
CAPTAIN AMERICA (INFINITY WAR)
#Defensive: Utility#Hero#Avengers#Size: M#2018#Carina's Challengers#EQ: Romance#Secutor#PLAYABLE
Attributes
Rank 6
Sig.
Prestige33,166
Challenge Rating250
Attack9,973
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency8,829
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
PHYSICAL RESIST
ENERGY RESIST
GLANCING
UNSTOPPABLE
NULLIFIED
BLEED
CONCUSSION
STUN
WEAKNESS
ARMOR BREAK
PETRIFY
STAGGERED
DISORIENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,543.12
ContactPhysical
1x
5,933.93
ContactPhysical
Special Attack 1(4 Hits)
2x
2,991.9
ContactPhysical
1x
3,989.2
ContactPhysical
1x
Zero
ContactPhysical
Special Attack 2(1 Hits)
1x
9,973
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.44.4.5
REBIRTH
6.1.26.2.66.3.16.3.66.4.26.4.3
THE UNION
7.1.27.1.57.2.17.2.57.3.3
THE RADIANCE
8.2.2
REVELATION
9.3.2
Special Event
THE NECROPOLIS
3.1
Synergies
Tech Champions drain 100% of the Opponent’s Max Power after the Opponent uses a Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Mutant Champions gain a permanent Passive +20% Prowess.
Unique Synergy: Does not stack with duplicate synergies.
Skill Champions gain +250 Critical Rating on Basic Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.
Unique Synergy: Does not stack with duplicate synergies.
Mystic Champions deal 30% of their Attack as Direct Damage to their Opponent when Nullifying one of their Buffs.
Unique Synergy: Does not stack with duplicate synergies.
Arnim Zola: Start each fight with an indefinite +500 Buff.
Captain America (Infinity War): Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Increase the Ability Accuracy of Muscle Mass by 25%.
Captain America (Sam Wilson): Increase the Ability Accuracy of personal Armor Ups by 25%.
Captain America (Infinity War): Increase the Ability Accuracy of personal Debuffs by 25%.
Misty Knight: Increase the Ability Accuracy of personal Purifies and Evades by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Quicksilver: Increase Block Proficiency by 1,000.
Captain America (Infinity War): Increase the potency of Fury effects by 25%.
Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Unique Synergy: Does not stack with duplicate synergies.
Quicksilver: Increase Block Proficiency by 1,250.
Captain America (Infinity War): Increase the potency of Fury effects by 25%.
Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Unique Synergy: Does not stack with duplicate synergies.
Captain America (Sam Wilson): On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
Captain America (Infinity War), Captain America (WWII): On a Well-Timed Block, inflict a Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Unique Synergy: Does not stack with duplicate synergies.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 30.
Solo Synergy: Only affects this Champion and does not stack.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 60.
Solo Synergy: Only affects this Champion and does not stack.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 100.
Solo Synergy: Only affects this Champion and does not stack.
Venompool: Gain +3% Perfect Block Chance for each Buff on Venompool. Max Bonus +21%.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
The Overseer: 15% chance that a Block is a Perfect Block, reducing all damage to 0.
Captain America, Captain America WWII, Captain America (Infinity War): Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 100 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 70 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 50 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Captain America, Captain America (Infinity War), Captain America WWII: Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions.
Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
Captain America: While the Opponent is Fatigued their is reduced by 110%.
Unique Synergy: Does not stack with duplicate Synergies.
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Captain America (Infinity War), Cyclops (New Xavier School), Cyclops (Blue Team), Star-Lord: Well-Timed Blocks have a 50% chance to inflict a non-stacking 50% Debuff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
LEADERSHIPPassive
An excellent leader, Captain America learns from his teammates gaining a unique effect, while Kinetically Charged, for each class represented on his team, excluding himself.
Mutant: 40.1 - 100% chance on triggering a Special Attack to gain +1 Kinetic Potential.
Skill: 40.1 - 100% chance whenever a Debuff is gained, Consume 1 Kinetic Potential to Purify it.
Science: 40.1 - 100% chance on a Well-Timed Block to place a 10% Weakness Debuff on the Opponent for 10 seconds.
Cosmic: 40.1 - 100% chance on a Well Timed Block to place an Armor Break Debuff on the Opponent, reducing their Armor by 305.56 for 10 seconds.
Tech: 40.1 - 100% chance on a Well Timed Block to place a 25% Debuff on the Opponent for 10 seconds.
Mystic: 40.1 - 100% chance to gain 1 Kinetic Potential each time a Buff Expires or is Nullified on the Opponent.
Gains | Inflicts
FURY
PHYSICAL RESIST
ENERGY RESIST
GLANCING
UNSTOPPABLE
NULLIFIED
BLEED
CONCUSSION
STUN
WEAKNESS
ARMOR BREAK
PETRIFY
STAGGERED
DISORIENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,543.12
ContactPhysical
1x
5,933.93
ContactPhysical
Special Attack 1(4 Hits)
2x
2,991.9
ContactPhysical
1x
3,989.2
ContactPhysical
1x
Zero
ContactPhysical
Special Attack 2(1 Hits)
1x
9,973
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.44.4.5
REBIRTH
6.1.26.2.66.3.16.3.66.4.26.4.3
THE UNION
7.1.27.1.57.2.17.2.57.3.3
THE RADIANCE
8.2.2
REVELATION
9.3.2
Special Event
THE NECROPOLIS
3.1
Abilities
Kinetic Potential - Passive
Captain America’s vibranium vambraces can store up to 5 Kinetic Potential charges. He will not generate any new Kinetic Potential while at this limit.
15% Chance when Struck to gain 1 Kinetic Potential(s).
50% Chance when Blocking to gain +1 Kinetic Potential. This chance increases to 100% on a Well Timed Block.
