nebula_featured
NEBULA
#Offensive: Damage Over Time#Metal#Robot#Mercenary#Size: S#2017#PLAYABLE
Immunities
Attributes
Rank 5
Sig.
Prestige
12,989
Challenge Rating
150
Attack
4,158
Health
49,935
Critical Rating
791
Critical Damage Rating
1,500
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
920
Block Proficiency
3,520
Physical Resistance
0
Energy Resistance
0
FIRMWARE REFACTORINGShock Debuffs
While the opponent is suffering from at least 1 Shock Debuff, Nebula’s attacks gain +8 - 25%
.
Abilities
Always Active
Advanced Robotics provides full Immunity to Bleed, Poison and Shock effects.
Self-Repair
Nebula begins each fight with 3 indefinite Self-Repair Charges. When she runs out, she will gain another after 10 seconds.
Each time the opponent deals more than 110% of their Attack Rating in a single hit, Nebula will spend 1 charge to gain a Self-Repair Buff, recovering the damage dealt over 5 seconds. If Stunned while Self-Repair is active, it is lost.
Self-Repair and its Charges are Immune to Ability Accuracy reductions.
Shock Debuffs
Unless otherwise stated, Nebula’s Shock Debuffs inflict 1,871.1 Energy Damage over 6 seconds.
Amp Charges
While holding Block, Nebula builds up 1 Amp Charge every 0.65 seconds. Each time an Immunity prevents a Shock effect on Nebula, gain 5 Amp Charges. Max Stacks: 20.
Each Amp Charge reduces the opponent’s Ability Accuracy by 20% if they are a #Robot.
Perform a Well-Timed Block: Convert all Amp Charges into Shock Debuffs on the opponent.
Heavy Attacks
100% chance to inflict a Shock Debuff.
Special Attack 1
100% chance to inflict a Power Lock Debuff lasting 1 second(s) per Shock Debuff on the opponent.
100% chance to inflict Power Drain, depleting 12% of a bar of Power per Shock Debuff on the opponent.
Special Attack 2
Nebula removes all personal Shock effects on the opponent. For each Shock removed this way, she inflicts 2 Shock Debuffs each dealing 3,326.4 Energy Damage over 3 seconds.
Special Attack 3
Nebula gains a Weapon Overcharge Passive lasting 25 seconds.
While Active, Nebula has a 65% chance to gain an Amp Charge when making Contact with the Opponent.
While active, any contact with the opponent has a 75% chance to inflict a Shock Debuff.
Gains | Inflicts
REGENERATION
POWER GAIN
SHOCK
CONCUSSION
POWER LOCK
POWER DRAIN
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
1,060.29
ContactPhysical
Medium Attacks
(2 Hits)
2x
1,654.05
ContactPhysical
Heavy Attacks
(2 Hits)
1x
1,060.29
ContactPhysical
1x
2,474.01
EnergyContactPhysical
Special Attack 1
(3 Hits)
1x
831.6
ContactPhysical
1x
831.6
ContactEnergyPhysical
1x
2,494.8
ContactPhysical
Special Attack 2
(5 Hits)
4x
623.7
ContactPhysical
1x
1,663.2
ProjectileEnergyContactPhysical
Special Attack 3
(1 Hits)
1x
13,471.92
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.44.3.54.4.3
ELDER'S WAR
5.2.65.3.35.3.45.3.65.4.15.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.46.1.66.2.36.2.56.3.16.3.26.3.36.3.46.3.56.3.66.4.36.4.6
THE UNION
7.1.17.1.67.2.5
THE RADIANCE
8.1.48.3.68.4.3
REVELATION
9.1.49.2.1
Special Event
THE EPOCH OF PAIN
1.1
Synergies
SELF-REPAIRING SUFFICIENCY
nimrod
ultron_prime
hulkbuster_movie
guillotine_2099
Nebula: Start the fight with 1 additional Self-Repair Charge. Self-Repair Recharges 25% faster when Charges run out. Solo: Only affects this Champion and does not stack.
SHOCK RECURSION
storm
guardian
electro
black_widow_movie
Nebula: Gaining an Amp Charge Pauses all Shock Debuffs on the opponent for 0.2 seconds. Solo: Only affects this Champion and does not stack.
RIVALS Lv. 2
gamora
All Champions gain +90 Critical Damage Rating.
NEMESIS Lv. 3
star_lord
rocket
groot
drax
All Champions gain +6% Attack Rating.
FAMILY Lv. 3
thanos
gamora
All Champions gain +6% Health.
THIS ONE PUTS THE GUARD IN GUARDIAN!
mantis
#Guardian Champions and Synergy Champions: Gain 350 Block Proficiency for each Synergy Champion present.
REAL LIVEWIRE
shuri
Synergy Champions: For every 5 personal Shock effects removed by personal abilities, inflict an identical Shock effect. Unique Synergy: Does not stack with duplicate synergies.
SIBLING RIVALRY
gamora
Gamora: Robot opponents suffer -10% Ability Accuracy and -2% Attack Rating for each personal Buff on Gamora. Nebula: The first Special 1 each fight is a guaranteed Critical Hit. The same is true for the first Special 2. All Synergy Champions: +5% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
MERCENARY COMPETITION
crossbones
Mercenary & Villain Champions: +5% Attack Rating & +400 Critical Damage Rating. Crossbones: [Contempt] is expanded to include any Non-Villain Champion. Unique Synergy: Does not stack with duplicate synergies.
BLUETIFUL PEOPLE
drstrange_realm
All Champions gain +250 Block Penetration.
BLUETIFUL PEOPLE
drstrange_realm
All Champions gain +325 Block Penetration.
BLUETIFUL PEOPLE
drstrange_realm
All Champions gain +400 Block Penetration.
BLUETIFUL PEOPLE
drstrange_realm
All Champions gain +400 Block Penetration.
BLUETIFUL PEOPLE
drstrange_realm
All Champions gain +400 Block Penetration.
A.I. UPRISING
guillotine_2099
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds. Unique Synergy: Does not stack with duplicate synergies.
UNMERCIFUL PUNISHMENT
proximamidnight
Proxima Midnight: When
is active, her Attack Rating is increased by 15%. Nebula: Starts the fight with 10 Amp Charges. Unique Synergy: Does not stack with duplicate Synergies.
INFINITY ENEMIES Lv. 1
corvusglaive
All Champions gain +4% Attack Rating.
INFINITY ENEMIES Lv. 2
corvusglaive
All Champions gain +5% Attack Rating.
INFINITY ENEMIES Lv. 4
corvusglaive
All Champions gain +6% Attack Rating.
INFINITY ENEMIES Lv. 4
corvusglaive
All Champions gain +7% Attack Rating.
INFINITY ENEMIES Lv. 4
corvusglaive
All Champions gain +7% Attack Rating.
NEBULA - Khonshu's Ankh