
NEBULA
#Offensive: Damage Over Time#Metal#Robot#Mercenary#Size: S#2017#PLAYABLE
Immunities
Attributes
Rank 5
Sig.
Prestige12,989
Challenge Rating150
Attack4,158
Health49,935
Critical Rating791
Critical Damage Rating1,500
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating920
Block Proficiency3,520
Physical Resistance0
Energy Resistance0
Gains | Inflicts
REGENERATION
POWER GAIN
SHOCK
CONCUSSION
POWER LOCK
POWER DRAIN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,060.29
ContactPhysical
Medium Attacks(2 Hits)
2x
1,654.05
ContactPhysical
Heavy Attacks(2 Hits)
1x
1,060.29
ContactPhysical
1x
2,474.01
EnergyContactPhysical
Special Attack 1(3 Hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergyPhysical
1x
2,494.8
ContactPhysical
Special Attack 2(5 Hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,471.92
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.44.3.54.4.3
ELDER'S WAR
5.2.65.3.35.3.45.3.65.4.15.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.46.1.66.2.36.2.56.3.16.3.26.3.36.3.46.3.56.3.66.4.36.4.6
THE UNION
7.1.17.1.67.2.5
THE RADIANCE
8.1.48.3.68.4.3
REVELATION
9.1.49.2.1
Special Event
THE EPOCH OF PAIN
1.1
Synergies
Nebula: Start the fight with 1 additional Self-Repair Charge. Self-Repair Recharges 25% faster when Charges run out.
Solo: Only affects this Champion and does not stack.
Nebula: Gaining an Amp Charge Pauses all Shock Debuffs on the opponent for 0.2 seconds.
Solo: Only affects this Champion and does not stack.
#Guardian Champions and Synergy Champions: Gain 350 Block Proficiency for each Synergy Champion present.
Synergy Champions: For every 5 personal Shock effects removed by personal abilities, inflict an identical Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
Gamora: Robot opponents suffer -10% Ability Accuracy and
-2% Attack Rating for each personal Buff on Gamora.
Nebula: The first Special 1 each fight is a guaranteed Critical Hit. The same is true for the first Special 2.
All Synergy Champions: +5% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Mercenary & Villain Champions: +5% Attack Rating & +400 Critical Damage Rating.
Crossbones: [Contempt] is expanded to include any Non-Villain Champion.
Unique Synergy: Does not stack with duplicate synergies.
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Proxima Midnight: When is active, her Attack Rating is increased by 15%.
Nebula: Starts the fight with 10 Amp Charges.
Unique Synergy: Does not stack with duplicate Synergies.
FIRMWARE REFACTORINGShock Debuffs
While the opponent is suffering from at least 1 Shock Debuff, Nebula’s attacks gain +8 - 25% .
Gains | Inflicts
REGENERATION
POWER GAIN
SHOCK
CONCUSSION
POWER LOCK
POWER DRAIN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,060.29
ContactPhysical
Medium Attacks(2 Hits)
2x
1,654.05
ContactPhysical
Heavy Attacks(2 Hits)
1x
1,060.29
ContactPhysical
1x
2,474.01
EnergyContactPhysical
Special Attack 1(3 Hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergyPhysical
1x
2,494.8
ContactPhysical
Special Attack 2(5 Hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,471.92
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.44.3.54.4.3
ELDER'S WAR
5.2.65.3.35.3.45.3.65.4.15.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.46.1.66.2.36.2.56.3.16.3.26.3.36.3.46.3.56.3.66.4.36.4.6
THE UNION
7.1.17.1.67.2.5
THE RADIANCE
8.1.48.3.68.4.3
REVELATION
9.1.49.2.1
Special Event
THE EPOCH OF PAIN
1.1
Abilities
Always Active
Advanced Robotics provides full Immunity to Bleed, Poison and Shock effects.
Self-Repair
Nebula begins each fight with 3 indefinite Self-Repair Charges. When she runs out, she will gain another after 10 seconds.
