
MAGNETO
#Offensive: Damage Over Time#Villain#Brotherhood of Mutants#Illuminati#X-Force#Cabal#Psychic Shielding#Size: M#2015#AW: Armor Burn#Provocateur#Coda#PLAYABLE
Resistances
(Potency)
Attributes
Rank 5
Sig.
Prestige13,177
Challenge Rating150
Attack3,734
Health53,576
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Gains | Inflicts
PROWESS
UNSTOPPABLE
FURY
POWER EFFICIENCY
CRUELTY
MAGNETIZED
CONCUSSION
Direct Damage
ARMOR BREAK
BLEED
HEAL BLOCK
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
952.17
ContactEnergy
Medium Attacks(2 Hits)
2x
1,485.39
ContactEnergy
Heavy Attacks(1 Hits)
1x
3,173.9
ContactEnergy
Special Attack 1(2 Hits)
1x
1,120.2
ContactEnergy
1x
2,613.8
ProjectileEnergyContact
Special Attack 2(1 Hits)
1x
3,734
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
12,098.16
ContactEnergy
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.24.2.44.2.54.2.64.4.3
ELDER'S WAR
5.1.15.1.25.1.45.1.65.2.15.2.55.2.65.3.25.3.35.3.45.4.25.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.16.2.5
THE UNION
7.1.27.1.57.2.17.3.17.3.37.3.57.4.27.4.5
THE RADIANCE
8.2.68.3.58.4.1
REVELATION
9.1.49.2.5
Special Event
THE CRUCIBLE
1.11.2
Synergies
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
Solo: Only affects this Champion and does not stack.
Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
Solo: Only affects this Champion and does not stack.
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
Solo: Only affects this Champion and does not stack.
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
Solo: Only affects this Champion and does not stack.
Onslaught: When defeating a Mutant Champion, Onslaught Passively Regenerates 15% of his missing Health.
Solo Synergy: Only affects this Champion and does not stack.
Quicksilver: Whiplash damage increases by 25%.
Magneto,Professor X,Wolverine,Beast: Reduce the Opponent’s Purify Ability Accuracy by -100% for 3 second(s) after a Well-Timed Block.
Unique Synergy: Does not stack with duplicate synergies.
Toad: While Paralytic Secretion is active, gain an Unstoppable Buff for 5 seconds when charging a Heavy Attack. Cooldown 12 seconds.
Solo Synergy: Only affects this Champion and does not stack.
Kitty Pryde: When Phasing gain +1 Fury Buff for each Debuff on Kitty, each increasing Attack Rating by 7% for 5 seconds Max 5.
Magneto: The first hit of every Special Attack inflicts a Weakness Debuff, reducing Attack Rating by 30% for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight against Mutant Champions with an indefinite Fury Buff granting +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +16.5% Energy Damage once a Combo of 15 or more hits is reached.
HOMO SUPERIORWhen Attacked
Magneto’s mutation reaches Omega level, preventing him from losing more than 21,591.13 - 5,352.77 Health from any single damage source, excluding damage from a Special 3 Attack.
He also gains +118.46 - 249.39 Critical Resistance and Block Penetration.
[Magnet] This attribute bonus is increased by +100%.
Heavy Attacks now deal a burst of 784.89 - 3,734.89 Energy Damage.
Gains | Inflicts
PROWESS
UNSTOPPABLE
FURY
POWER EFFICIENCY
CRUELTY
MAGNETIZED
CONCUSSION
Direct Damage
ARMOR BREAK
BLEED
HEAL BLOCK
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
952.17
ContactEnergy
Medium Attacks(2 Hits)
2x
1,485.39
ContactEnergy
Heavy Attacks(1 Hits)
1x
3,173.9
ContactEnergy
Special Attack 1(2 Hits)
1x
1,120.2
ContactEnergy
1x
2,613.8
ProjectileEnergyContact
Special Attack 2(1 Hits)
1x
3,734
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
12,098.16
ContactEnergy
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.24.2.44.2.54.2.64.4.3
ELDER'S WAR
5.1.15.1.25.1.45.1.65.2.15.2.55.2.65.3.25.3.35.3.45.4.25.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.16.2.5
THE UNION
7.1.27.1.57.2.17.3.17.3.37.3.57.4.27.4.5
THE RADIANCE
8.2.68.3.58.4.1
REVELATION
9.1.49.2.5
Special Event
THE CRUCIBLE
1.11.2
Abilities
Magnetism - Fighting #Metal Champions
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70% Ability Accuracy & -105% Regeneration rate.
