kraven_featured
KRAVEN
trained_class Skill
Tags
#Villain#Sinister Six#Thunderbolts#Offensive: Damage Over Time#Size: L#Silver#2021#Magic Thief
Attributes
Prestige
24,746
Challenge Rating
150
Attack
3,965
Health
56,696
Critical Rating
196
Critical Damage Rating
965
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
367
Block Proficiency
3,375
Physical Resistance
0
Energy Resistance
0
Signature Ability
ENTRAPMENTPassive
While the Opponent is rooted Dash Attacks grant a Trample Passive, making the attack Unblockable except against Well-Timed Blocks
While the Opponent is rooted all Bleeds are Critical Bleeds, multiplying their Potency by 102.45 - 200% of Kraven’s Critical Damage.
Abilities
Jungle Fighter
Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40% for 16 second(s).
Critical Hits: Inflict a Bleed Debuff, dealing 951.6 Direct over 8 second(s).
When Debuffed - Endurance Passive
Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by 10% for the rest of the fight. Max 8 stacks.
Trap - Special 1
If the Opponent moves into a Trap, it springs and deals a Burst of 2,973.75 Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed.
If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100% chance to place a new Trap when the Root expires.
Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
While the Opponent is rooted, Kraven's Dash Attacks become Unstoppable, his damage over time Debuffs are paused and he gains 1,500 Critical Rating.
While the Opponent is rooted, their is reduced by 37.5%.
Suppression - Cross-Fight
Traps also inflict a Suppression Passive on the Opponent, reducing by 6.25% for this and the next 5 fights. Max 2 stacks. Traps cannot suppress Opponents with Natural Class Advantage.
In the following fights Suppression Potency is increased by 100%.
Special Attacks
Root Debuff and Precision Buff are paused.
Special Attack 1
Kraven sets a Trap at the Opponent location, the Trap arms after 5 second(s) and lasts until triggered. New Traps replace existing ones. As a Defender Traps are placed at his location and arms immediately. Traps are not affected by Ability Accuracy reduction.
If the Opponent is already rooted by a Trap, Critical Damage Rating is increased by 195.65 for the duration of this Attack instead.
Bleed effects are paused.
Gain a non-stacking Buff for 20 second(s). Triggering a Trap refreshes this effect.
Special Attack 2
On activation, gain a Precision Buff, increasing Critical Rating by 1,159.09 for 20 second(s). Triggering a Trap refreshes this effect. Max 5 stacks.
The first hit is Unblockable and inflicts a Poison Debuff, reducing Health Recovery by 30% and Dealing 3,965 Direct Damage over 3 second(s).
If the Opponent is rooted, refresh all Bleed effects.
Special Attack 3
Gain a Cruelty Buff, increasing Critical Damage Rating by 250 until Kraven is knocked down.
If the Opponent is rooted they gain no Power during the Special and the potency of the Cruelty Buff is increased by 100%.
If the Opponent is not rooted but a Trap is placed, even if not armed, the Trap springs regardless of the Opponent’s position.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
3,965
contactphysical
Medium Attacks
(2 hits)
2x
3,965
contactphysical
Heavy Attacks
(2 hits)
1x
991.25
contactphysical
1x
2,973.75
contactphysical
Special Attack 1
(4 hits)
3x
793
ContactPhysical
1x
1,586
Projectile
Special Attack 2
(7 hits)
6x
396.5
ContactPhysical
1x
1,586
ContactPhysical
Special Attack 3
(1 hit)
1x
12,846.6
contactphysical
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