
BARON ZEMO
#Offensive: Damage Over Time#Control: Denial#Villain#Thunderbolts#Hydra#Metal#Size: M#2023#RAIDS: Vanguard#Magic Thief#Saga Champions#Genesis#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige34,861
Challenge Rating250
Attack10,266
Health140,045
Critical Rating1,124
Critical Damage Rating1,629
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency3,958
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
CLEANSE
RESIST UP
UNSTOPPABLE
VICIOUS
UNBLOCKABLE
TRUE DAMAGE
PROWESS
BLEED
ROOTED
DECELERATE
DISORIENT
SUNDER
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,617.83
ContactPhysical
Medium Attacks(2 Hits)
2x
4,083.81
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
3,490.44
ContactPhysical
1x
5,235.66
ContactPhysical
Special Attack 1(4 Hits)
3x
2,053.2
ContactPhysical
1x
4,106.4
ContactPhysical
Special Attack 2(5 Hits)
4x
1,539.9
ProjectilePhysical
1x
4,106.4
ProjectilePhysical
Special Attack 3(1 Hits)
1x
33,261.84
Physical
Found In
Act
Quest Index
Story
THE RADIANCE
8.3.38.4.1
REVELATION
9.1.19.2.4
Special Event
SHOOTING STARS
1.2
Synergies
Baron Zemo: Gain +50% Bleed potency for each other Baron Zemo on the team. Additionally, gain +5% Bleed potency for each rank in the Deep Wounds Mastery.
Solo Synergy: Only affects this Champion and does not stack.
Villain Champions: Gain +3% Attack Rating for each #Villain on the team. This bonus is doubled when fighting #Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Thunderbolt Champions: Gain +3% Perfect Block chance and take 5% less damage from Special Attacks for each #Thunderbolt on the team. These bonuses are doubled when fighting #Villains.
Unique Synergy: Does not stack with duplicate synergies.
Baron Zemo: Gain +500 Armor Rating and +500 Critical Damage Rating.
Captain America (Sam Wilson), Falcon: Gain +25% Debuff duration and +500 Critical Damage Rating.
Winter Soldier: Gain +25% Debuff duration and +500 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +150 and granting an Passive while Dodging backwards or Dashing forwards.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Baron Zemo: Bullet hits during Zemo’s Medium Attacks and Special Attack 2 inflict Incinerate Debuffs, dealing 20% of Attack Rating as Energy Damage over 6 seconds. Incinerate removes Perfect Block chance and reduces Block Proficiency by 50%.
Phoenix: Fury Buffs gain 20% potency.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Arnim Zola: When an Opponent is Immune to a Stun effect, gain 10 ESP Charges.
Baron Zemo: If Zemo runs out of Cleanses during an Opponent’s Special Attack, his Root is inflicted once the Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.
Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Baron Zemo: Light Hits pause Zemo’s Root for 0.2 seconds.
The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Filling a Bar of Power randomly grants a dormant Unblockable, True Damage, or 40% Prowess Charge. Charges are removed and replaced with their corresponding Buffs during this Champion’s next Special Attack.
Jessica Jones: Striking a Champion who has an active Unblockable, True Damage, or Prowess effect grants a Fury Passive, increasing Attack Rating by 30% for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE MASTER OF EVILAlways Active
Zemo gains +100 - 1,000 Critical Damage Rating and can perform Critical Hits through the Opponent's Block.
When fighting #Heroes, attacks that intercept the Opponent gain +100 - 1,000 Critical Rating.
Gains | Inflicts
FURY
CLEANSE
RESIST UP
UNSTOPPABLE
VICIOUS
UNBLOCKABLE
TRUE DAMAGE
PROWESS
BLEED
ROOTED
DECELERATE
DISORIENT
SUNDER
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,617.83
ContactPhysical
Medium Attacks(2 Hits)
2x
4,083.81
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
3,490.44
ContactPhysical
1x
5,235.66
ContactPhysical
Special Attack 1(4 Hits)
3x
2,053.2
ContactPhysical
1x
4,106.4
ContactPhysical
Special Attack 2(5 Hits)
4x
1,539.9
ProjectilePhysical
1x
4,106.4
ProjectilePhysical
Special Attack 3(1 Hits)
1x
33,261.84
Physical
Found In
Act
Quest Index
Story
THE RADIANCE
8.3.38.4.1
REVELATION
9.1.19.2.4
Special Event
SHOOTING STARS
1.2
Abilities
Basic Attacks
For Zemo’s Medium Attacks, he wields a gun. These attacks do not make contact.
When the Opponent Purifies a Debuff or is Immune to an effect, Zemo gains a +20,532 Buff until he lands a hit or is Blocked. Max stacks: 15.
Your Defeat Is Certain
Zemo’s personal Bleeds are indefinite Debuffs that deal 164.26 Direct Damage per second.
