
THE HOOD
#Control: Counter#Villain#Dimensional Being#Cabal#Size: M#2017#X-Magica#Coda#Squad Builder#Blue Faction#10 Grade#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige32,743
Challenge Rating250
Attack9,973
Health134,761
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
STAGGERED
SHOCK
STUN
FATE SEAL
CONCUSSION
BLEED
POWER STEAL
POWER LOCK
ENERGY VULNERABLILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,695.41
ContactPhysical
1x
5,086.23
ContactPhysical
Special Attack 1(4 Hits)
1x
1,495.95
ContactPhysical
2x
2,493.25
ProjectileEnergyContactPhysical
1x
3,490.55
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
5x
1,994.6
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.2.25.2.35.2.55.2.65.3.15.3.35.3.45.3.55.3.65.4.25.4.35.4.55.4.6
REBIRTH
6.1.16.1.46.1.56.1.66.2.46.2.56.3.16.3.36.3.56.4.16.4.46.4.5
THE UNION
7.1.57.2.37.2.47.2.57.3.37.3.47.4.47.4.6
THE RADIANCE
8.1.18.2.48.2.68.3.18.4.3
REVELATION
9.1.19.2.39.3.1
Special Event
DEATHLESS MAUSOLEUM
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Villain Champions: +3% Health & Attack Rating.
The Hood: Knocking the opponent down loads 3 Bullet(s).
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +3% Health & Attack Rating.
The Hood: Invisibility’s starting Miss Chance is 140% instead of the normal 120%.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health.
Unique Synergy: Does not stack with duplicate synergies.
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow
Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Baron Zemo: Light Hits pause Zemo’s Root for 0.2 seconds.
The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
Titania: Debuffs gain +50% Ability Accuracy for each other Synergy Champion present, increased to +100% for each defeated Synergy Champion. Does not affect Debuffs from Titania's Signature Ability.
Solo Synergy: Only affects this Champion and does not stack.
Wiccan: Increases the Potency of Incinerates by 25%.
Super-Skrull: While Cosmic Energy Overload is active, activating a Special Attack grants any Cosmic Energy Overload effects that are not currently active, based on active Armor Up or Fury Buffs.
The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Knull: While the Opponent is suffering from 12+ Armor Breaks, Knull gains an indefinite Energize Buff, increasing by 15%.
Solo: Only affects this Champion and does not stack.
America Chavez: Dark Dimension Regenerates 30% of damage dealt to the Opponent by this Dimension. Dimensional Beings: +25% resistance to Degeneration Damage. Unique Synergy: Does not stack with duplicate Synergies.
#Dimensional Beings: Gain Bleed Immunity, 20% increased Ability Accuracy, and +900 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Mister Negative: When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
The Hood: Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing by 700 for 8 seconds.
Dormammu: Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: +100% Rage Purify Ability Accuracy.
The Hood: +25% Invisibility Duration.
Joe Fixit: Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with Invisibility active.
Hood: Gain +50% Attack Rating while Invisible.
Guillotine: Souls last 30% longer and are paused during either champions Special Attacks.
Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When the Opponent Misses, generate 10% of a Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Sentinel: While fighting Mystic Champions, the Opponent’s Power Lock effects suffer 50% reduced duration. Each time a Power Lock expires, Sentinel instantly generates 1.5 Bars of Power.
Solo: Only affects this Champion and does not stack.
DARK DEALINGSWhile Invisible
The Hood becomes Immune to all Stun effects. Firing a Bullet while Invisible has a 25 - 45% chance to Steal 10% of the opponent’s current Power, gaining twice that amount in the process.
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
STAGGERED
SHOCK
STUN
FATE SEAL
CONCUSSION
BLEED
POWER STEAL
POWER LOCK
ENERGY VULNERABLILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,695.41
ContactPhysical
1x
5,086.23
ContactPhysical
Special Attack 1(4 Hits)
1x
1,495.95
ContactPhysical
2x
2,493.25
ProjectileEnergyContactPhysical
1x
3,490.55
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
5x
1,994.6
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.2.25.2.35.2.55.2.65.3.15.3.35.3.45.3.55.3.65.4.25.4.35.4.55.4.6
REBIRTH
6.1.16.1.46.1.56.1.66.2.46.2.56.3.16.3.36.3.56.4.16.4.46.4.5
THE UNION
7.1.57.2.37.2.47.2.57.3.37.3.47.4.47.4.6
THE RADIANCE
8.1.18.2.48.2.68.3.18.4.3
REVELATION
9.1.19.2.39.3.1
Special Event
DEATHLESS MAUSOLEUM
1.11.2
THE CRUCIBLE
2.12.2
Abilities
Hex Pistols - Loaded Bullets: 28 - Max Loaded Bullets: 42
The Hood’s Bullets Persist from fight to fight within a Quest.
Nullify a Buff: Load 2 Bullet(s).
Make the opponent Miss while Invisible: Load 1 Bullet(s) when the Invisibility ends.
Hex Pistols - Medium Attacks & Special 2
100% chance to Fire a Bullet and inflict a stacking Hex, lasting 12 seconds. Each Hex deals a burst of 4,986.5 Energy Damage when it expires and is Refreshed when a new Hex is gained.
