lukecage_featured
LUKE CAGE
chemical_class Science
Tags
#Defensive: Guard#Mercenary#Hero#Defenders#Thunderbolts#Size: L#Mighty Avengers#2015#AW: Decay#RAIDS: Vanguard#EQ: Romance#Secutor#Saga Champions
Immunities
Attributes
Prestige
4,884
Challenge Rating
250
Attack
10,071
Health
144,009
Critical Rating
524
Critical Damage Rating
1,367
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
Signature Ability
TOUGH IT OUTWhen Attacked
Bulletproof skin grants Luke Cage an Indestructible Passive for 1.5 - 4 seconds when struck.
After it expires, this ability goes on cooldown for 60 - 35 seconds. This cooldown is paused while the Opponent is Stunned.
While his Indestructible is not on cooldown, Luke gains 305.56 - 1,833.33 Block Proficiency.
Abilities
Always Active
Bulletproof and near impenetrable skin provides Immunity to Bleed effects and reduces the damage of incoming non-contact Physical hits by 30%.
Luke Cage gains 3,021.3 Attack Rating for each unique Debuff on the Opponent.
Luke Cage gains 1,510.65 Attack Rating for each non-unique Debuff on the Opponent.
Luke's personal Trauma and Exhaustion Debuffs are paused during the Opponent’s Special Attacks.
Exhaustion
Luke’s powerful blows wear down his Opponents. Light Attacks have an 80% chance to inflict an Exhaustion Debuff, reducing Critical Damage Rating by -115.9 for 12 seconds. Chance to apply is reduced by 5% flat per stack on the Opponent. Max stacks: 20.
When struck by a Special Attack 3, inflict 2 of these Exhaustion Debuffs.
The Opponent’s Ability Power Rate is reduced by 25% for each Exhaustion Debuff on them, to a maximum of 6.
While the Opponent is suffering from at least 6 Exhaustion Debuffs, they suffer an indefinite Debuff, setting Critical Resistance to 0.
Heavy Attacks
Inflict a non-stacking 35% potency Debuff for 12 seconds.
Special Attacks
Exhaustion and Trauma Debuffs on the Opponent are paused during Luke’s Special Attacks, and for 3 seconds afterwards per Bar of Power spent, paused during the Opponent’s Special Attacks.
Special Attack 1
Each hit deals a burst of 1,510.65 Physical Damage.
If a personal Concussion is active, the final hit inflicts a Stun Debuff for 2.5 seconds. Each time this Stun is inflicted, its duration is reduced by 50% until the next time Luke inflicts a Concussion.
Special Attack 2
Consume up to 5 personal Exhaustion Debuffs to inflict a Concussion Debuff for 25 seconds, reducing Ability Accuracy by 15% per Debuff consumed.
Against Mystic Opponents, apply an additional Concussion Debuff if 5 Exhaustions were consumed.
Special Attack 3
Inflict a non-stacking Trauma Debuff for 30 seconds, causing all hits to deal an additional 20% of the damage recently dealt as a burst of Physical Damage.
Inflict 4 Exhaustion Debuffs, each reducing Critical Damage Rating by 115.9 for 30 seconds. Max Stacks: 4.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,071
contactphysical
Medium Attacks
(2 hits)
2x
10,071
contactphysical
Heavy Attacks
(1 hit)
1x
10,071
contactphysical
Special Attack 1
(5 hits)
1x
3,021.3
ContactPhysical
3x
1,007.1
ContactPhysical
1x
4,028.4
ContactPhysical
Special Attack 2
(4 hits)
1x
3,021.3
ContactPhysical
1x
2,014.2
ContactPhysical
1x
1,007.1
ContactPhysical
1x
4,028.4
ContactPhysical
Special Attack 3
(1 hit)
1x
32,630.04
contactphysical
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