Reduce the health lost when finishing a Special Attack at max stack of Muscle Mass by 10.41 - 50%. While Unstoppable this damage reduction is increased by 50%.
While Unstoppable, Special Attacks cost 2.84 - 10% less Power. This potency is doubled against Skill Champions.
Gain +28.18 - 56.11 Block Penetration per Muscle Mass.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,093
contactphysical
Medium Attacks(2 hits)
2x
9,093
contactphysical
Heavy Attacks(2 hits)
2x
4,546.5
contactphysical
Special Attack 1(3 hits)
2x
2,727.9
ContactPhysical
1x
3,637.2
ProjectilePhysical
Special Attack 2(4 hits)
4x
2,273.25
ContactPhysical
Special Attack 3(1 hit)
1x
29,461.32
contactphysical
Abilities
Always Active
Gentle is Immune to Bleed, and while performing a Well-Timed Block he is Immune to Stun.
When an Immunity triggers, or when the Opponent Purifies or Cleanses a Debuff, gain a Passive for 15 seconds.
When Critically Hit through Block, struck by a Guaranteed Critical Hit, or if struck by 2 Critical Hits within 2 seconds of each other, gain a Passive for 20 seconds.
Unstoppable
When either Champion’s Combo Meter passes a multiple of 15, gain an Passive for 3 seconds.
When the Opponent Purifies or Cleanses a Stun Debuff, or triggers a Stun Immunity, gain Unstoppable and Passives for 2 seconds. This effect has a 5 seconds cooldown, and the Opponent’s Special Attack 3 removes the Indestructible.
Muscle Mass - Max: 12
When striking with or being struck by Basic Attacks, Gentle has a 31.8% chance to gain Muscle Mass, granting +754.72. Attack Rating for 15 seconds, paused during Special Attacks.
For each active Muscle Mass, inflict a 5% Passive.
When struck and when starting a Combo against a non-Stunned Opponent, Muscle Mass is paused for the duration of the Combo, plus 4 seconds if it was a 5-Hit Combo.
Heavy Attacks pause Muscle Mass for 3 seconds. This effect has a 15 second cooldown if striking a Stunned Opponent.
Gentle’s fourth Light Attack does not grant Muscle Mass but consumes one Muscle Mass to inflict a 8,183.7 Debuff for 15 seconds. Max: 3.
At max Muscle Mass, inflict an extra 60% Daunted Passive, but Gentle loses 10% of his Base Health when finishing a Special Attack. Gentle does not benefit from the Recoil Mastery, but each point increases this Daunted’s potency by +10% flat.
Special Attacks
Pause Unstoppable effects for the duration of the Special Attack. This pause does not trigger against Tech Champions.
While Unstoppable,gain +4,546.5 Attack Rating.
Special Attack 1
The final hit inflicts a Passive for 15 seconds.
When this attack ends, gain 5 Muscle Mass.
Special Attack 2
For the duration of this Special Attack gain +5,500 Critical Rating, but Critical Damage Rating is reduced by 50%.
On activation, gain a non-stacking 25% Reverb Passive for 15 seconds and refresh any personal Fear Passives
When this attack ends, gain non-stacking 11,000 Physical Resistance Passive for 20 seconds, or 30 seconds as Defender.
Special Attack 3
On activation, gain a non-stacking 35% Reverb Passive for 25 seconds.