Dash Back and Hold Block for 1.2 Seconds.
100% chance to gain an Invisibility Buff lasting 8 seconds.
When Ending: Invisibility goes on Cooldown for 6 seconds.
While Active: Hood’s Attacks gain +775.64 Critical Damage Rating and ignore 75% Armor Rating and Block Proficiency.
While Active: Incoming attacks have a 120% chance to Miss.
Each time the opponent Misses an attack, this Miss chance is decreased by a flat 20% until the Invisibility ends.
Critical Hits
100% chance to inflict a non-stacking Passive lasting 5 seconds. When a Staggered opponent gains a Buff, all Buffs triggered at the same time are Nullified.
When this ends, it inflicts 1,495.95 direct damage on the opponent and heals The Hood for a matching amount.
Heavy Attacks
Refresh the duration of all Personal Bleed and Fate Seal effects Hood has applied to the Opponent.
Cause all Hexes to Expire immediately, with +100% Potency.
Special Attack 1
100% chance to inflict a Shock Debuff, causing 14,959.5 Energy Damage over 7.5 seconds.
If this Shock expires after lasting its full duration, 100% chance to inflict a Stun Debuff, lasting 3 seconds.
Special Attack 2
100% Chance to apply a Fate Seal to the opponent, Nullifying all Buffs, and prevents any new Buffs from activating for 6.5 seconds. While this Fateseal is active the opponents Ability Accuracy is reduced by 65%.
At the end of the attack, activate Invisibility.
Special Attack 3
+7,479.75 Attack Rating for each full bar of Power the opponent has.
100% chance to inflict Bleed, dealing 10,970.3 Direct Damage over 10 seconds.
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
STAGGERED
SHOCK
STUN
FATE SEAL
CONCUSSION
BLEED
POWER STEAL
POWER LOCK
ENERGY VULNERABLILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(3 Hits)
2x
1,695.41
ContactPhysical
1x
5,086.23
ContactPhysical
Special Attack 1(4 Hits)
1x
1,495.95
ContactPhysical
2x
2,493.25
ProjectileEnergyContactPhysical
1x
3,490.55
ProjectileEnergyContactPhysical
Special Attack 2(5 Hits)
5x
1,994.6
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.2.25.2.35.2.55.2.65.3.15.3.35.3.45.3.55.3.65.4.25.4.35.4.55.4.6
REBIRTH
6.1.16.1.46.1.56.1.66.2.46.2.56.3.16.3.36.3.56.4.16.4.46.4.5
THE UNION
7.1.57.2.37.2.47.2.57.3.37.3.47.4.47.4.6
THE RADIANCE
8.1.18.2.48.2.68.3.18.4.3
REVELATION
9.1.19.2.39.3.1
Special Event
DEATHLESS MAUSOLEUM
1.11.2
THE CRUCIBLE
2.12.2
Synergies
Villain Champions: +3% Health & Attack Rating.
The Hood: Knocking the opponent down loads 3 Bullet(s).
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +3% Health & Attack Rating.
The Hood: Invisibility’s starting Miss Chance is 140% instead of the normal 120%.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health.
Unique Synergy: Does not stack with duplicate synergies.
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow
Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Baron Zemo: Light Hits pause Zemo’s Root for 0.2 seconds.
The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
Titania: Debuffs gain +50% Ability Accuracy for each other Synergy Champion present, increased to +100% for each defeated Synergy Champion. Does not affect Debuffs from Titania's Signature Ability.
Solo Synergy: Only affects this Champion and does not stack.
Wiccan: Increases the Potency of Incinerates by 25%.
Super-Skrull: While Cosmic Energy Overload is active, activating a Special Attack grants any Cosmic Energy Overload effects that are not currently active, based on active Armor Up or Fury Buffs.
The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Knull: While the Opponent is suffering from 12+ Armor Breaks, Knull gains an indefinite Energize Buff, increasing by 15%.
Solo: Only affects this Champion and does not stack.
America Chavez: Dark Dimension Regenerates 30% of damage dealt to the Opponent by this Dimension. Dimensional Beings: +25% resistance to Degeneration Damage. Unique Synergy: Does not stack with duplicate Synergies.
#Dimensional Beings: Gain Bleed Immunity, 20% increased Ability Accuracy, and +900 Armor Rating.
Unique Synergy: Does not stack with duplicate synergies.
Mister Negative: When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
The Hood: Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing by 700 for 8 seconds.
Dormammu: Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: +100% Rage Purify Ability Accuracy.
The Hood: +25% Invisibility Duration.
Joe Fixit: Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Stryfe: Start the fight with Invisibility active.
Hood: Gain +50% Attack Rating while Invisible.
Guillotine: Souls last 30% longer and are paused during either champions Special Attacks.
Thor: Activating a Special Attack grants +3 Fury Buffs each granting 10% Attack Rating for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When the Opponent Misses, generate 10% of a Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Sentinel: While fighting Mystic Champions, the Opponent’s Power Lock effects suffer 50% reduced duration. Each time a Power Lock expires, Sentinel instantly generates 1.5 Bars of Power.
Solo: Only affects this Champion and does not stack.






























