#Offensive: Burst#Defensive: Utility#Control: Denial#Hero#Psychic Shielding#X-Men#Champions#Size: S#2024#X-Magica#Provocateur#Saga Champions
Immunities
Attributes
Prestige35,992
Challenge Rating250
Attack10,559
Health151,936
Critical Rating1,236
Critical Damage Rating1,686
Armor Penetration0
Block Penetration86
Critical Resistance604
Armor Rating688
Block Proficiency6,733
Physical Resistance176
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
Projectile
Medium Attacks(2 hits)
2x
10,559
Contact
Heavy Attacks(1 hit)
1x
10,559
Projectile
Special Attack 1(3 hits)
1x
4,223.6
ProjectilePhysical
2x
3,167.7
ProjectilePhysical
Special Attack 2(4 hits)
1x
1,847.82
ContactPhysical
3x
2,903.73
ProjectilePhysical
Special Attack 3(1 hit)
1x
17,422.35
physical
Signature Ability
TURAABAlways Active
When either Champion’s Combo Meter reaches a multiple of 10, Dust has a 60.01 - 100.01% chance to inflict a Debuff for 6 seconds.
When fighting against Skill Champions and while Sandstorm is active, Dust gains a Passive.
Whenever Dust prevents a Bleed effect via Immunity, there is a 39.99 - 99.99% chance to inflict 1 Sand Debuff on the Opponent for 6 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
Projectile
Medium Attacks(2 hits)
2x
10,559
Contact
Heavy Attacks(1 hit)
1x
10,559
Projectile
Special Attack 1(3 hits)
1x
4,223.6
ProjectilePhysical
2x
3,167.7
ProjectilePhysical
Special Attack 2(4 hits)
1x
1,847.82
ContactPhysical
3x
2,903.73
ProjectilePhysical
Special Attack 3(1 hit)
1x
17,422.35
physical
Abilities
Sentient Storm - Always Active
Dust is Immune to Bleed, , and effects.
Dust’s Light and Heavy Attacks do not make contact with the Opponent.
When Dust performs a Well-Timed Block, incoming attacks have a 100% chance to . As a Defender, this triggers on any Block against Basic Attacks.
If the Opponent has the Willpower Mastery active, it is removed.
Sand Effects
Whenever the Opponent or their Block is struck by a Medium Attack or has a hit , they are inflicted with a Debuff for 6 seconds.
Punishing a Heavy Attack or Special Attack with a Light or Medium Attack inflicts 2 Debuffs for 6 seconds.
When the Opponent a Debuff, Dust deals a burst of 1,055.9 Physical Damage and inflicts 1 indefinite Passive. If the Debuff was a Debuff, 2 additional Passives are inflicted.
As an Attacker, Dust’s Light Attacks her most recently inflicted personal Debuff on the Opponent on hit.
Inflicting Dust with an or effect will crystalize her sand, removing 1 effect from her Opponent.
Sandstorm
As an Attacker, when Dust performs a Heavy Attack, she spins up a Sandstorm for 16 seconds. When finished, Sandstorm goes on cooldown for 8 seconds.
As a Defender, when Dust’s Opponent reaches 4 effects, Dust spins up a Sandstorm for 8 seconds. This Sandstorm does not have a cooldown.
When a Sandstorm is spun up, Dust removes all effects on the Opponent. For each effect removed, Dust gains a 3.5% Passive until the Sandstorm ends. Sandstorm and its effects are not affected by Ability Accuracy modification. Max Prowess: 99.
While Sandstorm is active
Whenever Dust would inflict a effect, she instead gains an additional Passive, and a Passive reducing the cost of Special Attacks by 3% for 8 seconds. Dust’s Light Attacks pause these Passives for 0.3 seconds.
As an Attacker, the Opponent’s Basic Attacks have a 60% chance to when hitting Dust’s Block.
Opponents are dealt 1,478.26 Physical Damage every second. This damage scales with Base Attack only and is reduced by 60% while the Opponent is Blocking.
Dust gains a Passive.
Sandstorm is paused during the Opponent’s Special Attacks and expires 50% slower during Dust’s Special Attacks. Additionally, Sandstorm cannot end during Dust’s Special Attacks.
Special Attack 1
Each hit inflicts 1 Debuff for 6 seconds. These can be inflicted through Block. The final 2 hits inflict an additional Debuff.
Special Attack 2
The final 3 hits each inflict a 203.7 Debuff for 20 seconds. If these Debuffs are , they are replaced with Passive versions with their potency increased by 50%.
If Sandstorm is active, the final hit inflicts a Stun Passive for 2 seconds.
Special Attack 3
This Special Attack does not consume Power, but cannot be activated while Sandstorm or its cooldown are active.
This Special Attack spins up a Sandstorm for 22 seconds. This Sandstorm does not have a cooldown.