#Offensive: Damage Over Time#Hero#X-Men#Size: M#2017#AW: Armor Burn#X-Magica#Saga Champions#Coda
Immunities
Attributes
Prestige34,732
Challenge Rating250
Attack9,826
Health138,724
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating524
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,505.63
contactphysical
Medium Attacks(2 hits)
2x
3,908.78
contactphysical
Heavy Attacks(1 hit)
1x
8,352.1
contactphysical
Special Attack 1(3 hits)
2x
2,947.8
ProjectileEnergyHeatBeam
1x
3,930.4
ProjectileEnergyHeatBeam
Special Attack 2(2 hits)
1x
2,947.8
ContactPhysical
1x
6,878.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
22,108.5
contactphysical
Signature Ability
ABSOLUTE ZEROAlways Active
While the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by 5 - 30% flat.
Ice Armor reforms 3 seconds faster.
At the start of the fight, inflict a Debuff dealing 9,924.26 - 24,126.29 Energy Damage over 12 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,505.63
contactphysical
Medium Attacks(2 hits)
2x
3,908.78
contactphysical
Heavy Attacks(1 hit)
1x
8,352.1
contactphysical
Special Attack 1(3 hits)
2x
2,947.8
ProjectileEnergyHeatBeam
1x
3,930.4
ProjectileEnergyHeatBeam
Special Attack 2(2 hits)
1x
2,947.8
ContactPhysical
1x
6,878.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
22,108.5
contactphysical
Abilities
Organic Ice
Iceman’s organic ice form grants him full Immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.
Ice Armor
Iceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by +916.67. Ice Armor counts as an Armor Up effect.
If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow reducing the health loss to 5%, then it is removed.
If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters.
Once removed, Ice Armor takes 15 seconds to reform.
If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly.
Critical Hits - Frostbite
70% chance to inflict a Frostbite Passive. Frostbite Passives last for 10 seconds and deal 8,352.1 Energy Damage when they expire.
Heavy Attacks
This attack causes all Frostbite Passives to expire instantly and deal an additional 3,930.4 Energy Damage each.
Special Attack 1
The final hit inflicts a Debuff, dealing 14,739 Energy Damage over 14 seconds.
The final hit inflicts 2 personal Frostbite Passives.
Special Attack 2
Iceman consumes his Ice Armor to gain +14,739 Attack Rating for the duration of this attack.
Special Attack 3
Inflict a Debuff, dealing 19,652 Energy Damage over 18 seconds.