prowler_featured
PROWLER
tech_class Tech
Tags
#Control: Denial#Metal#Hero#Size: M#2024#AW: Sugar Pill#House of Mirrors#Saga Champions
Immunities
Attributes
Prestige
57,130
Challenge Rating
250
Attack
9,386
Health
133,439
Critical Rating
732
Critical Damage Rating
1,521
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
1,070
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
0
Signature Ability
COURTESY OF THE PROWLERAlways Active
While the Opponent is Faltered, Prowler gains +687.5 - 4,125 Critical Rating.
While Prowler has at least 30 Fury effects, his Special Attacks are Passively .
Abilities
Prowler's Suit - Always Active
Custom-made flak armor grants Immunity to Bleed and Incinerate, and increases Prowler’s Block Proficiency during the Opponent’s Special Attacks by +1,480.77.
Unyielding, unrelenting. Prowler is Immune to Falter and has 115% Ability Accuracy.
Prowler does not benefit from the Collar Tech Mastery. Instead, he gains +114.58 Critical Damage Rating for each rank invested.
Pneumatic Gauntlets
Medium Attacks are non-contact pneumatic blasts that cannot be Evaded.
When Prowler would land a Critical Hit, he instead inflicts a Rupture Passive dealing the Critical Damage the hit would have dealt as Physical Damage over 1 second.
Gas Pellets - Falter
Prowler’s second Medium Attack inflicts a Passive for 3 seconds, paused during his Special Attacks, which can not be inflicted if the Opponent is already Faltered. If it causes a Miss, it goes on cooldown for 10 seconds.
If Prowler’s Special Attacks would be , he inflicts a Falter Passive for 1 second.
While the Opponent is Faltered, they are more aggressive.
Power Creep - Max: 30
After the Opponent activates a Special Attack, their remaining Power and inflict a Passive lasting for 1.5 seconds after the final hit of their attack.
For every 1.1% of the Opponent’s Max Power that is Drained or Burned, gain 1 Power Creep Charge.
On Prowler’s Special Attack activation, each Charge is converted into a Fury Passive granting +375.44 Attack Rating for 10 seconds, paused during Special Attacks. Max stacks: 30.
Heavy Attacks
Landing a Heavy Attack against an Opponent with 0 Power causes the final 4 hits to inflict a non-stacking Debuff dealing 14,079 Energy Damage over 20 seconds.
If a personal Rupture expires on an Incinerated Opponent, it explodes, dealing a burst of 4,223.7 Physical Damage.
Special Attack 1
On activation, gain a Passive for 30 seconds.
The final hit inflicts a Debuff for 4 seconds.
This Special Attack does not grant Power to the Opponent.
Special Attack 2
The first hit refreshes and pauses all personal Ruptures until the final hit of this Special Attack.
Each hit inflicts a Rupture Passive dealing 1,877.2 Physical Damage over 1 second.
Special Attack 3
Prowler ditches the niceties and Overcharges his gauntlets until the end of his next Special Attack.
While Overcharged, Prowler gains +50% , but cannot activate Special Attacks 2 or 3. Additionally, Power Creep Charges are not removed on conversion, and new Fury Passives do not count towards the cap.
As an Attacker, grant the Opponent a 100% Passive for 30 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
9,386
ContactPhysical
Medium Attacks
(2 hits)
2x
9,386
ProjectilePhysical
Heavy Attacks
(5 hits)
1x
938.6
ContactPhysical
3x
938.6
ProjectileEnergy
1x
5,631.6
ProjectileEnergy
Special Attack 1
(2 hits)
1x
2,815.8
ProjectilePhysical
1x
6,570.2
ContactEnergy
Special Attack 2
(4 hits)
3x
2,815.8
ContactPhysical
1x
938.6
ProjectilePhysical
Special Attack 3
(1 hit)
1x
30,410.64
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