gambit_featured
GAMBIT
#Offensive: Burst#Hero#X-Men#Size: M#2016#EQ: Romance#X-Magica#PLAYABLE
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige
38,021
Challenge Rating
250
Attack
10,364
Health
133,439
Critical Rating
822
Critical Damage Rating
1,759
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,487
Physical Resistance
0
Energy Resistance
-144
RAGIN' CAJUNAlways Active
Prowess Buffs now also grant Gambit +44.72 - 145.01 Critical Damage Rating each.
Additionally, his Flak Jacket is upgraded to allow it to absorb an additional 26,687.8 attack damage before breaking.
Abilities
Blocking
Gambit charges his weapons while holding Block, gaining a Kinetic Charge every 0.4 seconds. Kinetic Charges build up more slowly as Gambit accumulates more of them. Max Charges: 10.
Gambit cannot stack additional Kinetic Charges while his personal Prowess buffs are active.
When Charging a Heavy Attack
Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30% for 16 seconds.
Stun
Each Stun Debuff on the Opponent Reduces Regeneration Rate and
by 40% while active.
All Stun Debuffs currently on the Opponent are Paused for the duration of Gambit's Special Attacks.
Medium, Heavy, Special 1 and Special 2 Attacks
These attacks utilize a burst of kinetic energy. Striking with them reduces the damage of the Opponent's Passive Degeneration and Direct Damage effects by 100% for 0.2 second(s).
Flak Jacket
Gambit begins each fight with a Flak Jacket charge, which is lost once Gambit has taken 66,719.5 attack damage. Tech Champions' attack damage counts double for this purpose.
While Flak Jacket is active, Gambit gains +1,833.33 Armor Rating and incoming Bleed effects suffer -150% Potency.
Against Non-Contact Physical Attacks, the Flak Jacket provides an additional +1,833.33 Armor Rating and Critical Resistance.
Special Attacks
If the opponent does not have an Armor Up Buff, all hits gain +20% Ability Accuracy.
Special Attack 1
85% chance to inflict a 2.5 second Stun Debuff.
Special Attack 2
This attack has a 85% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 85% for 13 seconds. The Potency of this effect is affected by Class relationships.
Special Attack 3
This Attack has an 85% chance to inflict up to Two 5 second Stun Debuffs.
Gains | Inflicts
PROWESS
PERFECT BLOCK CHANCE
STUN
CONCUSSION
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,642.82
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,122.8
ContactPhysical
Heavy Attacks
(1 Hits)
1x
8,809.4
ContactPhysical
Special Attack 1
(2 Hits)
1x
2,591
ContactPhysical
1x
7,773
ProjectilePhysicalContact
Special Attack 2
(2 Hits)
1x
3,109.2
ContactPhysical
1x
7,254.8
ContactPhysical
Special Attack 3
(1 Hits)
1x
37,310.4
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.64.4.2
ELDER'S WAR
5.1.15.1.25.1.65.2.35.3.15.3.25.3.35.3.45.4.55.4.6
REBIRTH
6.1.16.1.46.2.56.3.46.4.2
THE UNION
7.1.37.1.67.2.37.2.57.2.67.3.37.3.47.4.4
THE RADIANCE
8.1.38.2.28.2.48.3.28.4.1
REVELATION
9.1.19.2.1
Synergies
FRIENDS Lv. 3
x23
warlock
All Champions gain +130 Armor Rating.
ROMANCE Lv. 3
rogue
All Champions gain +5%
.
TEAMMATES Lv. 3
nightcrawler
beast_allnew
magneto_white
All Champions gain +5% Perfect Block Chance.
ENEMIES Lv. 3
magneto
apocalypse
mistersinister
All Champions gain +155 Critical Rating.
IDOL Lv. 3
professorx
All Champions gain +4% Health & Attack Rating.
ENEMIES Lv. 1
cassandranova
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
cassandranova
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
cassandranova
All Champions gain +155 Critical Rating.
MR. AND MRS. X
spiral
Spiral: Gain Immunity to Reverse Controls. Rogue: The Opponent starts the fight with an indefinite 1,500
Buff. Gambit: While a Precision is active, gain 800 Block Proficiency. Unique Synergy: Does not stack with duplicate synergies.
MY REVENGE
arcade
All Champions gain +85 Critical Rating.
MY REVENGE
arcade
All Champions gain +115 Critical Rating.
MY REVENGE
arcade
All Champions gain +155 Critical Rating.
ENEMIES Lv. 1
onslaught
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
onslaught
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
onslaught
All Champions gain +155 Critical Rating.
NOT SO UNCANNY
howardmech
Howard the Duck: Knocking the Opponent down grants Howard 1 Prowess Buff for each Prowess effect on them, each increasing Special Attack Damage by 10% for 10 seconds. Then all their Prowess are Invalidated. Other Synergy Champions: +12% Prowess duration and Potency. Unique Synergy: Does not stack with duplicate synergies.
PETITE
jubilee
Jubilee: +20% Prowess Potency. Gambit: At the start of each fight gain 2 Kinetic Charges. Rogue: +5% Attack Rating for each Unique Buff. Unique Synergy: Does not stack with duplicate synergies.
BRINGER OF DEATH - II
apocalypse
Gambit: Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds. If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%. Unique Synergy: Does not stack with duplicate synergies.
FRIENDS Lv. 1
beast_allnew
All Champions gain +70 Armor Rating.
FRIENDS Lv. 2
beast_allnew
All Champions gain +95 Armor Rating.
FRIENDS Lv. 3
beast_allnew
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
beast_allnew
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
beast_allnew
All Champions gain +130 Armor Rating.
FRIENDS Lv. 1
colossus
All Champions gain +70 Armor Rating.
FRIENDS Lv. 2
colossus
All Champions gain +95 Armor Rating.
FRIENDS Lv. 3
colossus
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
colossus
All Champions gain +130 Armor Rating.
FRIENDS Lv. 3
colossus
All Champions gain +130 Armor Rating.
ROMANCE Lv. 2
rogue
All Champions gain +4%
.
ROMANCE Lv. 3
rogue
All Champions gain +5%
.
ROMANCE Lv. 3
rogue
All Champions gain +5%
.
ROMANCE Lv. 3
rogue
All Champions gain +5%
.
GAMBIT - Khonshu's Ankh