#Offensive: Burst#Offensive: Damage Over Time#Defensive: Utility#Hero#Spider-Verse Heroes#Size: S#2024#House of Mirrors#Secutor#Saga Champions
Immunities
Attributes
Prestige43,335
Challenge Rating250
Attack10,510
Health117,784
Critical Rating1,236
Critical Damage Rating1,534
Armor Penetration0
Block Penetration86
Critical Resistance0
Armor Rating688
Block Proficiency3,229
Physical Resistance486
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(5 hits)
4x
10,510
contactphysical
1x
Zero
ProjectilePhysical
Medium Attacks(2 hits)
2x
10,510
contactphysical
Heavy Attacks(2 hits)
2x
5,255
contactphysical
Special Attack 1(4 hits)
4x
2,627.5
ContactPhysical
Special Attack 2(4 hits)
1x
1,051
ContactPhysical
3x
3,153
ProjectilePhysical
Special Attack 3(1 hit)
1x
34,052.4
contactphysical
Signature Ability
ENCORE!!On Opponent Special Finished
When the Opponent finishes a Special Attack, inflict an Encore Passive for the corresponding Special. While an Encore is active, the Opponent is 70% more likely to throw the same Special Attack. Max stacks: 3. Encore Passives are removed if the Opponent performs a Special Attack different than the active Encore.
For each Encore Passive active, the Opponent’s Attack Rating during Special Attacks is reduced by 12 - 24%.
Inflicting an Encore Passive while an Encore is already active has a 50 - 100% chance to inflict a personal Debuff. This is not affected by Ability Accuracy modification.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(5 hits)
4x
10,510
contactphysical
1x
Zero
ProjectilePhysical
Medium Attacks(2 hits)
2x
10,510
contactphysical
Heavy Attacks(2 hits)
2x
5,255
contactphysical
Special Attack 1(4 hits)
4x
2,627.5
ContactPhysical
Special Attack 2(4 hits)
1x
1,051
ContactPhysical
3x
3,153
ProjectilePhysical
Special Attack 3(1 hit)
1x
34,052.4
contactphysical
Abilities
Rebellious Spirit - Always Active
Spider-Punk’s brain and body have been annihilated countless times at concerts, granting him Immunity to Concussion Debuffs and effects.
Spider-Punk hates labels. For each #Tag on the Opponent and on Spider-Punk, Spider-Punk gains +26.28 Attack Rating.
Spider-Punk will his Opponent’s ears off. Personal Debuffs deal 11,561 Physical Damage over 14 seconds. Max stacks: 8. As a Defender, these scale with Base Attack only.
When Spider-Punk Intercepts his Opponent, he inflicts a 550 Debuff for 15 seconds. Max stacks: 2.
Counterculture Counter-Attack
When Spider-Punk would perform a Well-Timed Block against Basic Attacks, he has a 100% chance to Evade instead, inflicting a Stun Passive for 3 seconds. This Stun is removed when the Opponent is struck twice. This Evade has a cooldown of 16 seconds.
While this cooldown is active, when Spider-Punk would be struck by a Light or Medium attack while Dashing forward, he has a 100% chance to Evade the hit, inflicting a Stun Passive for 2 seconds. As a Defender, this ability is always active.
Inflicting a personal Debuff shortens the active cooldown by 6 seconds.
Crowd Members - Max: 300
Spider-Punk gathers a crowd wherever he goes. As a Defender or while fighting in Battlegrounds or Duels, start with 150 Crowd Members. Otherwise, start with 0 Crowd Members.
When defeating an Opponent, half of Spider-Punk’s Crowd Members stay with him for his next match. If Spider-Punk is defeated, he loses all Crowd Members.
When either Champion Dodges a Special Attack or Punishes their Opponent’s Special Attack, Spider-Punk gains 10 Crowd Members for each Bar of Power spent on the Special Attack. Cooldown: 0.2 seconds.
When Spider-Punk Evades after performing a Well-Timed Block, gain 30 Crowd Members.
Knocking down Spider-Punk causes 15 Crowd Members to leave.
Crowd Effects
Crowd hype cranks the amps up to 11, increasing the potency of personal by up to 182% based on Crowd Member count.
Above 200 Crowd Members, when Spider-Punk activates a Special Attack he gains an Passive for 3 seconds, paused until the end of the Special Attack.
Heavy Attacks
The first hit refreshes all personal Debuffs.
The final hit inflicts a Debuff for 2 seconds and grants the Opponent no Power if they are above 1 Bar of Power.
Special Attack 1
On activation, remove all personal on the Opponent. For each removed, each hit inflicts an dealing a burst of up to 3,415.75 Physical Damage based on remaining time left on the relative to the base duration.
Special Attack 2
The final 3 hits are guitar strum attacks that inflict a personal Debuff. These can be inflicted through Blocks that are not Well-Timed.
As an Attacker, three Chords are generated. Swiping up or down while the Chords are active amplifies the hit, bringing in 10 Crowd Members. If all hits are amplified, inflict an additional .
Special Attack 3
Once per fight, personal have their duration permanently increased by 25%.
Inflict 3 personal Debuffs.
If a Perfect result is achieved in the Special 3 Mini Game, Spider-Punk gains 150 Crowd Members. This becomes 125 if the result was semi-perfect, or 100 if the Mini Game failed.