longshot_featured
LONGSHOT
#Offensive: Burst#Hero#Size: M#X-Men#2020#Carina's Challengers#AW: Sugar Pill#X-Magica#Squad Builder#Red Faction#12 Grade#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
33,715
Challenge Rating
250
Attack
9,973
Health
138,724
Critical Rating
604
Critical Damage Rating
1,616
Armor Penetration
0
Block Penetration
-305
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
306
Fortune Favors The LuckyPassive
18 - 60% Chance to Nullify any Buff and replace it with a Bad Karma.
If Longshot Nullifies a True Strike, Unstoppable, or Unblockable Buff, Longshot gains a matching Buff for 2 - 7 seconds.
Abilities
Passive
Due to Longshot’s innate luck his Ability Accuracy can only be reduced through the effects of Debuffs.
Longshot's base Ability Accuracy is 300%. Modified chances are already displayed for Longshot’s abilities.
Good Karma - Max 5:
Longshot cannot gain Good Karma while under the effects of Stun.
51% Chance to gain 1 Good Karma when attacked. Increased to 102% if the attack was Dodged.
75% Chance to lose 1 Good Karma whenever inflicted with a Non-Damaging Debuff or Struck while Stunned. If the Opponent has Bad Karma active, remove 1 Bad Karma instead.
Whenever reaching 5 stacks of Good Karma, gain Pure of Heart for 14 seconds. Granting bonus effects from Special Attacks. This effect does not stack, but can be refreshed.
When Pure of Heart ends all remaining Good Karma is applied to the Opponent as Bad Karma.
Bad Karma - Max 5:
When consuming Good Karma while the Opponent is below max stacks of Bad Karma, apply a Bad Karma on the Opponent for 12 seconds and refresh all existing stacks.
For each Bad Karma, Longshot gains 12% of Power generated by the Opponent.
Whenever the Opponent launches a Special Attack or a Heavy Attack all Bad Karma effects are refreshed.
Heavy Attacks
While Charging a Heavy Attack gain 1 Good Karma every 0.4 seconds.
Each hit consumes 1 Good Karma.
Special Attack 1
Consume 2 Good Karma.
This attack cannot Miss or be Auto-Blocked.
Pure of Heart is active: The first hit inflicts 7 instant Bleeds each dealing 3,989.2 Direct Damage. This damage benefits from Longshot's Critical Damage multiplier.
Special Attack 2
The Final Hit inflicts Incinerate dealing 1,495.95 damage over 12 seconds. Incinerate also removes Perfect Block chance and lowers Block Proficiency by 50%.
While this Incinerate is active the Opponent is Fate Sealed, Nullifying all Buffs. This Fate Seal also removes Bad Karma effects.
Each Buff and Bad Karma removed by Fate Seal combusts and inflicts Passive Incinerates dealing 8,975.7 energy Damage over 1 second(s). This damage benefits from Longshot's Critical Damage Rating. Max 10 stacks.
Pure of Heart is active: Instead of inflicting incinerate on the Final hit, the Incinerate triggers on activation of this Attack with it's expiry paused until the Attack ends.
Special Attack 3
Stun the Opponent for 3.5 seconds.
Pure of Heart is active: This attack gains up to 9,973 Attack Rating based on Longshot's Good Karma.
Gains | Inflicts
POWER GAIN
FURY
UNBLOCKABLE
UNSTOPPABLE
TRUE STRIKE
PRECISION
REGENERATION
BLEED
INCINERATE
FATE SEAL
STUN
NULLIFIED
DEGENERATION
IGNITION
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,543.12
ContactPhysical
1x
5,933.93
ContactPhysical
Special Attack 1
(2 Hits)
2x
4,986.5
ProjectilePhysicalContact
Special Attack 2
(2 Hits)
1x
6,981.1
ProjectilePhysicalContact
1x
2,991.9
ProjectilePhysicalContact
Special Attack 3
(1 Hits)
1x
31,913.6
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.27.1.67.2.27.2.67.3.27.3.57.4.37.4.5
THE RADIANCE
8.2.38.3.68.4.1
REVELATION
9.1.19.3.4
Synergies
Civil War Stories:
captainamerica_infinitywar
captain_america
Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions. Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers. Captain America: While the Opponent is Fatigued their
is reduced by 110%. Unique Synergy: Does not stack with duplicate Synergies.
