serpent_featured
THE SERPENT
cosmic_class Cosmic
Tags
#Villain#God#Size: L#Defensive: Tank#Offensive: Burst#2024#Magic Thief
Immunities
Resistances (Potency)
Resistances (Duration)
Attributes
Prestige
70,436
Challenge Rating
250
Attack
9,386
Health
158,542
Critical Rating
176
Critical Damage Rating
967
Armor Penetration
0
Block Penetration
306
Critical Resistance
486
Armor Rating
869
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
Signature Ability
IMMORTAL RESILIENCEPassive
Each Culforce Charge grants up to +281.58 - 703.95 Attack Rating, scaling with how close the Opponent is to the wall.
The Serpent gains Immunity to Stun effects during the Opponent’s Special Attacks.
Once per fight, when the Serpent would be knocked out, he has a 125% chance to consume all Dread to gain a Buff for 5 - 8 seconds. This Buff cannot be Staggered or Nullified. For each Dread consumed, this effect recovers 1.25% Max Health and grants 10% of a Bar of Power per second.
Abilities
Ancient Terror - Always Active
The Serpent was sealed away once. He does not intend to be sealed away twice. His primordial, non-magnetic armor grants Immunity to Power Lock, Special Lock, Heal Block, and Fate Seal effects, and prevents his from being reduced below 50% by non-Mystic Champions.
Adaptations from eons beneath the sea grant Immunity to Coldsnap and reduce the duration of incoming Bleed effects by 90%.
The Serpent’s is reduced by 30% and cannot be reduced further, and he reduces the potency of incoming Power Drain and Burn effects by 60%.
At the start of each fight, gain a Power Gain Buff, granting 25% of Max Power over 8 seconds. When this Buff ends or fails to activate, it goes on cooldown for 8 seconds, after which it triggers again.
As a Defender, inflict a Debuff for 10 seconds whenever the Opponent activates an Unblockable or Unstoppable effect, unless Fear is already active.
Dread - Persistent Charge - Max: 3
The Serpent starts each quest with 1 Persistent Dread. Winning a fight grants him 1 Dread. As a Defender, he starts with 3.
At the start of the fight, gain an indefinite Fury Buff, increasing Attack Rating by +3,754.4 for each Dread.
For each Dread, the Opponent’s and the potency of incoming damaging effects from Champions are both reduced by 20%.
Culforce Charges - Max: 16
+1 Charge when one or more Personal Buffs end or are prevented by Ability Accuracy or Immunity.
+1 Charge when the Serpent's Power is Drained or Burned. Cooldown: 2 seconds.
+1 Charge the first time an Opponent Dodges back during each of the Serpent’s Special Attacks.
+1 Charge per Bar of Power spent when the Opponent is knocked down by a Special Attack, plus another if knocked into the wall.
-1 Charge when the Serpent is knocked down by a Special Attack, minus another if knocked into the wall.
As an Attacker in Battlegrounds, start with 4 charges.
Channeling the Culforce
At 4+ charges, gain a 1,833.33 Passive.
At 8+ charges, gain a 687.5 Passive. While active, attacks that strike the Opponent or their Block while their back is to the wall deal a burst of Energy Damage equal to 10% of Attack.
At 12+ charges, attacks that cause Evade or Miss abilities to fail deal a burst of 1,877.2 Direct Damage, and striking the Opponent’s Block pauses personal Power Gains and Furies for 0.35 seconds.
Whenever the Serpent gains a Charge, he also gains a 40% Passive for 3 seconds, plus 0.3 seconds per Charge. This effect does not trigger if already active and is removed when struck by a Special Attack.
Whenever the Serpent would gain one or more Charges while at max Charges, he instead gains a Fury Passive, increasing Attack by +1,877.2 for 60 seconds. Max stacks: 20.
Special Attacks
On activation, gain an Passive for 0.65 seconds. If the first hit breaks the Opponent’s block, the Unblockable is paused, and as an Attacker the potency of the Serpent's damage is increased by 70% until the end of the Special Attack.
On activation, gain an indefinite Buff. This Buff is removed when the Serpent is struck, but as a Defender, only when struck by a Special Attack. While this Buff is active, the Serpent’s Special Attacks cannot be avoided with the Dexterity Mastery.
Special Attack 1
On activation, inflict a Debuff for 10 seconds, unless already active.
Projectile hits inflict an instant Coldsnap dealing 2,346.5 Energy Damage.
Special Attack 2
Projectile hits deal a burst of 6,100.9 Direct Damage, multiplied by 250% of the Opponent’s Armor Rating.
After this attack, gain a Power Gain Buff, granting 15% of Max Power over 5 seconds.
Special Attack 3
Gain a non-stacking Hour of the All-Father Passive, doubling all Culforce Charge and personal Fury gains for 40 seconds.
If the Fury Buff from Dread is not active or if an Aptitude or Intensify is active, reapply it.
If this attack deals 0 damage, gain a Power Gain Buff, granting 2 Bars of Power over 1 second.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
9,386
contactphysical
Medium Attacks
(2 hits)
2x
9,386
contactphysical
Heavy Attacks
(2 hits)
2x
4,693
contactphysical
Special Attack 1
(7 hits)
1x
938.6
ContactPhysical
5x
1,173.25
ProjectileEnergy
1x
2,581.15
ContactPhysical
Special Attack 2
(4 hits)
1x
3,754.4
ContactPhysical
3x
1,877.2
ProjectileEnergy
Special Attack 3
(1 hit)
1x
30,410.64
contactphysical
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