All of Zemo’s personal effects can be inflicted through Block.
Grand Machination
Enter each fight with 5 indefinite Passives. Zemo’s Cleanses can’t Purify Stun Debuffs.
When Zemo runs out of Cleanses, he inflicts a Passive on the Opponent for 5 seconds and gains a 2,750 Passive for 15 seconds.
While this Resistance Up is active, Zemo can’t gain Cleanses. When Zemo has no personal Resistance Up or Cleanses active, he gains 5 indefinite Cleanse Passives.
Right Where I Want You - Root
When the Opponent becomes Rooted, they are inflicted with an indefinite 50% Passive. Max Stacks: 2.
While the Opponent is Rooted, their is reduced by 40% and Zemo’s is increased by 40%. Additionally, Zemo’s attacks can’t Miss and all his hits inflict an indefinite Bleed Debuff.
If the Opponent breaks free of Zemo’s Root before it expires, inflict 5 additional indefinite Bleed Debuffs, reduced by 1 for each Prowess effect they have.
Special Attack 1
On activation, inflict an indefinite Disorient Passive reducing Block Proficiency by 25% and Defensive Ability Accuracy by 10%. Max Stacks: 4.
The final hit inflicts an indefinite Bleed Debuff.
If the Opponent is Rooted, pause Root for the duration of this Special Attack and the final hit inflicts 5 additional indefinite Bleed Debuffs.
Special Attack 2
The final hit inflicts a Passive on the Opponent for 5 seconds.
Special Attack 3
Inflict a non-stacking indefinite Sunder Passive reducing Critical Resistance to 0 and preventing it from increasing.
This attack gains +1,539.9 Attack Rating for each of Zemo’s indefinite effects the Opponent is suffering.
Gains | Inflicts
FURY
CLEANSE
RESIST UP
UNSTOPPABLE
VICIOUS
UNBLOCKABLE
TRUE DAMAGE
PROWESS
BLEED
ROOTED
DECELERATE
DISORIENT
SUNDER
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,617.83
ContactPhysical
Medium Attacks(2 Hits)
2x
4,083.81
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
3,490.44
ContactPhysical
1x
5,235.66
ContactPhysical
Special Attack 1(4 Hits)
3x
2,053.2
ContactPhysical
1x
4,106.4
ContactPhysical
Special Attack 2(5 Hits)
4x
1,539.9
ProjectilePhysical
1x
4,106.4
ProjectilePhysical
Special Attack 3(1 Hits)
1x
33,261.84
Physical
Found In
Act
Quest Index
Story
THE RADIANCE
8.3.38.4.1
REVELATION
9.1.19.2.4
Special Event
SHOOTING STARS
1.2
Synergies
Baron Zemo: Gain +50% Bleed potency for each other Baron Zemo on the team. Additionally, gain +5% Bleed potency for each rank in the Deep Wounds Mastery.
Solo Synergy: Only affects this Champion and does not stack.
Villain Champions: Gain +3% Attack Rating for each #Villain on the team. This bonus is doubled when fighting #Heroes.
Unique Synergy: Does not stack with duplicate synergies.
Thunderbolt Champions: Gain +3% Perfect Block chance and take 5% less damage from Special Attacks for each #Thunderbolt on the team. These bonuses are doubled when fighting #Villains.
Unique Synergy: Does not stack with duplicate synergies.
Baron Zemo: Gain +500 Armor Rating and +500 Critical Damage Rating.
Captain America (Sam Wilson), Falcon: Gain +25% Debuff duration and +500 Critical Damage Rating.
Winter Soldier: Gain +25% Debuff duration and +500 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +150 and granting an Passive while Dodging backwards or Dashing forwards.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Activating a Special Attack grants a non-stacking Vicious Buff increasing the potency of Damage Over Time Debuffs by 50% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Baron Zemo: Bullet hits during Zemo’s Medium Attacks and Special Attack 2 inflict Incinerate Debuffs, dealing 20% of Attack Rating as Energy Damage over 6 seconds. Incinerate removes Perfect Block chance and reduces Block Proficiency by 50%.
Phoenix: Fury Buffs gain 20% potency.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Arnim Zola: When an Opponent is Immune to a Stun effect, gain 10 ESP Charges.
Baron Zemo: If Zemo runs out of Cleanses during an Opponent’s Special Attack, his Root is inflicted once the Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.
Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Baron Zemo: Light Hits pause Zemo’s Root for 0.2 seconds.
The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Filling a Bar of Power randomly grants a dormant Unblockable, True Damage, or 40% Prowess Charge. Charges are removed and replaced with their corresponding Buffs during this Champion’s next Special Attack.
Jessica Jones: Striking a Champion who has an active Unblockable, True Damage, or Prowess effect grants a Fury Passive, increasing Attack Rating by 30% for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.