psychoman_featured
PSYCHO-MAN
tech_class Tech
Tags
#Control: Denial#Metal#Villain#Size: L#2021
Attributes
Prestige
28,205
Challenge Rating
150
Attack
3,965
Health
51,495
Critical Rating
429
Critical Damage Rating
965
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
833
Block Proficiency
3,375
Physical Resistance
0
Energy Resistance
0
Signature Ability
MICROVERSE OVERLORDPassive
Whenever an Opponent’s ability fails to trigger while they’re suffering from one of Psycho-Man’s Concussions, they are inflicted with a Heal Block Debuff for 3.5 - 9.5 second(s).
If they are already Heal Blocked, and have been so for at least 0.5 second(s), they are Power Locked for 1 - 6 second(s) instead.
Whenever the Opponent Heals while Heal Blocked, or gains Power while Power Locked, Psycho-Man gains 5 - 25% of a Bar of Power, scaling up or down with how much Health or Power they would have gained.
Abilities
Always Active
The potency of Psycho-Man’s Concussions are reduced by 25% flat for each unique Buff on the Opponent, up to 3. This cannot reduce them below 0%.
The potency of Psycho-Man’s Concussions are increased by 75% flat against Mutants.
is decreased by 10%.
Control Box
Psycho-Man carries a Control Box with 3 modes: Hate, Fear, and Doubt, flooding his Opponent’s mind with the selected emotion at all times. The Control Box starts in Hate mode.
While fighting as an Attacker, Psycho-Man cycles to the next mode whenever his Fourth Light Attack lands a hit or it strikes into a block.
While fighting as a Defender, Psycho-Man cycles to the next mode when the Opponent fills a Bar of Power. If the Bar was filled during Psycho-Man’s Special Attacks, it cycles after the attack is finished.
Psycho-Man’s abilities change depending on the current Control Box Mode.
Control Box - Passive
Hate: Opponents fight more aggressively, and suffer Passive Concussion during Heavy Charge and Heavy Attack, reducing Ability Accuracy by -75%.
Fear: Opponents are 70% more likely to use a Special Attack, and suffer Passive Concussion during Special Attacks, reducing Ability Accuracy by -75%.
Doubt: Opponents fight more defensively, are 70% less likely to use a Special Attack, and suffer Passive Concussion while Blocking, reducing Ability Accuracy by -25%.
Control Box - Champion Attacks
Hate: Striking the Opponent while they are executing or recovering from a Heavy Charge or Heavy Attack grants Psycho-Man 18% of a Bar of Power.
Fear: Striking the Opponent while they are recovering from a Special Attack grants Psycho-Man 25% of a Bar of Power.
Doubt: Striking the Opponent while they are Blocking grants Psycho-Man 8% of a Bar of Power.
Opponent activates a Special Attack
Psycho-Man’s mechanical exoskeleton causes his Opponents to suffer -642.86 Critical Rating during their Special Attacks.
Special Attack 1
Hate: Inflict the Opponent with a Shock Debuff, dealing 3,965 Energy Damage over 6 second(s), stacking up to 6 time(s). Inflict an additional Shock for each Fury Buff on Psycho-Man.
Fear: Inflict the Opponent with a Cowardice Debuff, reducing Special Attack Damage by 40% for 12 second(s).
Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Power Drain Debuff, depleting 30% of their current Power over 8 second(s).
Special Attack 2
Hate: Psycho-Man gains a Fury Buff for 20 second(s), increasing Attack Rating by +3,965, stacking up to 2 time(s). These Fury Buffs refresh when a new one is gained, and when Psycho-Man cycles modes.
Fear: Inflict the Opponent with a Heal Block Passive for 20 second(s).
Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Special Lock Debuff for 12 second(s).
Special Attack 3
Inflict a Stun Debuff and Power Lock Passive on the Opponent for 3 second(s).
During the Opponent’s next Special Attack, they suffer Passive Concussion, reducing Ability Accuracy by -100%, and Passive Weakness, reducing Attack Rating by 50%.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
3,965
contactphysical
Medium Attacks
(2 hits)
2x
3,965
contactphysical
Heavy Attacks
(1 hit)
1x
3,965
contactphysical
Special Attack 1
(3 hits)
1x
1,586
ProjectilePhysical
2x
1,189.5
ProjectileEnergy
Special Attack 2
(5 hits)
1x
396.5
ContactPhysical
1x
991.25
ContactPhysical
2x
991.25
ProjectileEnergy
1x
594.75
ProjectileEnergy
Special Attack 3
(1 hit)
1x
12,846.6
contactphysical
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