#Offensive: Damage Over Time#Control: Counter#Metal#Villain#Size: XL#2020#EQ: Romance#X-Magica
Attributes
Prestige55,248
Challenge Rating250
Attack10,168
Health161,845
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating524
Block Proficiency3,501
Physical Resistance-485
Energy Resistance306
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
1x
10,168
ContactPhysical
1x
10,168
ContactEnergy
2x
10,168
ContactPhysical
Medium Attacks(2 hits)
2x
10,168
ContactPhysical
Heavy Attacks(1 hit)
1x
10,168
ProjectileEnergy
Special Attack 1(6 hits)
2x
2,033.6
ContactPhysical
2x
1,016.8
ContactPhysical
2x
2,033.6
ContactPhysical
Special Attack 2(4 hits)
1x
1,525.2
ProjectileEnergy
2x
2,542
ProjectileEnergy
1x
3,558.8
ProjectileEnergy
Special Attack 3(1 hit)
1x
32,944.32
Signature Ability
BIG MOJO ENERGYPassive
When Mojo activates his Anti-Life Field, if he has at least 5 million Followers, he also gains a Fury Buff for the duration of his Anti-Life Field, increasing Attack Rating by +10,168 - 20,336.
Additionally, Mojo starts each Quest with 1 million Persistent Subscribers, up to 5 million.
At the beginning of the fight, each Subscriber gives him a Follower. His Followers can never fall below his Subscribers.
When Mojo wins a fight, if he has more Followers than Subscribers, he gains 1 million Subscribers. When Mojo loses a fight, he loses 1 million Subscribers.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
1x
10,168
ContactPhysical
1x
10,168
ContactEnergy
2x
10,168
ContactPhysical
Medium Attacks(2 hits)
2x
10,168
ContactPhysical
Heavy Attacks(1 hit)
1x
10,168
ProjectileEnergy
Special Attack 1(6 hits)
2x
2,033.6
ContactPhysical
2x
1,016.8
ContactPhysical
2x
2,033.6
ContactPhysical
Special Attack 2(4 hits)
1x
1,525.2
ProjectileEnergy
2x
2,542
ProjectileEnergy
1x
3,558.8
ProjectileEnergy
Special Attack 3(1 hit)
1x
32,944.32
Abilities
Passive
Mojo gains 30% less Power from landing Hits.
decreased by -485.29.
Audience Prompts
After the start of the fight, Mojo receives a random Prompt from his adoring audience, who want to see certain actions performed. These Prompts last for 8 second(s).
If either Champion does what the audience wants, the Prompt is completed and Mojo gains 1 million Followers.
If a Prompt expires without being completed, the Prompt is failed and Mojo loses 5 million Follower(s).
When a Prompt is completed, Mojo activates his Anti-Life Field for 7 second(s).
Mojo receives a new Prompt when his Anti-Life Field expires or a Prompt is failed.
Prompts are paused during any Special Attack.
Prompts are unaffected by Ability Accuracy.
Anti-Life Field - Passive
Any Buff triggered on the Opponent has 90% reduced duration.
Any time a Buff is Nullified or Expires off the Opponent, Mojo Passively Degenerates them for 7,829.36 Damage over 6 second(s).
The Anti-Life Field is paused during any Special Attack.
Audience Adoration
Mojo gains additional Passive abilities based on how many Followers he has.
1 million - Any time a Buff expires or is Nullified off the Opponent, Mojo heals for 3% of his Missing Health over 2 second(s). This does not stack.
3 million - When a Prompt is completed, Mojo gains up to 50% of a Bar of Power based on how many Followers he has.
5 million - Completing a Prompt has a 100% chance to place a Hater Buff on the Opponent for 20 second(s). Basic Attacks have a 15% chance to place one. Haters have no effect.
Heavy Attacks
If a Prompt is active, Mojo replaces it with a new Prompt. This does not affect his Followers.
Special Attack 1
100% chance on the first hit to Nullify one Buff from the Opponent.
Special Attack 2
If the Anti-Life Field is not active, trigger its Degeneration.
If the Anti-Life Field is active, trigger its Degeneration for every million Followers Mojo has, up to 5 million.
Special Attack 3
Complete the current Prompt.
Trigger the Anti-Life Field Degeneration for every million Followers Mojo has, up to 5 million.
Possible Audience Prompts
Activate a Special Attack
Charge a Heavy Attack
Dash backwards
Block a Hit
Use Dexterity to avoid a Hit
Hold Block for 1.5 second(s)
Inflict a Stun
When any Buff expires or is Nullified
Back into the corner
Idle for 1 second(s)
Punish a Special Attack, by striking the Opponent while they're recovering from the Attack