MOJOVERSE
mojo
Mojo: 50% chance to not lose Followers when failing a Prompt. Longshot: If the Opponent is Immune to Bleed, Longshot's Special 1 inflicts Degen Damage instead. Unique Synergy: Does not stack with duplicate synergies.
HEARTTHROB
rogue
Longshot: Longshot's Special 2 has a 42% chance to inflict an additional Incinerate for each Bad Karma removed by Fate Seal. Rogue: Whenever stealing a Buff Rogue deals 20% of her Base Attack as Degeneration damage for each Buff stolen. All Female Champions: Gain 200 Critical Rating and 12% increased Ability Accuracy. Unique Synergy: Does not stack with duplicate Synergies.
Probably OP:
domino
Longshot: Pure of Heart lasts 4 seconds longer. Domino: If an Opponent was not Struck over the Duration of a Stun, Domino gains 10% of a bar of Power. Unique Synergy: Does not stack with duplicate Synergies.
PERFECTLY PLACED SHOTS
yelenabelova
Synergy Champions: Bleed effects that are inflicted during a non-contact attack gain 25% potency, excludes Special Attack 3. Unique Synergy: Does not stack with duplicate synergies.
TORMENTEE TO TORMENTOR
spiral
Spiral: Weapon Attacks Instantly
1 Health for each Fervor Spiral has gained consecutively, up to 50. Mojo: Prompts expire 5% slower per Million Followers. Longshot: The first hit of Longshot’s Heavy Attack prevents him from using his Special Attack 3 until the Heavy finishes. Once triggered, disabled until Special Attack 3 is used. Unique Synergy: Does not stack with duplicate synergies.
FORGET ME NOTS
dazzler
Dazzler: Build +1 additional Tempo when Dodging a Special Attack hit. Longshot: While the Opponent is Fate Sealed, Longshot’s Basic Attacks have a 10% chance to grant them an
Buff for 1 second. Unique Synergy: Does not stack with duplicate synergies.
THE MOST DANGEROUS GAME
arcade
Synergy Champions: During Special Attacks 1 and 2, gain 4% Attack Rating for each living Synergy Champion. Unique Synergy: Does not stack with duplicate synergies.
FIRE CLEANSES
kushala
Synergy Champions except for Kushala: Incinerate effects are 15% more potent. Kushala: For each Damaging effect on the Opponent, Heavy Attacks deal extra damage equal to 5% of Kushala’s Base Attack. Unique Synergy: Does not stack with duplicate synergies.
PROBABILITY PALS
blackcat
Black Cat: Black Cat starts the fight with 40 additional hits in her Combo Meter. Domino: Whenever an Opponent’s ability fails to trigger, Domino adds +1 Combo to her Combo Meter. Longshot: When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma. Unique Synergy: Does not stack with duplicate synergies.
IT'S GOOD TO BE LUCKY
captainbritain
Synergy Champions: Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds. Unique Synergy: Does not stack with duplicate synergies.
CO-WORKERS
spiderman_2099
Spider-Man 2099: Gain +85 Critical Rating per Unique Debuff on the Opponent. Sabretooth: Blocking an attack has a 10% chance to grant a Regeneration Passive that heals 25% of the damage taken from the Block over 25 seconds. Longshot: Nullifying a Regeneration Buff grants a Regeneration Buff, healing 5% of Base Health over 10 seconds. Psylocke: Attacking an Opponent with 0 Power reduces their Defensive Ability Accuracy by 50%. Unique Synergy: Does not stack with duplicate synergies.
SUPER STARS
americachavez
America Chavez: Utopian Parallel reduces Unstoppable Buff duration by 50%. Mystic Champions: For each Buff that expires or is Nullified, the next hit deals +300 damage. Max 1500. Unique Synergy: Does not stack with duplicate Synergies.
THE LUCKY ONE
jubilee
Jubilee: While Blue Fireworks are active, whenever the Opponent’s abilities fail to trigger, Jubilee gains a Prowess Passive, increasing Special Attack Damage by 25% for 12 second(s). Max 1 stack(s). Synergy Champions: +10% Max Health. Unique Synergy: Does not stack with duplicate synergies.
MOJOVERSE
mojo
Mojo: 50% chance to not lose Followers when failing a Prompt. Longshot: If the Opponent is Immune to Bleed, Longshot's Special 1 inflicts instant Degenerations instead. Unique Synergy: Does not stack with duplicate synergies.
LONGSHOT - Khonshu's Ankh