#Offensive: Damage Over Time#Metal#Robot#Mercenary#Size: S#2017
Immunities
Attributes
Prestige11,671
Challenge Rating150
Attack4,158
Health49,935
Critical Rating791
Critical Damage Rating1,500
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating920
Block Proficiency3,520
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
Energy
Special Attack 1(3 hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergy
1x
2,494.8
contactphysical
Special Attack 2(5 hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Signature Ability
FIRMWARE REFACTORINGShock Debuffs
While the opponent is suffering from at least 1 Shock Debuff, Nebula’s attacks gain +8 - 25%.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
Energy
Special Attack 1(3 hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergy
1x
2,494.8
contactphysical
Special Attack 2(5 hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Abilities
Always Active
Advanced Robotics provides full Immunity to Bleed, Poison and Shock effects.
Self-Repair
Nebula begins each fight with 3 indefinite Self-Repair Charges. When she runs out, she will gain another after 10 seconds.
Each time the opponent deals more than 110% of their Attack Rating in a single hit, Nebula will spend 1 charge to gain a Self-Repair Buff, recovering the damage dealt over 5 seconds. If Stunned while Self-Repair is active, it is lost.
Self-Repair and its Charges are Immune to Ability Accuracy reductions.
Shock Debuffs
Unless otherwise stated, Nebula’s Shock Debuffs inflict 1,871.1 Energy Damage over 6 seconds.
Amp Charges
While holding Block, Nebula builds up 1 Amp Charge every 0.65 seconds. Each time an Immunity prevents a Shock effect on Nebula, gain 5 Amp Charges. Max Stacks: 20.
Each Amp Charge reduces the opponent’s Ability Accuracy by 20% if they are a #Robot.
Perform a Well-Timed Block: Convert all Amp Charges into Shock Debuffs on the opponent.
Heavy Attacks
100% chance to inflict a Shock Debuff.
Special Attack 1
100% chance to inflict a Power Lock Debuff lasting 1 second(s) per Shock Debuff on the opponent.
100% chance to inflict Power Drain, depleting 12% of a bar of Power per Shock Debuff on the opponent.
Special Attack 2
Nebula removes all personal Shock effects on the opponent. For each Shock removed this way, she inflicts 2 Shock Debuffs each dealing 3,326.4 Energy Damage over 3 seconds.
Special Attack 3
Nebula gains a Weapon Overcharge Passive lasting 25 seconds.
While Active, Nebula has a 65% chance to gain an Amp Charge when making Contact with the Opponent.
While active, any contact with the opponent has a 75% chance to inflict a Shock Debuff.