
APOCALYPSE
#Offensive: Damage Over Time#Defensive: Tank#Metal#Villain#Size: XL#2020#AW: Crush 2.0#Saga Champions#Coda#Wrath#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,794
Challenge Rating250
Attack9,875
Health162,505
Critical Rating411
Critical Damage Rating1,168
Armor Penetration0
Block Penetration0
Critical Resistance486
Armor Rating822
Block Proficiency4,683
Physical Resistance0
Energy Resistance0
Gains | Inflicts
PROWESS
REGENERATION
PRECISION
STUN
BLEED
Direct Damage
WEAKNESS
POISON
CONCUSSION
DEGENERATION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,518.13
ContactPhysical
Medium Attacks(2 Hits)
2x
3,928.28
ContactPhysical
Heavy Attacks(2 Hits)
1x
3,357.5
ContactPhysical
1x
5,036.25
ContactPhysical
Special Attack 1(6 Hits)
1x
1,975
ContactPhysical
2x
987.5
ContactPhysical
3x
1,975
ProjectileEnergyContactPhysical
Special Attack 2(8 Hits)
1x
987.5
ContactPhysical
4x
1,481.25
ContactPhysical
3x
987.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
33,970
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.27.3.57.4.27.4.6
THE RADIANCE
8.1.18.1.58.2.28.2.68.3.38.4.4
REVELATION
9.1.59.2.49.3.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE NECROPOLIS
3.1
Synergies
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
Unique Synergy: Does not stack with duplicate synergies.
Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Kang: Every 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Cable: Incinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.
Unique Synergy: Does not stack with duplicate synergies.
Storm: Each hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 70% of modified attack over 8 seconds.
If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Storm (Pyramid X): After charging her dormant Prowess, Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active, each increasing Special Damage by 15% for 6 seconds.
If this champion is a Horseman of Apocalypse, gain +30% Critical Rating and +20% Prowess potency.
Unique Synergy: Does not stack with duplicate synergies.
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge and each psi-charge grants +5% Critical Rating.
If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +50% Attack Rating when striking an Opponent at 0 Power.
Unique Synergy: Does not stack with duplicate synergies.
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Wolverine: Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating.
If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Annihilus: Gain +10% Special Damage.
Medusa: Gain +20% .
Apocalypse: Gain +500 Armor Rating.
Franken-Castle: Gain +10% Attack Rating.
Archangel: Gain +200 Critical Rating.
Dracula: Gain the bonuses of other present Synergy Champions.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Onslaught: When Onslaught’s Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.
Solo Synergy: Only affects this Champion and does not stack.
Silk: Gain +500 Armor Rating and Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Synergy Champions: Gain +6% Block Proficiency and Block Penetration for each Synergy Champion present.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain a Precision Buff during Special Attacks for each Damage over Time Debuff and Passive on the Opponent, each increasing Critical Rating by +375.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds.
If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.
Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
Unique Synergy: Does not stack with duplicate synergies.
Professor X: All of Professor X's Prowess Buffs gain 20% duration.
Apocalypse: Horsemen gain +30% Prowess potency.
Magneto (House of X): +5% Attack Rating during the fight and Magneto’s Atonement Synergy gains +25% potency.
Unique Synergy: Does not stack with duplicate Synergies.
SURVIVAL OF THE FITTESTPassive
When Apocalypse doesn’t participate in a fight he enters his Rejuvenation Chamber to slumber. At the start of his next fight, he Regenerates 4,886.75 - 16,250.5 health for each fight his teammates won while he slumbered. This can stack up to 2 times.
Gains | Inflicts
PROWESS
REGENERATION
PRECISION
STUN
BLEED
Direct Damage
WEAKNESS
POISON
CONCUSSION
DEGENERATION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,518.13
ContactPhysical
Medium Attacks(2 Hits)
2x
3,928.28
ContactPhysical
Heavy Attacks(2 Hits)
1x
3,357.5
ContactPhysical
1x
5,036.25
ContactPhysical
Special Attack 1(6 Hits)
1x
1,975
ContactPhysical
2x
987.5
ContactPhysical
3x
1,975
ProjectileEnergyContactPhysical
Special Attack 2(8 Hits)
1x
987.5
ContactPhysical
4x
1,481.25
ContactPhysical
3x
987.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
33,970
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.27.3.57.4.27.4.6
THE RADIANCE
8.1.18.1.58.2.28.2.68.3.38.4.4
REVELATION
9.1.59.2.49.3.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE NECROPOLIS
3.1
Abilities
Genetic Enhancement - Max Stacks 4
Start each quest with 1 Persistent Genetic Code. This becomes 2 if Defending, and 3 if Defending a final boss node.
Knocking out a non-#Robot Opponent grants 1 Genetic Code.
Gain 2 Genetic Code at the start of the fight when fighting a Mutant.
At the start of the fight gain 1 indefinite Passive Prowess for each Genetic Code, each increasing Special Attack Damage by 40%.
At 3+ Genetic Code, become Stun Immune while striking.
At 4+ Genetic Code, striking the Opponent’s block with Light Attack inflicts a Stun Debuff for 0.8 seconds. Cooldown 12 seconds. This has no effect against Well-Timed Blocks.
Total Molecular Control
Develop immunity to Bleed, Incinerate and Disorient effects over 8 seconds while suffering from them. Once developed, these immunities persist for the entire quest.