Each time the opponent deals more than 110% of their Attack Rating in a single hit, Nebula will spend 1 charge to gain a Self-Repair Buff, recovering the damage dealt over 5 seconds. If Stunned while Self-Repair is active, it is lost.
Self-Repair and its Charges are Immune to Ability Accuracy reductions.
Shock Debuffs
Unless otherwise stated, Nebula’s Shock Debuffs inflict 1,871.1 Energy Damage over 6 seconds.
Amp Charges
While holding Block, Nebula builds up 1 Amp Charge every 0.65 seconds. Each time an Immunity prevents a Shock effect on Nebula, gain 5 Amp Charges. Max Stacks: 20.
Each Amp Charge reduces the opponent’s Ability Accuracy by 20% if they are a #Robot.
Perform a Well-Timed Block: Convert all Amp Charges into Shock Debuffs on the opponent.
Heavy Attacks
100% chance to inflict a Shock Debuff.
Special Attack 1
100% chance to inflict a Power Lock Debuff lasting 1 second(s) per Shock Debuff on the opponent.
100% chance to inflict Power Drain, depleting 12% of a bar of Power per Shock Debuff on the opponent.
Special Attack 2
Nebula removes all personal Shock effects on the opponent. For each Shock removed this way, she inflicts 2 Shock Debuffs each dealing 3,326.4 Energy Damage over 3 seconds.
Special Attack 3
Nebula gains a Weapon Overcharge Passive lasting 25 seconds.
While Active, Nebula has a 65% chance to gain an Amp Charge when making Contact with the Opponent.
While active, any contact with the opponent has a 75% chance to inflict a Shock Debuff.
Gains | Inflicts
REGENERATION
POWER GAIN
SHOCK
CONCUSSION
POWER LOCK
POWER DRAIN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,060.29
ContactPhysical
Medium Attacks(2 Hits)
2x
1,654.05
ContactPhysical
Heavy Attacks(2 Hits)
1x
1,060.29
ContactPhysical
1x
2,474.01
EnergyContactPhysical
Special Attack 1(3 Hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergyPhysical
1x
2,494.8
ContactPhysical
Special Attack 2(5 Hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,471.92
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.44.3.54.4.3
ELDER'S WAR
5.2.65.3.35.3.45.3.65.4.15.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.46.1.66.2.36.2.56.3.16.3.26.3.36.3.46.3.56.3.66.4.36.4.6
THE UNION
7.1.17.1.67.2.5
THE RADIANCE
8.1.48.3.68.4.3
REVELATION
9.1.49.2.1
Special Event
THE EPOCH OF PAIN
1.1
Synergies
Nebula: Start the fight with 1 additional Self-Repair Charge. Self-Repair Recharges 25% faster when Charges run out.
Solo: Only affects this Champion and does not stack.
Nebula: Gaining an Amp Charge Pauses all Shock Debuffs on the opponent for 0.2 seconds.
Solo: Only affects this Champion and does not stack.
#Guardian Champions and Synergy Champions: Gain 350 Block Proficiency for each Synergy Champion present.
Synergy Champions: For every 5 personal Shock effects removed by personal abilities, inflict an identical Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
Gamora: Robot opponents suffer -10% Ability Accuracy and
-2% Attack Rating for each personal Buff on Gamora.
Nebula: The first Special 1 each fight is a guaranteed Critical Hit. The same is true for the first Special 2.
All Synergy Champions: +5% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Mercenary & Villain Champions: +5% Attack Rating & +400 Critical Damage Rating.
Crossbones: [Contempt] is expanded to include any Non-Villain Champion.
Unique Synergy: Does not stack with duplicate synergies.
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Proxima Midnight: When is active, her Attack Rating is increased by 15%.
Nebula: Starts the fight with 10 Amp Charges.
Unique Synergy: Does not stack with duplicate Synergies.



















