ironheart_featured
IRONHEART
#Offensive: Burst#Hero#Champions#Flying#Metal#Stark Tech#Size: S#2024#10 Year Challenge#RAIDS: Assault#Secutor#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
33,312
Challenge Rating
250
Attack
10,559
Health
125,512
Critical Rating
1,179
Critical Damage Rating
1,481
Armor Penetration
0
Block Penetration
-305
Critical Resistance
0
Armor Rating
967
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
PROTECTIVE HEARTAlways Active
Once per fight when Ironheart drops below 15% Health, she gains a Regeneration Buff healing 15.22 - 35% of her Maximum Health over 10 seconds. While she has this Buff, she gains +15.22 - 35% Critical Resistance.
While she has any active
effect, Ironheart gains a Bulwark Passive, increasing Block Proficiency by +25%.
Repulsor Debuffs gain +5.59 - 22.19% increased potency.
Abilities
Pre-Fight Ability - Repulsor Debuffs
Ironheart can inflict Damaging effects called Repulsor Debuffs, dealing 5,279.5 damage over 18 seconds. Her default Repulsor Debuff is an
, but she can override with
in the Pre-Fight Screen. [Max Stacks: 50]
Medium Attacks inflict Repulsor Debuffs. Additionally, triggering the Dexterity Mastery inflicts 2 Repulsor Debuffs. This goes on cooldown until Ironheart’s next Special Attack.
On Special Attack, pause Repulsor Debuffs and
. Special Attack hits inflict instant versions of the Repulsor Debuffs dealing a burst of 2,111.8 damage.
Armor Up
The advanced systems within Ironheart’s custom crafted suit allow her to start each fight with an indefinite
Buff granting +1,480.77 Armor Rating.
If this Buff is lost, it restores itself after 12 seconds. This timer is paused while Ironheart is suffering from an Armor Break.
Ironheart’s first 3 Light Attacks have a 30% chance to grant an Armor Up Buff granting +305.56 Armor Rating for 15 seconds. Her fourth Light Attack has a 100% chance.
While Ironheart has an Armor Up effect, she’s Immune to Reversed Controls, Incinerate, Coldsnap, and Frostbite. Additionally, her personal Debuffs and Armor Up Buffs are unaffected by Ability Accuracy modification against Mutants.
Target Lock!
While the Opponent is suffering from 5 or more Debuffs, Ironheart inflicts a Tracking Passive, bypassing the effects of Miss.
Opponents that are #Robots or are suffering from a Tracking effect suffer -100% Offensive Ability Accuracy when hitting Ironheart’s Block. Mutants suffer a -150% reduction.
While a Tracking effect is on the Opponent, Ironheart’s AI can predict enemy attacks, allowing her to trigger the Parry Mastery against non-contact attacks and Block Mutant's Unblockable Special Attacks.
Heavy Attacks
The first hit inflicts a non-stacking
Debuff reducing
by 30% for 15 seconds.
The final hit
1 Prowess stack from the Opponent plus an additional amount equal to the amount of Repulsor Debuffs they have.
Special Attack 1
The first and final hits inflict 1 Repulsor Debuff.
The final hit also inflicts a non-stacking
Passive reducing
and
by 687.5 for 20 seconds, and pauses Repulsor Debuffs for an additonal 8 seconds.
Special Attack 2
Each hit gains +2,639.75 Attack Rating for each Repulsor Debuff on the Opponent and Armor Up effect on Ironheart.
Special Attack 3
Instantly
the Opponent for up to 2 Bars of Power. For each Bar of Power Drained, gain an indefinite Armor Up Passive, increasing Armor Rating by +305.56 and inflict an indefinite Repulsor Debuff. Max stacks: 5. Indefinite Repulsor Debuffs suffer 20% reduced potency for each indefinite Repulsor Debuff already active when inflicted.
Gains | Inflicts
ARMOR UP
STEADFAST
REGENERATION
BULWARK
UNSTOPPABLE
RUPTURE
POWER DRAIN
INCINERATE
TRACKING
CONCUSSION
SUPPRESSION
INVALIDATED
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
3x
2,692.55
ContactPhysical
1x
2,692.55
ContactEnergy
Medium Attacks
(2 Hits)
2x
4,200.37
ContactEnergy
Heavy Attacks
(2 Hits)
1x
2,692.54
ContactPhysical
1x
6,282.61
ContactPhysical
Special Attack 1
(6 Hits)
1x
1,055.9
ProjectileEnergy
2x
527.95
ProjectileEnergy
1x
4,223.6
ProjectileEnergy
2x
2,111.8
ProjectileEnergy
Special Attack 2
(7 Hits)
1x
1,055.9
ContactPhysical
3x
1,055.9
ContactEnergy
3x
2,111.8
ProjectileEnergy
Special Attack 3
(1 Hits)
1x
34,211.16
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.2
REVELATION
9.3.4
Synergies
CHAMPIONS
spiderman_morales
msmarvel_kamala
dust
vivvision
Spiderman (Miles Morales), Ms. Marvel, Dust: Final hit of Special Attack 1 Pauses all personal Debuffs and Furies for 3 seconds. Ironheart, Viv Vision: Reduce the duration of Armor Up cooldowns by 2 seconds. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 3
captain_marvel
ironman_infamous
ultron_prime
rhino
doc_ock
All Champions gain +155 Critical Rating.
WAKANDA STRONG
black_panther
shuri
Black Panther: First and final hits of Special Attack 1 have a 100% chance to be a Guaranteed Critical Hit. Shuri: Special Attack 1 hits have a 30% chance to inflict a personal
Debuff. Ironheart: Final hit of Special Attack 1 grants an
Buff for 8 seconds. Unique Synergy: Does not stack with duplicate synergies.
FAMILY Lv. 3
iron_man
ironman_movie
All Champions gain +6% Health.
SPIDER-BAND MEMBERS
spiderpunk
Synergy Champions: +4% Attack Rating for each unique Synergy Champion on the team. Unique Synergy: Does not stack with duplicate synergies.
HOOKED ON A FEELING
prowler
All Champions gain +85 Critical Rating.
HOOKED ON A FEELING
prowler
All Champions gain +115 Critical Rating.
HOOKED ON A FEELING
prowler
All Champions gain +155 Critical Rating.
IRONHEART - Khonshu's Ankh