#Offensive: Damage Over Time#Defensive: Guard#Size: M#2024#Villain#RAIDS: Assault#House of Mirrors#Secutor
Immunities
Attributes
Prestige47,150
Challenge Rating250
Attack8,995
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance306
Armor Rating1,124
Block Proficiency8,250
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
1x
8,995
ContactEnergy
2x
8,995
ContactPhysical
1x
8,995
ContactEnergy
Medium Attacks(2 hits)
2x
8,995
ContactPhysical
Heavy Attacks(2 hits)
2x
4,497.5
ContactPhysical
Special Attack 1(5 hits)
1x
1,799
ContactPhysical
1x
1,799
Physical
2x
1,349.25
ProjectileEnergy
1x
2,698.5
ProjectileEnergy
Special Attack 2(8 hits)
4x
449.75
ProjectileEnergy
1x
Zero
2x
1,799
ProjectilePhysical
1x
3,598
ProjectilePhysical
Special Attack 3(1 hit)
1x
29,143.8
Signature Ability
WELCOME TO MURDERWORLD!Passive
Just before Arcade Auto-Blocks an attack, gain a non-stacking Buff for 2.04 - 10.04 seconds, paused during the Opponent’s Special Attacks. This will not trigger if the attack is a Heavy Attack, or if the Opponent has an Undermine effect.
When the Opponent enters a Poisonous Cloud, inflict a 5.05 - 15.05% Debuff for 5 seconds. This starts paused, and is unpaused when the Opponent exits the Poisonous Cloud. Max stacks: 3.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
1x
8,995
ContactEnergy
2x
8,995
ContactPhysical
1x
8,995
ContactEnergy
Medium Attacks(2 hits)
2x
8,995
ContactPhysical
Heavy Attacks(2 hits)
2x
4,497.5
ContactPhysical
Special Attack 1(5 hits)
1x
1,799
ContactPhysical
1x
1,799
Physical
2x
1,349.25
ProjectileEnergy
1x
2,698.5
ProjectileEnergy
Special Attack 2(8 hits)
4x
449.75
ProjectileEnergy
1x
Zero
2x
1,799
ProjectilePhysical
1x
3,598
ProjectilePhysical
Special Attack 3(1 hit)
1x
29,143.8
Abilities
Persistent Prize Tickets - Max: 5
Arcade starts each Quest with 3 Persistent Prize Tickets. When winning a fight as an Attacker, convert 50% of all Arcade Tokens into Persistent Prize Tickets (rounded down). If a fight is won with fewer than 2 Arcade Tokens, gain 1 Persistent Prize Ticket anyways.
Persistent Prize Tickets can be spent in the Pre-Fight Screen to activate a Fabulous Prize. Fabulous Prizes last 1 fight, and can only be used by Arcade. These are always active as a Defender.
Pre-Fight Ability - Fabulous Prizes
Power-Up: Personal effects and the Stun from the Parry Mastery gain +100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Incinerate Immunity. Costs 1 Persistent Prize Ticket.
Cheat Code: The Opponent’s True Strike, True Accuracy, and True Sense effects suffer -100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Poison Immunity. Costs 2 Persistent Prize Tickets.
Game Wizard: The duration of personal Damaging Debuffs cannot be reduced. If Arcade is not fighting a Cosmic Champion, he also gains Shock Immunity. Costs 3 Persistent Prize Tickets.
Always Active
Arcade does not benefit from the Collar Tech Mastery. Instead, he gains +269.85 Attack Rating for each rank invested and reduces the Opponent’s Defensive Combat Power Rate by 7% for each unique personal Damaging Debuff on them.
As an Attacker, Arcade’s fourth Light Attack disables his Special Attack 3 for 0.5 seconds.
Arcade Tokens - Max: 10
Whenever the Opponent would be Poisoned, Arcade gains 1 Arcade Token. As a Defender, he gains 1 additional Arcade Token if a Poison is not prevented by Poison Immunity, and gains 3 on the final hit of Special Attack 2 on hit or on Block.
Each Arcade Token increases Armor Rating and the potency of personal Damaging Debuffs by 10%. When knocked down, lose 5Arcade Tokens.
While Arcade has 10 Arcade Tokens, or 3 or more as a Defender, he gains an indefinite Auto-Block Passive granting a 100% chance to Auto-Block incoming attacks. Arcade cannot Auto-Block the Opponent’s Heavy Attacks.
With 2 or more Arcade Tokens, Arcade also has a 100% chance to Auto-Block attacks while charging or releasing his own Heavy Attack.
When Auto-Blocking an attack, inflict a Debuff dealing 3,598 Energy Damage over 10 seconds, trigger the Mastery if it is active, and consume 8 Arcade Tokens, or 3 as a Defender.
Trap - Poisonous Cloud
After the second hit of his Heavy Attack, Arcade deploys a Poisonous Cloud. Poisonous Clouds last for 10 seconds, and active Poisonous Clouds are removed when deploying a new one.
When the Opponent enters a Poisonous Cloud, gain 1 Arcade Token. Each second the Opponent is inside the Poisonous Cloud, they are inflicted with a Debuff dealing 3,598 Direct Damage over 10 seconds.
Trap - Booby Trap
At the start of each fight, a Booby Trap is placed in the Defender’s corner. The Booby Trap will not be placed if the Opponent is also Arcade.
While the Opponent is on top of the Booby Trap, they are 60% more likely to launch a Special Attack.
If the Opponent is not performing a Special Attack and they are on top of the Booby Trap, charging or releasing Arcade’s Heavy Attack causes it to explode and Passively Stuns the Opponent for 3 seconds.
While the Opponent is inside of a Poisonous Cloud and they are Stunned by this explosion, the existing Poisonous Cloud will be refreshed instead of deploying a new one.
After exploding, the Booby Trap goes on standby for 20 seconds, or 10 seconds as a Defender. As an Attacker, this expires 15% faster per unique personal Damaging Debuff on the Opponent.
Special Attack 1
After the second hit of this attack, deploy a Poisonous Cloud at the Opponent’s location.
Electricity hits inflict Debuffs each dealing 3,598 Energy Damage over 10 seconds.
Special Attack 2
Flamethrower hits inflict Debuffs each dealing 8,095.5 Energy Damage over 20 seconds.
Buzz Saw hits inflict Debuffs each dealing 8,095.5 Direct Damage over 20 seconds.
Special Attack 3
Randomly inflict an indefinite , , or Debuff that deals 719.6 damage per second.