#Offensive: Damage Over Time#Hero#Illuminati#Avengers#Size: M#2014#AW: Sturdy#EQ: Romance
Immunities
Attributes
Prestige45,143
Challenge Rating250
Attack9,973
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(3 hits)
1x
4,986.5
contactphysical
1x
4,986.5
ContactPhysical
1x
9,973
contactphysical
Heavy Attacks(2 hits)
1x
2,991.9
contactphysical
1x
6,981.1
contactphysical
Special Attack 1(3 hits)
2x
2,991.9
ContactPhysical
1x
3,989.2
ContactPhysical
Special Attack 2(4 hits)
3x
1,994.6
ContactPhysical
1x
3,989.2
ContactPhysical
Special Attack 3(1 hit)
1x
32,312.52
contactphysical
Signature Ability
FOR WAKANDA!Passive
Intercepting the Opponent has a 100% Chance to Purify one of each Debuff from Black Panther. Cooldown 14.18 - 1.04 seconds.
Each Bleed Debuff on the Opponent decreases their Defensive Ability Accuracy by 2.5 - 10.05%. Max 5 Bleeds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(3 hits)
1x
4,986.5
contactphysical
1x
4,986.5
ContactPhysical
1x
9,973
contactphysical
Heavy Attacks(2 hits)
1x
2,991.9
contactphysical
1x
6,981.1
contactphysical
Special Attack 1(3 hits)
2x
2,991.9
ContactPhysical
1x
3,989.2
ContactPhysical
Special Attack 2(4 hits)
3x
1,994.6
ContactPhysical
1x
3,989.2
ContactPhysical
Special Attack 3(1 hit)
1x
32,312.52
contactphysical
Abilities
Critical Hits
100% chance to inflict Bleed, dealing 4,487.85 Direct Damage over 6 seconds.
All Attacks
100% Chance to gain a Cruelty Passive granting +206.99 Critical Damage Rating for 1.25 second(s). These Cruelty Passives fall off one at a time. Max Stacks: 15
Intercepting the Opponent or striking them while they are recovering from a Heavy or Special Attack grants an additional Cruelty Passive.
When striking into an Auto-Block, Panther is Immune to Stun.
Panther's Might - Inactive Charges
Dashing back after a non-combo ending attack will grant 1 Indefinite Inactive Panther's Might Charge. Max: 5 Charges
Inactive Panthers Might Charges cannot be gained while Panther's Might is Active.
Panther's Might
Landing a Heavy Attack while at 3 or more inactive charges grants Panther’s Might for 3 seconds per charge consumed.
Intercepting the Opponent or striking them while they are recovering from a Heavy or Special Attack pauses Panther's Might for 5 seconds.
Upon Activation: Gain 1 Precision Passive for each Personal Cruelty Passive active, each increasing Critical Rating by +129.58.
Pause all Personal Cruelty Passives.
While Active:
Bleed Debuffs gain +8% Duration per Personal Cruelty Active on Black Panther.
Champion Attacks reduce the Opponents Defensive Ability Accuracy by 50%.
Special Attacks 1 and 2
Intercepting the opponent: Each hit of this Attack is a Guaranteed Critical Hit and apply an additional Bleed Debuff.
Special Attack 1
Gain 3 Inactive Panther's Might charges. Then consume all charges and enter Panther's Might for 5 seconds per charge consumed.
Special Attack 2
This Attack gains +498.65 Attack Rating for each Personal Cruelty Passive Active on Black Panther.
Special Attack 3
Inflict up to 5 Bleed Debuffs, with each having a 100% Chance to Apply, and dealing 3,490.55 Direct Damage over 15 seconds.