#Offensive: Damage Over Time#Villain#Brotherhood of Mutants#Illuminati#X-Force#Psychic Shielding#Size: M#2015#AW: Armor Burn#RAIDS: Assault#Provocateur
Resistances (Potency)
Attributes
Prestige40,182
Challenge Rating150
Attack3,734
Health53,576
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,734
contactenergy
Medium Attacks(2 hits)
2x
3,734
contactenergy
Heavy Attacks(1 hit)
1x
3,734
contactenergy
Special Attack 1(2 hits)
1x
1,120.2
ContactEnergy
1x
2,613.8
ProjectileEnergy
Special Attack 2(1 hit)
1x
3,734
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,098.16
contactenergy
Signature Ability
HOMO SUPERIORWhen Attacked
Magneto’s mutation reaches Omega level, preventing him from losing more than 21,591.13 - 5,352.77 Health from any single damage source, excluding damage from a Special 3 Attack.
He also gains +118.46 - 249.39 Critical Resistance and Block Penetration.
[Magnet] This attribute bonus is increased by +100%.
Heavy Attacks now deal a burst of 784.89 - 3,734.89 Energy Damage.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,734
contactenergy
Medium Attacks(2 hits)
2x
3,734
contactenergy
Heavy Attacks(1 hit)
1x
3,734
contactenergy
Special Attack 1(2 hits)
1x
1,120.2
ContactEnergy
1x
2,613.8
ProjectileEnergy
Special Attack 2(1 hit)
1x
3,734
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,098.16
contactenergy
Abilities
Magnetism - Fighting #Metal Champions
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
-70% Ability Accuracy & -105% Regeneration rate.
Magneto’s abilities gain special [Magnet] bonuses.
Mutation - Always Active
Magneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +10% base Special Attack damage.
During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
Knock the Opponent Down
100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
When Charging a Heavy Attack
Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds.
If held for 0.7 seconds, 100% chance per Prowess Buff to gain another Prowess Buff lasting 10 seconds and granting +5% Special Attack damage. Max Stacks: 30.
[Magnet] Enhanced Bleed Debuffs
Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict 2,613.8 Physical damage when they end.
If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by 375 for 12 seconds.
Special Attack 1
100% chance to inflict Bleed, dealing 2,800.5 Direct Damage over 6 seconds.
If the opponent has an Armor Break Debuff, inflict an additional Bleed.
[Magnet] Inflict an additional Bleed.
Special Attack 2
100% chance to inflict an Armor Break Debuff, reducing Armor Rating by 642.86 for 10 seconds. This Armor Break does not stack but is Re-applied each time Magneto gains a Prowess effect.
[Magnet] This Debuff triggers when the Special Attack is launched.
Special Attack 3
If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +2,800.5 Attack.
[Magnet]100% chance to gain a 30 second Fury Buff, granting +2,800.5 Attack.
Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing 2,053.7 direct damage over 8 seconds.