Black Panther begins the fight with his Reflective state active. Additionally, Black Panther's Armor passively has a 26 - 49.02% chance to absorb heavy attack impacts by going Unstoppable for 0.75 seconds, and consuming 1 Armor Up effect(s).
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,927
contactphysical
Medium Attacks(2 hits)
2x
3,927
contactphysical
Heavy Attacks(2 hits)
1x
981.75
contactphysical
1x
2,945.25
contactphysical
Special Attack 1(2 hits)
1x
1,178.1
ContactPhysical
1x
2,748.9
ContactPhysical
Special Attack 2(3 hits)
2x
1,178.1
ContactPhysical
1x
1,570.8
ContactPhysical
Special Attack 3(1 hit)
1x
12,723.48
contactphysical
Abilities
When Attacked
60% chance to gain an Armor Up Buff for 7.5 seconds, granting +321.43 Armor Rating.
Each time Black Panther gains an Armor Up effect he has a 6.5% chance to enter a Reflective state for 7 seconds, storing 1.2% of the damage taken. While in the Reflective state, his suit cannot trigger Armor Up.
For every 629.38 damage stored, Black Panther gains a Reflect charge. When successfully hitting the opponent, Black Panther consumes all charges to deal the equivalent damage back to the opponent. Charges lasts for 7 seconds.
When Stunned
Black Panther's Vibranium armor consumes an Armor Up effect to reflect physical Stun effects back to his enemy and purify any Debuffs applied with the Stun effect. This has a 100% chance to Stun the opponent for 2.5 seconds and cannot interrupt Special Attacks.
Special Attack 1
100% chance to inflict Bleed, dealing 3,141.6 Direct Damage over 4 seconds.
Special Attack 2
Attack increases by up to 3,534.3 based on lost Health.