
STRYFE
#Offensive: Burst#Defensive: Guard#Metal#Villain#Psychic Shielding#Size: L#2021#AW: Crush 2.0#X-Magica#Saga Champions#Coda#Wrath#Squad Builder#Blue Faction#7 Grade#PLAYABLE
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige33,946
Challenge Rating250
Attack10,071
Health133,439
Critical Rating799
Critical Damage Rating1,091
Armor Penetration145
Block Penetration145
Critical Resistance0
Armor Rating869
Block Proficiency5,108
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
GLANCING
UNBLOCKABLE
STUN
CONCUSSION
Direct Damage
SHOCK
FALTER
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactEnergyPsychic
Heavy Attacks(1 Hits)
1x
8,560.35
EnergyPsychicContact
Special Attack 1(2 Hits)
1x
3,021.3
ContactPhysical
1x
7,049.7
ProjectileEnergyContact
Special Attack 2(6 Hits)
1x
2,014.2
ContactEnergyPsychic
3x
1,007.1
ContactPhysical
2x
2,517.75
ProjectileEnergyPsychicContact
Special Attack 3(1 Hits)
1x
32,630.04
Contact
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.18.2.18.2.28.3.28.4.5
REVELATION
9.1.69.2.59.3.6
Special Event
SHOOTING STARS
1.3
THE CRUCIBLE
2.12.2
THE NECROPOLIS
3.1
Synergies
Stryfe: Once per fight after being struck by a Basic Attack the Opponent is inflicted with a Passive Falter for 3 seconds giving them a 100% chance to Miss.
Ebony Maw: Gain +15% Attack Rating while the Opponent is suffering from a Falter Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with Invisibility active.
Hood: Gain +50% Attack Rating while Invisible.
Guillotine: Souls last 30% longer and are paused during either champions Special Attacks.
Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with +5 Telepathic Charges.
Cable: While the Opponent is suffering from a Degeneration effect Special Attacks grant 50% less power in the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds.
If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.
Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
SUBSTANTIAL PSIONIC POWERPassive
When gaining Telepathic Charges from any source other than this ability Stryfe has a 6.94 - 20.01% chance to gain +1 additional charge.
Whenever causing a Basic Attack to , Stryfe has a 10.29 - 40% chance to Activate his Special 1 Invisibility for 3 seconds.
Winning a fight converts 31.67 - 70% of Telepathic Charges into Persistent Telepathic Charges.
Gains | Inflicts
FURY
GLANCING
UNBLOCKABLE
STUN
CONCUSSION
Direct Damage
SHOCK
FALTER
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactEnergyPsychic
Heavy Attacks(1 Hits)
1x
8,560.35
EnergyPsychicContact
Special Attack 1(2 Hits)
1x
3,021.3
ContactPhysical
1x
7,049.7
ProjectileEnergyContact
Special Attack 2(6 Hits)
1x
2,014.2
ContactEnergyPsychic
3x
1,007.1
ContactPhysical
2x
2,517.75
ProjectileEnergyPsychicContact
Special Attack 3(1 Hits)
1x
32,630.04
Contact
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.18.2.18.2.28.3.28.4.5
REVELATION
9.1.69.2.59.3.6
Special Event
SHOOTING STARS
1.3
THE CRUCIBLE
2.12.2
THE NECROPOLIS
3.1
Abilities
Psionic Blasts
Psionic blasts occur on Medium, Heavy and several hits in Special 2, these attacks are Psychic, deal Energy Damage instead of Physical and cannot be Evaded.
Reduce the Potency of incoming Passive Direct Damage by 100%.
Telepathic Charges - Max 20
Telepathic Charges are unaffected by Ability Accuracy reduction but cannot be gained while suffering Power Lock, Burn or Drain.
Champion Attacks gain +302.13 Attack Rating per Telepathic Charge.
55% chance to gain +1 Telepathic Charge when landing a Heavy Attack. Chance increased by a flat 15% for each full Bar of Power.
Gain +1 Telepathic Charge when struck by a Critical Hit.
Gain +1 Telepathic Charge each time Stryfe or his Opponent Misses.
When Struck at 5+ Telepathic Charges, consume 5 charges to cause the attack to .
Striking an Opponent or into their Block while they are Unstoppable consumes +2 Telepathic Charges to remove the effect and inflict a Passive Stun for 1.2 seconds. Cooldown 8 seconds.
On Fourth Light Attack
Consume 1 Telepathic Charge to inflict a Passive Concussion for 12 seconds reducing the Opponent's Ability Accuracy by 20%.
While the Opponent is suffering from a personal Concussion, Stryfe can block Unblockable attacks.
Heavy Attacks
Deal a burst of 2,517.75 Energy Damage. +500% potency if Invisible.
Gain +3 Telepathic Charges if Invisible.
Special Attack 1
The second hit in this attack inflicts a non-stacking Passive Shock, dealing 10,574.55 Energy Damage over 8 seconds. This Shock is removed and reapplied on each Psionic Blast.
After this attack ends, activate a telepathic cloak to go Invisible for 3 seconds, giving the Opponent a 100% chance to Miss. This will not trigger when fighting an Opponent with #Psychic Shielding.
If Stryfe lands an Attack, Blocks an attack, or the Opponent activates a Special Attack, his position is revealed and Invisibility is removed.
Special Attack 2
The first hit and final 2 hits in this attack are Psionic Blasts, each dealing a burst of 3,021.3 Energy Damage. +80% potency if the Opponent is Shocked.
Psionic blasts gain +604.26 Attack Rating per Telepathic Charge.
Special Attack 3
Gain +5 Persistent Telepathic Charges, these last for the rest of the quest but are capped at 100.
Consume all Telepathic Charges, each becoming +1 additional Persistent Telepathic Charge.
Persistent Telepathic Charges cannot be consumed to trigger abilities, but still grant Attack Rating bonuses.
If the Opponent is Shocked, inflict a Passive Concussion for 30 seconds reducing the Opponent's Ability Accuracy by 30%.
Gains | Inflicts
FURY
GLANCING
UNBLOCKABLE
STUN
CONCUSSION
Direct Damage
SHOCK
FALTER
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
2x
4,006.24
ContactEnergyPsychic
Heavy Attacks(1 Hits)
1x
8,560.35
EnergyPsychicContact
Special Attack 1(2 Hits)
1x
3,021.3
ContactPhysical
1x
7,049.7
ProjectileEnergyContact
Special Attack 2(6 Hits)
1x
2,014.2
ContactEnergyPsychic
3x
1,007.1
ContactPhysical
2x
2,517.75
ProjectileEnergyPsychicContact
Special Attack 3(1 Hits)
1x
32,630.04
Contact
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.27.3.47.4.27.4.5
THE RADIANCE
8.1.18.2.18.2.28.3.28.4.5
REVELATION
9.1.69.2.59.3.6
Special Event
SHOOTING STARS
1.3
THE CRUCIBLE
2.12.2
THE NECROPOLIS
3.1
Synergies
Stryfe: Once per fight after being struck by a Basic Attack the Opponent is inflicted with a Passive Falter for 3 seconds giving them a 100% chance to Miss.
Ebony Maw: Gain +15% Attack Rating while the Opponent is suffering from a Falter Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with Invisibility active.
Hood: Gain +50% Attack Rating while Invisible.
Guillotine: Souls last 30% longer and are paused during either champions Special Attacks.
Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with +5 Telepathic Charges.
Cable: While the Opponent is suffering from a Degeneration effect Special Attacks grant 50% less power in the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds.
If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.
Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.
Unique Synergy: Does not stack with duplicate synergies.