Magneto’s abilities gain special [Magnet] bonuses.
Mutation - Always Active
Magneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +10% base Special Attack damage.
Incoming Bleed & Shock Debuffs suffer -90% Potency.
[Magnet] +50% Perfect Block Chance.
[Magnet] +1,120.2 Attack rating.
[Magnet] Attacks cannot be Auto-Blocked or Miss.
[Magnet] Ignore Class Disadvantage
During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
Knock the Opponent Down
100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
When Charging a Heavy Attack
Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds.
If held for 0.7 seconds, 100% chance per Prowess Buff to gain another Prowess Buff lasting 10 seconds and granting +5% Special Attack damage. Max Stacks: 30.
[Magnet] Enhanced Bleed Debuffs
Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict 2,613.8 Physical damage when they end.
If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by 562.5 for 12 seconds.
Special Attack 1
100% chance to inflict Bleed, dealing 2,800.5 Direct Damage over 6 seconds.
If the opponent has an Armor Break Debuff, inflict an additional Bleed.
[Magnet] Inflict an additional Bleed.
Special Attack 2
100% chance to inflict an Armor Break Debuff, reducing Armor Rating by 1,500 for 10 seconds. This Armor Break does not stack but is Re-applied each time Magneto gains a Prowess effect.
[Magnet] This Debuff triggers when the Special Attack is launched.
Special Attack 3
If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +2,800.5 Attack.
[Magnet] 100% chance to gain a 30 second Fury Buff, granting +2,800.5 Attack.
Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing 2,053.7 direct damage over 8 seconds.
Gains | Inflicts
PROWESS
UNSTOPPABLE
FURY
POWER EFFICIENCY
CRUELTY
MAGNETIZED
CONCUSSION
Direct Damage
ARMOR BREAK
BLEED
HEAL BLOCK
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
952.17
ContactEnergy
Medium Attacks(2 Hits)
2x
1,485.39
ContactEnergy
Heavy Attacks(1 Hits)
1x
3,173.9
ContactEnergy
Special Attack 1(2 Hits)
1x
1,120.2
ContactEnergy
1x
2,613.8
ProjectileEnergyContact
Special Attack 2(1 Hits)
1x
3,734
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
12,098.16
ContactEnergy
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.24.2.44.2.54.2.64.4.3
ELDER'S WAR
5.1.15.1.25.1.45.1.65.2.15.2.55.2.65.3.25.3.35.3.45.4.25.4.45.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.16.2.5
THE UNION
7.1.27.1.57.2.17.3.17.3.37.3.57.4.27.4.5
THE RADIANCE
8.2.68.3.58.4.1
REVELATION
9.1.49.2.5
Special Event
THE CRUCIBLE
1.11.2
Synergies
Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.
Solo: Only affects this Champion and does not stack.
Magneto: Knocking the opponent down has a 100% chance to inflict a 12 second Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.
Solo: Only affects this Champion and does not stack.
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
Solo: Only affects this Champion and does not stack.
Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.
Solo: Only affects this Champion and does not stack.
Onslaught: When defeating a Mutant Champion, Onslaught Passively Regenerates 15% of his missing Health.
Solo Synergy: Only affects this Champion and does not stack.
Quicksilver: Whiplash damage increases by 25%.
Magneto,Professor X,Wolverine,Beast: Reduce the Opponent’s Purify Ability Accuracy by -100% for 3 second(s) after a Well-Timed Block.
Unique Synergy: Does not stack with duplicate synergies.
Toad: While Paralytic Secretion is active, gain an Unstoppable Buff for 5 seconds when charging a Heavy Attack. Cooldown 12 seconds.
Solo Synergy: Only affects this Champion and does not stack.
Kitty Pryde: When Phasing gain +1 Fury Buff for each Debuff on Kitty, each increasing Attack Rating by 7% for 5 seconds Max 5.
Magneto: The first hit of every Special Attack inflicts a Weakness Debuff, reducing Attack Rating by 30% for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max: 10% Health. Whenever the Champion would take damage except from a Special Attack 3, the Barrier takes 75% of the damage until it reaches 0 Health.
Magneto: +15% Attack Rating while fighting #Metal Champions.
Magneto (House of X): Guidance's bonus Attack Rating is increased by a flat +5%, or +15% on the final node of a Quest.
Iceman: Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Start each fight against Mutant Champions with an indefinite Fury Buff granting +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +16.5% Energy Damage once a Combo of 15 or more hits is reached.










































