attuma_featured
ATTUMA
#Offensive: Raw Damage#Villain#Cabal#Size: L#2022#Cul's Worthy#Clarity#Genesis#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige
34,499
Challenge Rating
250
Attack
10,046
Health
140,045
Critical Rating
524
Critical Damage Rating
1,124
Armor Penetration
0
Block Penetration
57
Critical Resistance
0
Armor Rating
437
Block Proficiency
3,500
Physical Resistance
0
Energy Resistance
0
TERROR OF THE DEEPAlways Active
Attuma has a 100 - 205% chance to start the fight with a personal Concussion Debuff. It is paused until he gains a personal Concussion from another ability.
Incoming Bleed Debuffs suffer 50 - 90% reduced potency.
Attuma’s rough skin can now also deal damage any time he strikes his Opponent. In addition, its damage is increased by 5 - 14.99% for each Bleed effect on either Champion.
Abilities
Always Active
Attuma’s plans can make the best out of the worst situation, or the worst out of the best. All Ability Accuracy modification effects on him have their potencies reversed.
While one of Attuma’s personal abilities with a listed chance has over a 100% chance to trigger, the ability has a chance to trigger additional times. Each time, the chance is equal to the former chance -100%. This repeats until the ability fails due to chance.
Attuma’s rough Talokanil skin abrades his Opponents with a 25% chance to deal 2,210.12 Physical Damage when they strike him or his Block with a contact attack. Damage scales with Base Attack only.
Whenever an Opponent Evades Attuma while he has less than 1 Bar of Power, he has a 100% chance to instantly gain 10% of his Max Power and passively go
for 0.5 seconds.
Attuma’s Base Regeneration Rate is 25% instead of the usual 100%. It cannot be lowered further.
Hydration - Max Stacks: 20
The water in Attuma’s Special Attacks grants him stacks of Hydration, which are Passives that fall off one at a time over 7 seconds as Attuma dries out.
With every stack of Hydration, Attuma’s Attack Rating is increased by 602.76, and his Regeneration Rate is increased by 1.75%.
At 10 stacks of Hydration, Attuma becomes immune to Incinerate and gains a Precision Passive increasing his Critical Rating by by 2,750.
At 19 stacks of Hydration, Attuma becomes passively
.
When he is inflicted with or immune to an Incinerate or Shock, Attuma loses 1 stack of Hydration, and Hydration falls off 30% faster while suffering from
.
Heavy Attacks
100% chance for Attuma to attempt to Purify 1 non-damaging Debuff, excluding Concussions, and replace it with a Concussion Debuff, reducing Attuma’s Ability Accuracy by 50% for 25 seconds. If there are no eligible Debuffs, this ability consumes the oldest stack of Hydration instead.
This ability also triggers when Attuma is inflicted with a Stun or Infuriate Debuff.
Special Attack 1
100% chance to gain 3 stacks of Hydration.
On activation, 120% chance to gain a
Passive. These Passives last 7 seconds and fall off one at a time.
Special Attack 2
200% chance to gain 2 stacks of Hydration.
Each hit has a 50% chance to grant Attuma a Cruelty Passive, increasing his Critical Damage Rating by 44.72 for 16 seconds. Can trigger though Block.
Triggering one of these Cruelties pauses Attuma’s existing personal Concussions for the Cruelty’s duration.
Special Attack 3
110% chance to gain 5 stacks of Hydration.
100% chance to inflict a Bleed Debuff on the Opponent, dealing 15,069 Direct Damage over 20 seconds.
When one of these Bleeds fails to apply due to an Immunity, instead inflict a
Debuff that reduces the Opponent’s Physical Resistance by 1,178.57 for 10 seconds.
Gains | Inflicts
POWER GAIN
UNSTOPPABLE
PRECISION
CONCUSSION
TRUE ACCURACY
CRUELTY
Direct Damage
BLEED
PHYSICAL VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,561.73
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,996.3
ContactPhysical
Heavy Attacks
(1 Hits)
1x
8,539.1
ContactPhysical
Special Attack 1
(2 Hits)
1x
3,013.8
ContactPhysical
1x
7,032.2
ContactEnergyPhysical
Special Attack 2
(4 Hits)
3x
2,511.5
ContactPhysical
1x
2,511.5
ProjectileEnergyContactPhysical
Special Attack 3
(1 Hits)
1x
32,549.04
ContactPhysical
Found In
Act
Quest Index
Story
THE RADIANCE
8.3.2
Special Event
THE CRUCIBLE
2.12.2
THE NECROPOLIS
3.1
Synergies
SEA-WORN ENEMIES
namor
Attuma: Gain 20% Bleed potency, but suffer -25% Ability Accuracy. Namor: Gain 90 Critical Damage Rating, but suffer -25% Bleed Ability Accuracy. Unique Synergy: Does not stack with duplicate synergies.
FREQUENT KIDNAPPER MILES
wasp
invisiblewoman
phoenix
Attuma: Power gained from the Opponent Evading is increased by a flat 15%. Wasp: +10% flat chance to trigger personal Purify for each Debuff on her. Invisible Woman: Landing a Heavy Attack while Invisibility is unpaused repauses it. Phoenix: Heavy hits grant 2 Phoenix Force Charges. Unique Synergy: Does not stack with duplicate synergies.
SHINING, SHIMMERING, SPLENDOR
toad
manthing
Attuma: Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source. Toad: Landing a Heavy Attack refreshes all Poison Debuffs on the Opponent. Man-Thing: The delay before Empathetic Agitation begins to fall off is doubled. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 3
mrfantastic
invisiblewoman
johnnystorm
thing
All Champions gain +155 Critical Rating.
FEAR ITSELF
juggernaut
titania
thing
hulk
absorbingman
Synergy Champions: Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage. Unique Synergy: Does not stack with duplicate synergies.
WAKANDA'S ENEMY
okoye
All Champions gain +85 Critical Rating.
WAKANDA'S ENEMY
okoye
All Champions gain +115 Critical Rating.
WAKANDA'S ENEMY
okoye
All Champions gain +155 Critical Rating.
THE MAIN EVENT
serpent
#Cul's Worthy:
Damaging effects gain 15% potency. The Serpent: Personal Fury effects are 8% more potent for each #Cul's Worthy Champion on the team. Unique Synergy: Does not stack with duplicate synergies.
UTSHABA
shuri
Synergy Champions: Start each fight with 10 indefinite Guaranteed Critical Passives. These are consumed by Light and Medium hits to become Guaranteed Critical Hits. Unique Synergy: Does not stack with duplicate synergies.
ATTUMA - Khonshu's Ankh