captainamerica_samwilson_featured
CAPTAIN AMERICA
tech_class Tech
Tags
#Control: Denial#Hero#Avengers#Size: M#Mighty Avengers#2022#AW: Sturdy#House of Mirrors
Attributes
Prestige
58,492
Challenge Rating
250
Attack
9,973
Health
134,761
Critical Rating
822
Critical Damage Rating
1,295
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
869
Block Proficiency
6,121
Physical Resistance
0
Energy Resistance
0
Signature Ability
VIBRANIUM ENCHANCED EXO-8 FALCONPassive
Redwing Lock-On lasts 2 second(s) longer, Attack Rating is increased by 584.19 - 3,989.23 and allows Captain America to inflict Ruptures from Special 2 through blocks.
When an Opponent Miss fails or when their Ability fails due to low Ability Accuracy, an instant Rupture is inflicted, dealing 559.75 - 2,991.86 Physical Damage. Damage scales with Base Attack only.
When either Champion performs a Well-Timed Block, Captain America inflicts a Sapped Charge on the Opponent.
Abilities
Armor Up
When Attacking or when Hit by Basic Attacks, 30% chance to gain an Armor Up Buff, increasing Armor Rating by 392.86, lasting indefinitely up to 5 stacks. Additional stacks last for 10 second(s).
The Armor Up Buff turns into a Passive when nullified by something other than Armor Break, but Armor Up Passives are not removed by Armor Break Debuffs.
While Armor Up is active, Captain America can trigger the Mastery against non-contact attacks and he can block Unblockable Specials from mutants.
Each Armor Up reduces the Opponent’s Bleed Ability Accuracy by 25%.
10% chance per Armor Up effect to Auto-Block incoming Special Attacks, up to 75%. This Auto-Block counts as a Well-Timed Block and removes all personal Armor Ups.
Auto-Block Chance is also increased by 25% per Prowess effect on the Opponent. This chance is capped at 100% while the Opponent has Prowess.
Always Active
Captain America cannot land Critical hits naturally, however every time he would have landed a Critical Hit he inflicts an instant Rupture, dealing Physical Damage. This ability scales with Critical Damage Rating.
Ruptures also inflict a Sapped Charge that lasts for 15 second(s), or indefinitely as a Defender. Consume all charges when reaching 25 stack(s), and replace them with a Power Drain Passive, draining 50% of the Opponent Power over 15 second(s).
Recon Scan
Dodging back and holding Block for 1.2 second(s), inflicting Lock-On charge for 16 second(s), but pauses on his Specials. Once Lock-On ends, it goes on Cooldown for 12 second(s). As a Defender, Cap inflicts a Lock-On Charge in 16 second(s) if not Locked-On.
When entering Lock-On, Cap passively inflicts Cowardice for the duration of Lock-On, reducing Special Attack damage by 40%.
While Locked-On, Cap gains 1,178.57 Critical Rating and his attacks cannot Miss
Striking the Opponent while Locked-On pauses Sapped charges for 5 second(s).
On a Heavy or Intercept
Consume an Armor Up Buff and gain a non-stacking Bulwark Buff, increasing Block Proficiency by 1,178.57 for 15 second(s). While this Buff is active, Opponents have -100% Ability Accuracy when hitting Captain America’s block.
Special Attack 1
Last hit inflicts a Physical Vulnerability Debuff, decreasing by 250 for 14 second(s), pauses while Lock-On.
Lock-On: Inflict an extra Physical Vulnerability Debuff.
Special Attack 2
For the duration of this Special, Attack Rating increases proportionally to Armor Rating. All personal Armor Ups are consumed by the end of the attack.
Each hit inflicts a Rupture Debuff, dealing 1,994.6 Physical Damage over 10 second(s).
Lock-On: Each hit inflicts an extra instant Rupture Passive, dealing Critical Damage as Physical Damage.
Special Attack 3
Gain a Precision Buff, granting 11,000 Critical Rating for 8 second(s), but pauses for 0.5 second(s) on a Hit. Captain America can crit through blocks while this Buff is active.
Consume all stacks of Armor Up, and gain 10% chance per Armor Up to inflict an extra Sapped Charge on a Rupture for the duration of the Precision Buff. Reaching max stacks of Sapped Charges while this effect is active causes the lost Armor Ups to return.
Lock-On: Inflicts a Special Lock, preventing Specials from being activated for 10 second(s).
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
9,973
contactphysical
Medium Attacks
(2 hits)
2x
9,973
contactphysical
Heavy Attacks
(2 hits)
2x
4,986.5
contactphysical
Special Attack 1
(2 hits)
1x
2,991.9
ContactPhysical
1x
6,981.1
ContactPhysical
Special Attack 2
(4 hits)
1x
3,989.2
ProjectilePhysical
3x
1,994.6
ProjectilePhysical
Special Attack 3
(1 hit)
1x
32,312.52
contactphysical
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