mistyknight_featured
MISTY KNIGHT
trained_class Skill
Tags
#Offensive: Burst#Defensive: Utility#Metal#Stark Tech#Hero#Mercenary#Size: S#2022
Attributes
Prestige
41,541
Challenge Rating
250
Attack
11,635
Health
126,834
Critical Rating
1,124
Critical Damage Rating
1,992
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
0
Signature Ability
BACKGROUND INVESTIGATIONPassive
Misty analyzes the Opponent’s Class in order to gain a unique effect for a short period to counter them. When the fight starts, Misty takes 47 - 27 seconds to investigate the Opponent. When the investigation is complete, Misty gains an effect lasting 18 seconds before restarting her investigation.
Science: Misty instantly Purifies all Debuffs and her Instant Purification chance jumps to 100%
Skill: Misty gains a Fury Buff for each Bleed Debuff currently on her, increasing Attack Rating by 2,327.
Mutant: The mysteries of the X-gene elude Misty’s superb detective skills.
Cosmic: Inflict a Disorient Debuff, decreasing their Block Proficiency by 5% and Defensive Ability Accuracy by 10% for each unique buff on the Opponent.
Mystic: Inflict a Suppression Debuff, reducing Opponent by 10% for each bar of power on the Opponent.
Tech: If the Opponent has 2 or more Armor Up Buffs when Misty's Special Attack 1 connects, a second Armor Break is applied.
Abilities
Anti-Metal and Cryogenic Charges - Max 12
Misty has the ability to build Anti-Metal and Cryogenic Charges using her metallic arm. These Charges provide benefits once they reach certain thresholds or become balanced, putting Misty into Equilibrium. Maximum 12 Charges Each.
For each Anti-Metal Charge, Misty gains a 3% chance to instantly Purify any incoming Debuffs.
For each Cryogenic Charge, Misty gains a 1% chance to Evade attacks.
Building Charges
When either Champion performs a Well-Timed Block, Misty gains 2 Anti-Metal Charges. Against Science Champions, Misty gains 3 Charges instead.
When either Champion Dodges an attack, Misty gains 2 Cryogenic Charges. Against Science Champions, Misty gains 3 Charges instead. Cooldown: 0.80 Seconds.
When Misty performs a Light combo ender, she gains 1 Anti-Metal Charge.
When Misty performs a Medium combo ender, she gains 1 Cryogenic Charge.
Misty’s Heavy attack raises her lower charge by 3 if there is a difference of at least 3 between her two Charges. First hit increases Anti-Metal, final hit increases Cryogenic.
When Misty gets struck by a basic attack, she has a 20% chance to increase her lower charge by 1, if they are currently equal, both Charges get increased by 1.
Master of Parry and Dexterity
Misty Knight benefits from Rank 1 of the and Dexterity Mastery Bonuses, even if they are not activated.
If the Mastery has already been activated, Misty starts with an extra 2 Anti-Metal Charges.
If the Dexterity Mastery has already been activated, Misty starts with an extra 2 Cryogenic Charges.
Equilibrium
Whenever both of Misty's Charges become equal, she gains non-stackable Buffs. If Misty is at max Charges and gains another, the Buffs are refreshed if they are not on cooldown.
When balanced at 3 or more Charges, Misty gains a Precision Buff for 14 seconds, increasing Critical Rating by 85.05 per charge.
When balanced at 6 or more Charges, Misty becomes Unblockable for 6 seconds. Once expired, this Ability goes on cooldown for 6 seconds.
When balanced at 9 or more Charges, Misty gains a Bionic Overcharge Buff, dealing guaranteed Critical Hits for 6 seconds. Once expired, this Ability goes on cooldown for 6 seconds.
All Equilibrium Buffs are paused during Special Attacks.
Special Attack 1
Consumes all Anti-Metal Charges, increasing Attack Rating by 2,327 per Charge.
If Misty consumes 6 or more Anti-Metal Charges, the attack becomes Unblockable.
If Misty consumes 9 or more Anti-Metal Charges, inflict an Armor Break Debuff on the first hit, reducing Armor Rating by 634.62 for 16 seconds.
Special Attack 2
Consumes all Cryogenic Charges to inflict a Debuff, dealing 23,270 Energy Damage over 14 seconds
While this Coldsnap is active, all basic attacks inflict an indefinite Frostbite Passive and Critical Hits inflict 1 additional Frostbite. When this Coldsnap expires naturally, all Frostbites are shattered, removing them and dealing 3,141.45 Energy Damage each.
If Misty consumes 6 or more Cryogenic Charges, the Opponent is Stunned for 2 second(s) when all Frostbites shatter.
Special Attack 3
Instantly Max out both Charges, gaining all effects of Equilibrium.
Gain an Energize Buff that increases by 35% for 14 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
11,635
contactphysical
Medium Attacks
(2 hits)
2x
11,635
contactphysical
Heavy Attacks
(2 hits)
1x
3,490.5
contactphysical
1x
8,144.5
contactphysical
Special Attack 1
(4 hits)
1x
3,490.5
ContactPhysical
2x
1,745.25
ProjectilePhysical
1x
4,654
ContactPhysical
Special Attack 2
(9 hits)
5x
1,163.5
ProjectilePhysical
2x
581.75
ProjectilePhysical
2x
2,327
ProjectileEnergy
Special Attack 3
(1 hit)
1x
37,697.4
contactphysical
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