4.1
THE UNION
7.1.47.2.1
THE RADIANCE
8.2.48.2.5
REVELATION
9.1.49.3.3
Synergies
Solvarch: At the start of each fight, Solvarch is inflicted with a Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Northstar: Heavy Attacks remove all stacks of personal pause to deal a burst of 5% of Attack Rating in Physical Damage per personal Reverb and Prowess effect on Northstar.
Iceman: Intercepts and Dash Attacks inflict a Frostbite Passive and cause the cooldown for Ice Armor to briefly expire faster.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +50 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +70 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
Iceman, Misty: When an Opponent fails to trigger an Evade due to Coldsnap, inflict a personal Frostbite Passive.
Emma, Elsa, Kate: When an Opponent fails to trigger an Evade due to Coldsnap or reduced Ability Accuracy, inflict a Frostbite Passive for 10 seconds, dealing 50% of Attack as Energy Damage when it expires.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1124 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1050 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +1000 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Scorpion: Final hit of Special Attack 2 inflicts a Stun Debuff on the Opponent, Stunning them for 3 seconds.
Iceman: Gain +950 Critical Rating while the Opponent is suffering from a effect.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: When the Cookin' Meter hits 100, 75% chance to gain an Ice Armor Buff, granting +2000 Armor Rating and Stun Immunity for 20 seconds. Ice Armor is lost once it prevents a Stun effect.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Vision (Aarkus): Increase the duration of Armor Break Debuffs by 2 second(s) flat.
Iceman: Increase the duration of Frostbite Passives by 4 second(s) flat.
Mysterio: Increase the duration of Reflection and Frenzy gas by 3 second(s) flat.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch and Iceman: When the Opponent takes Energy damage, they take an additional burst of Energy damage equal to 15% of the original damage.
Unique Synergy: Does not stack with duplicate synergies.
Iceman: While Ice Armor is reforming, Iceman’s Attack Rating is increased by 15% as long as he does not get hit. Korg: If Korg is awakened, +15% chance to shrug off a Debuff while Rock Shield is active. Unique Synergy: Does not stack with duplicate Synergies.
Sentinel: While fighting Mutant Champions, the Opponent suffers 25% reduced Attack Rating during Special Attack hits.
Solo: Only affects this Champion and does not stack.