Each time the Opponent Evades, gain +10% chance to bypass Evade. This is not affected by Ability Accuracy reduction and the chance to bypass Evade persists throughout the quest.
Opponents suffer 100% Purify Ability Accuracy reduction.
Heavy Attacks
Both hits inflict Bleed dealing 3,456.25 Direct Damage over 7 seconds.
Refresh personal Weakness, Poison, Concussion and Degeneration effects on the Opponent.
Special Attacks
If the Opponent is suffering from a Damage Over Time effect, Special Attack Debuffs trigger on activation and last 30% longer.
Each hit deals a burst of 2,666.25 Physical Damage for each personal Weakness, Poison, Concussion or Degeneration on the Opponent.
Special Attack 1
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Weakness reducing Attack Rating by 25% for 25 seconds.
Medium Attack - Inflict a non-stacking Poison dealing 19,750 Direct Damage and reduce health recovery by 30% over 25 seconds.
Special Attack 2
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Concussion reducing Ability Accuracy by 35% for 25 seconds.
Medium Attack - Inflict a non-stacking Degeneration dealing 34,562.5 Direct Damage over 25 seconds.
Special Attack 3
All personal Weakness, Poison, Concussion and Degeneration effects on the Opponent are retriggered at +100% Potency and paused indefinitely. This Potency increase does not stack multiple times.
If no personal Weakness, Poison, Concussion or Degeneration effects are active, inflict 2 at random. These will not gain additional potency and will not be paused.
Horseman of Apocalypse - Pre-Fight and Cross-Fight Ability
Once Per Quest If Apocalypse has 4 Genetic Code he can spend them in the Pre-Fight screen to place a on the next fight. The next Mutant teammate excluding Apocalypse to enter this fight becomes a Horseman of Apocalypse for the rest of the quest.
Horsemen gain the following abilities:
+100% Bleed Resistance.
An indefinite Prowess increasing Special Attack Damage by 50%.
+30% Offensive Ability Accuracy.
Go Unblockable for 2 seconds when the Opponent Purifies a Debuff.
Once per fight go Unstoppable for 3 seconds when struck.
Gains | Inflicts
PROWESS
REGENERATION
PRECISION
STUN
BLEED
Direct Damage
WEAKNESS
POISON
CONCUSSION
DEGENERATION
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,518.13
ContactPhysical
Medium Attacks(2 Hits)
2x
3,928.28
ContactPhysical
Heavy Attacks(2 Hits)
1x
3,357.5
ContactPhysical
1x
5,036.25
ContactPhysical
Special Attack 1(6 Hits)
1x
1,975
ContactPhysical
2x
987.5
ContactPhysical
3x
1,975
ProjectileEnergyContactPhysical
Special Attack 2(8 Hits)
1x
987.5
ContactPhysical
4x
1,481.25
ContactPhysical
3x
987.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
33,970
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.27.3.57.4.27.4.6
THE RADIANCE
8.1.18.1.58.2.28.2.68.3.38.4.4
REVELATION
9.1.59.2.49.3.4
Special Event
THE GRANDMASTER'S GAUNTLET
1.11.2
THE NECROPOLIS
3.1
Synergies
Apocalypse: Gain +15% Attack Rating for each Mutant on the team excluding himself.
Unique Synergy: Does not stack with duplicate synergies.
Apocalypse: Start the first fight in a quest with maximum Genetic Code.
Kang: Every 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.
Mister Sinister: Degeneration Debuffs gain +50% Potency.
Cable: Incinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.
Unique Synergy: Does not stack with duplicate synergies.
Storm: Each hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 70% of modified attack over 8 seconds.
If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Storm (Pyramid X): After charging her dormant Prowess, Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active, each increasing Special Damage by 15% for 6 seconds.
If this champion is a Horseman of Apocalypse, gain +30% Critical Rating and +20% Prowess potency.
Unique Synergy: Does not stack with duplicate synergies.
Psylocke: Basic Attacks have a 30% chance to grant a psi-charge and each psi-charge grants +5% Critical Rating.
If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +50% Attack Rating when striking an Opponent at 0 Power.
Unique Synergy: Does not stack with duplicate synergies.
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Wolverine: Personal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating.
If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Annihilus: Gain +10% Special Damage.
Medusa: Gain +20% .
Apocalypse: Gain +500 Armor Rating.
Franken-Castle: Gain +10% Attack Rating.
Archangel: Gain +200 Critical Rating.
Dracula: Gain the bonuses of other present Synergy Champions.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Onslaught: When Onslaught’s Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.
Solo Synergy: Only affects this Champion and does not stack.
Silk: Gain +500 Armor Rating and Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Synergy Champions: Gain +6% Block Proficiency and Block Penetration for each Synergy Champion present.
Synergy Champions: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain a Precision Buff during Special Attacks for each Damage over Time Debuff and Passive on the Opponent, each increasing Critical Rating by +375.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: The final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds.
If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.
Apocalypse: Activating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.
Unique Synergy: Does not stack with duplicate synergies.
Professor X: All of Professor X's Prowess Buffs gain 20% duration.
Apocalypse: Horsemen gain +30% Prowess potency.
Magneto (House of X): +5% Attack Rating during the fight and Magneto’s Atonement Synergy gains +25% potency.
Unique Synergy: Does not stack with duplicate Synergies.



















