#Offensive: Burst#Defensive: Utility#Hero#Guardians of the Galaxy#Avengers#Size: S#2022#AW: Sturdy#EQ: Romance#EQ: It's Complicated
Attributes
Prestige34,544
Challenge Rating250
Attack13,018
Health131,458
Critical Rating340
Critical Damage Rating2,784
Armor Penetration0
Block Penetration0
Critical Resistance42
Armor Rating688
Block Proficiency3,958
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
13,018
contactphysical
Medium Attacks(2 hits)
2x
13,018
contactphysical
Heavy Attacks(4 hits)
2x
1,952.7
contactphysical
1x
3,254.5
contactphysical
1x
5,858.1
contactphysical
Special Attack 1(3 hits)
2x
3,905.4
ContactPhysical
1x
5,207.2
ContactPhysical
Special Attack 2(2 hits)
1x
5,207.2
ContactPhysical
1x
7,810.8
ContactPhysical
Special Attack 3(1 hit)
1x
42,178.32
contactphysical
Signature Ability
CELESTIAL MADONNAAlways Active
All effects under 100% potency have their potency increased by 5 - 25% flat.
Inflicting a Mixed Emotion Passive while the Opponent is inflicted with effect pauses all Tranquilize effects for 0.2 - 1.2 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
13,018
contactphysical
Medium Attacks(2 hits)
2x
13,018
contactphysical
Heavy Attacks(4 hits)
2x
1,952.7
contactphysical
1x
3,254.5
contactphysical
1x
5,858.1
contactphysical
Special Attack 1(3 hits)
2x
3,905.4
ContactPhysical
1x
5,207.2
ContactPhysical
Special Attack 2(2 hits)
1x
5,207.2
ContactPhysical
1x
7,810.8
ContactPhysical
Special Attack 3(1 hit)
1x
42,178.32
contactphysical
Abilities
Tranquilize
While not performing an action, rather than running, Mantis stands still to inflict a 25% potency Passive, or 100% against Science Champions. This Tranquilize begins paused and lasts for 1 second when Mantis performs an action.
Mantis can toggle her ability to stand still when not performing an action by double tapping Block.
As a Defender, Mantis’ Opponent is permanently inflicted with a 25% potency Passive, or 100% against Science Champions. While the Opponent has a Regen effect active, this Tranquilize is removed. The Salve and Willpower Masteries do not remove this Ability.
Whenever the Opponent fails to inflict a Debuff due to Ability Accuracy Reduction while inflicted with Tranquilize, the Opponent gains 1 indefinite Mixed Emotion Passive.
Mixed Emotions - Max: 20
Dashing backwards after landing the first, second, or third Light Attack inflicts a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 50%. This ability has a 14 second Cooldown.
Intercepting the Opponent while they are inflicted with this Infuriate Debuff inflicts 2 indefinite Mixed Emotion Passives.
Landing a Light Combo Ender inflicts a non-stacking 458.33 potency Debuff for 7 seconds. This ability has a 14 second Cooldown.
Hitting the Opponent's Block while they are inflicted with this Intimidate Debuff inflicts 2 indefinite Mixed Emotion Passives.
Opponents can only be inflicted with either an Infuriate or Intimidate. Inflicting one will remove the other or its cooldown.
For each Mixed Emotion on the Opponent, they lose 90.43 Block Proficiency. Whenever Mantis is knocked down, she loses her focus and the Opponent loses 1 Mixed Emotion Passive.
Heavy Attacks
Charging a Heavy Attack while close to the Opponent consumes all Mixed Emotions on the Opponent to inflict a Passive for 0.5 seconds, increased up to 4 seconds based on the amount of Mixed Emotions consumed. This ability cannot be activated with no Mixed Emotions on the Opponent and cannot be activated on Defense.
Mantis’ Heavy Attack can be charged for an extended duration. While charging, Mantis builds up Fury Passives over time, each increasing Attack Rating by 3,905.4. When Mantis releases her Heavy attack, these Furies remain for 5 seconds. Max: 10.
Each hit grants Mantis a Cruelty Buff, increasing her Critical Damage Rating by 645.06 for 12 seconds. Max: 2.
Special Attack 1
Mantis waves her hand to inflict an Encroaching Sleep Passive for 14 seconds. Upon expiry, inflict a Passive for 2 seconds. This Encroaching Sleep can be removed early if Mantis is struck by a Special Attack while the Opponent has a Prowess effect.
On activation, Mantis attempts to Purify up to 2 Debuffs. For each Purify that does not remove a Debuff, Mantis gains a Cleanse Passive for 16 seconds. Each Cleanse will consume itself to instantly Purify the next Debuff applied to Mantis.
Whenever a Debuff is purified due to these effects, Mantis inflicts 2 indefinite Mixed Emotion Passives on the Opponent.
Special Attack 2
If this Special Attack was activated during Mantis’ Heavy Attack, this Special Attack deals Guaranteed Critical Hits.