Prowess Buffs now also grant Gambit +44.72 - 145.01 Critical Damage Rating each.
Additionally, his Flak Jacket is upgraded to allow it to absorb an additional 26,687.8 attack damage before breaking.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,364
contactphysical
Medium Attacks(2 hits)
2x
10,364
contactphysical
Heavy Attacks(1 hit)
1x
10,364
contactphysical
Special Attack 1(2 hits)
1x
2,591
ContactPhysical
1x
7,773
ProjectilePhysical
Special Attack 2(2 hits)
1x
3,109.2
ContactPhysical
1x
7,254.8
ContactPhysical
Special Attack 3(1 hit)
1x
37,310.4
contactphysical
Abilities
Blocking
Gambit charges his weapons while holding Block, gaining a Kinetic Charge every 0.4 seconds. Kinetic Charges build up more slowly as Gambit accumulates more of them. Max Charges: 10.
Gambit cannot stack additional Kinetic Charges while his personal Prowess buffs are active.
When Charging a Heavy Attack
Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30% for 16 seconds.
Stun
Each Stun Debuff on the Opponent Reduces Regeneration Rate and by 40% while active.
All Stun Debuffs currently on the Opponent are Paused for the duration of Gambit's Special Attacks.
Medium, Heavy, Special 1 and Special 2 Attacks
These attacks utilize a burst of kinetic energy. Striking with them reduces the damage of the Opponent's Passive Degeneration and Direct Damage effects by 100% for 0.2 second(s).
Flak Jacket
Gambit begins each fight with a Flak Jacket charge, which is lost once Gambit has taken 66,719.5 attack damage. Tech Champions' attack damage counts double for this purpose.
While Flak Jacket is active, Gambit gains +1,833.33 Armor Rating and incoming Bleed effects suffer -150% Potency.
Against Non-Contact Physical Attacks, the Flak Jacket provides an additional +1,833.33 Armor Rating and Critical Resistance.
Special Attacks
If the opponent does not have an Armor Up Buff, all hits gain +20% Ability Accuracy.
Special Attack 1
85% chance to inflict a 2.5 second Stun Debuff.
Special Attack 2
This attack has a 85% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 85% for 13 seconds. The Potency of this effect is affected by Class relationships.
Special Attack 3
This Attack has an 85% chance to inflict up to Two 5 second Stun Debuffs.