100% Chance when Stunned to gain +1 Kinetic Potential.
Kinetic Potential falls off over time, falling off faster the longer its been since it last increased.
Kinetically Charged - Passive
As long as Cap has at least 1 Kinetic Potential, he is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
+4,986.5 Attack
+916.67
+916.67
100% chance to Nullify all Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to . This chance increases by 100% against Mystic Champions.
When Charging a Heavy Attack
Beginning to charge a Heavy Attack grants a Passive Fury granting +4,986.5 Attack per Kinetic Potential, lasting for 5 seconds.
Special Attacks
After any special Attack, Cap consumes all Kinetic Potential.
Special Attack 1
100% chance to inflict Bleed, dealing 2,493.25 Direct Damage over 3.5 seconds.
Reduces Opponent’s Defensive Ability Accuracy by 100% if Kinetically Charged.
Special Attack 2
100% chance to inflict a 1 second Stun Debuff.
Each Kinetic Potential charge grants +4,986.5 Attack and +0.5 second(s) Stun Duration.
Special Attack 3
If Kinetically Charged gain +9,973 Attack for each different Class on Cap’s team, not including himself, up to 2 Classes.
Gain 1 Non-Consumable Kinetic Potential charge which lasts 30 seconds.
Gains | Inflicts
FURY
PHYSICAL RESIST
ENERGY RESIST
GLANCING
UNSTOPPABLE
NULLIFIED
BLEED
CONCUSSION
STUN
WEAKNESS
ARMOR BREAK
PETRIFY
STAGGERED
DISORIENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,543.12
ContactPhysical
Medium Attacks(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,543.12
ContactPhysical
1x
5,933.93
ContactPhysical
Special Attack 1(4 Hits)
2x
2,991.9
ContactPhysical
1x
3,989.2
ContactPhysical
1x
Zero
ContactPhysical
Special Attack 2(1 Hits)
1x
9,973
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.44.4.5
REBIRTH
6.1.26.2.66.3.16.3.66.4.26.4.3
THE UNION
7.1.27.1.57.2.17.2.57.3.3
THE RADIANCE
8.2.2
REVELATION
9.3.2
Special Event
THE NECROPOLIS
3.1
Synergies
Tech Champions drain 100% of the Opponent’s Max Power after the Opponent uses a Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Mutant Champions gain a permanent Passive +20% Prowess.
Unique Synergy: Does not stack with duplicate synergies.
Skill Champions gain +250 Critical Rating on Basic Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Science Champions place a Passive Weakness on the Opponent reducing their Attack by 50% except while being struck by them.
Unique Synergy: Does not stack with duplicate synergies.
Mystic Champions deal 30% of their Attack as Direct Damage to their Opponent when Nullifying one of their Buffs.
Unique Synergy: Does not stack with duplicate synergies.
Arnim Zola: Start each fight with an indefinite +500 Buff.
Captain America (Infinity War): Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.
Unique Synergy: Does not stack with duplicate synergies.
Gentle: Increase the Ability Accuracy of Muscle Mass by 25%.
Captain America (Sam Wilson): Increase the Ability Accuracy of personal Armor Ups by 25%.
Captain America (Infinity War): Increase the Ability Accuracy of personal Debuffs by 25%.
Misty Knight: Increase the Ability Accuracy of personal Purifies and Evades by 25%.
Unique Synergy: Does not stack with duplicate synergies.
Quicksilver: Increase Block Proficiency by 1,000.
Captain America (Infinity War): Increase the potency of Fury effects by 25%.
Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Unique Synergy: Does not stack with duplicate synergies.
Quicksilver: Increase Block Proficiency by 1,250.
Captain America (Infinity War): Increase the potency of Fury effects by 25%.
Thor (Ragnarok): 75% chance to Purify any non-Damaging Debuff.
Iron Man (Infinity War): While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Unique Synergy: Does not stack with duplicate synergies.
Captain America (Sam Wilson): On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
Captain America (Infinity War), Captain America (WWII): On a Well-Timed Block, inflict a Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Unique Synergy: Does not stack with duplicate synergies.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 30.
Solo Synergy: Only affects this Champion and does not stack.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 60.
Solo Synergy: Only affects this Champion and does not stack.
Sersi: Start the fight with an indefinite Armor Up increasing Armor Rating by 100.
Solo Synergy: Only affects this Champion and does not stack.
Venompool: Gain +3% Perfect Block Chance for each Buff on Venompool. Max Bonus +21%.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
The Overseer: 15% chance that a Block is a Perfect Block, reducing all damage to 0.
Captain America, Captain America WWII, Captain America (Infinity War): Intercepting the Opponent grants a non-Stacking Passive Fury, granting 50% Attack Rating for 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 100 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 70 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Hercules: Completing a feat of Strength inflicts an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 50 for 10 seconds.
Captain America (Infinity War): Gain +7% Fury Potency.
Unique Synergy: Does not stack with duplicate synergies.
Captain America, Captain America (Infinity War), Captain America WWII: Each time the Opponent is immune to a Stun effect, gain an Unstoppable Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begin the fight with 25% additional Battery charge.
Captain America: (All) Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.
Unique Synergy: Does not stack with duplicate synergies.
Longshot: Start a Fight with 5 Good Karma when fighting Villain Champions.
Captain America (Infinity War): Start a Fight with 1 Kinetic Potential when fighting Avengers or New Avengers.
Captain America: While the Opponent is Fatigued their is reduced by 110%.
Unique Synergy: Does not stack with duplicate Synergies.
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Captain America (Infinity War), Cyclops (New Xavier School), Cyclops (Blue Team), Star-Lord: Well-Timed Blocks have a 50% chance to inflict a non-stacking 50% Debuff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.