
KINGPIN
#Offensive: Raw Damage#Villain#Cabal#Size: XL#2017#Magic Thief#PLAYABLE
Immunities
Attributes
Rank 5
Sig.
Prestige13,471
Challenge Rating150
Attack4,119
Health58,777
Critical Rating367
Critical Damage Rating750
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating673
Block Proficiency2,864
Physical Resistance119
Energy Resistance-250
Gains | Inflicts
RAGE
FURY
UNBLOCKABLE
PHYSICAL RESIST
UNSTOPPABLE
ENERGY RESIST
DEGENERATION
CONCUSSION
WEAKNESS
STUN
POWER LOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,050.35
ContactPhysical
Medium Attacks(2 Hits)
2x
1,638.54
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,501.15
ContactPhysical
Special Attack 1(3 Hits)
1x
823.8
ContactPhysical
1x
1,235.7
ProjectileContactPhysical
1x
2,059.5
ContactPhysical
Special Attack 2(4 Hits)
1x
411.9
ContactPhysical
3x
1,235.7
EnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,345.56
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.36.1.46.1.56.1.66.2.26.2.46.2.56.3.26.3.46.3.56.4.2
THE UNION
7.1.67.2.37.3.27.3.4
THE RADIANCE
8.1.38.2.28.2.68.3.38.4.3
REVELATION
9.2.1
Synergies
Kingpin: +100% Rage Purify Ability Accuracy.
The Hood: +25% Invisibility Duration.
Joe Fixit: Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: Enter the fight with 2 Rage. Iron Fist (Both): +25% Armor Break duration and Potency.
Elektra: +25% Bleed Ability Accuracy & duration.
Luke Cage: Up to +60% Attack Rating based on .
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: While Unstoppable, Kingpin gains +15% Attack Rating and cannot be Passively Evaded.
Devil of H.K.: When struck or blocking an attack, 50% chance to gain a 5 second, non-stacking Rage Debuff with no effect.
Daredevil (Classic): +60% Precision Buff duration.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
Kingpin: At the start of each fight, gain a Rage Debuff.
Joe Fixit: Dead Man’s Hand Debuffs last an additional +2 seconds per Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Spot: Start each fight with 2 Spots.
Kingpin: Start each fight with +1 Rage Debuff.
Mr. Negative: Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Diablo: Personal Poison Debuffs become Passive and gain +10% Potency.
Loki: +35% Curse Debuff duration.
Red Skull: +10% Shock Debuff Potency.
Kingpin: Gain 1 Rage each time the opponent Nullifies a Buff.
Unique Synergy: Does not stack with duplicate synergies.
Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health.
Unique Synergy: Does not stack with duplicate synergies.
Mangog: When becoming Enraged, inflict the Opponent with a 5 seconds Suppression Debuff reducing their by 30%.
Solo: Only affects this Champion and does not stack.
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
Solo: Only affects this Champion and does not stack.
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
Unique Synergy: Does not stack with duplicate synergies.
Sentinel: While fighting Skill Champions, gain +1,000 Critical Resistance.
Solo: Only affects this Champion and does not stack.
All Villains gain +20% Armor.
Unique Synergy: Does not stack with duplicate synergies.
TRUE NATUREEnhanced Rage
Fisk brings his ill intent upon the Contest, entering the fight with 2 - 4 Rages active (rounded down).
When Kingpin’s Overpower Buff ends, he has a chance to gain up to 5 Rages, with each having a 30 - 90% chance to activate.
Gains | Inflicts
RAGE
FURY
UNBLOCKABLE
PHYSICAL RESIST
UNSTOPPABLE
ENERGY RESIST
DEGENERATION
CONCUSSION
WEAKNESS
STUN
POWER LOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,050.35
ContactPhysical
Medium Attacks(2 Hits)
2x
1,638.54
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,501.15
ContactPhysical
Special Attack 1(3 Hits)
1x
823.8
ContactPhysical
1x
1,235.7
ProjectileContactPhysical
1x
2,059.5
ContactPhysical
Special Attack 2(4 Hits)
1x
411.9
ContactPhysical
3x
1,235.7
EnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,345.56
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.36.1.46.1.56.1.66.2.26.2.46.2.56.3.26.3.46.3.56.4.2
THE UNION
7.1.67.2.37.3.27.3.4
THE RADIANCE
8.1.38.2.28.2.68.3.38.4.3
REVELATION
9.2.1
Abilities
Fight Start
Base Regeneration Rate is set at 50% instead of the normal 100%.
Passive
Immune to all effects that modify Regeneration Rate, except Poison.
Rage
Kingpin can gain Rage, which is a Debuff with no inherent effect.
Kingpin gains a non-Rage Debuff: 60% chance to Purify it and gain 1 Rage. Cooldown: 0.5 seconds.
Kingpin takes damage: Gain 1 Rage. Cooldown: 20 seconds.
Enemy Evades or Auto-Blocks: Gain 1 Rage. Cooldown: 1.5 seconds.
Incoming Debuffs
Each Debuff on Kingpin only strengthens his resolve, increasing Attack Rating by 1,235.7 and by 5%.
Overpower - When Kingpin has 8+ Debuffs
Kingpin Purifies 8 Debuffs to grant a 100% chance to gain an Overpower Buff, lasting 15 seconds and providing +10,297.5 Attack Rating as well as Unblockable Special Attacks.
Heavy Attacks
While charging a Heavy Attack, Kingpin gains +3,375 and gains an Unstoppable Buff for 0.8 seconds.
If Kingpin lands 3 Heavy Attacks within 4 seconds of each other he has a 100% chance to gain a Fury Buff granting +3,501.15 Attack Rating for 14 seconds. While this Fury Buff is active, Kingpin cannot gain his Unstoppable Buff while charging his Heavy Attack.
Special Attack 1
A blast of black ISO-8 has a 100% chance to inflict a Degeneration Debuff, causing 6,178.5 direct damage over 14 seconds.
While this Degeneration is active, the opponent suffers -50% Attack Rating and -65% Defensive Ability Accuracy.
Special Attack 2
100% chance to gain an Unstoppable Buff lasting 7.5 seconds.
While this Unstoppable is active, each hit either Champion lands has a 50% chance to grant Kingpin 1 Rage. No Cooldown.
Special Attack 3
Gain 4 Rage & Refresh all Overpower Buffs.
100% chance to inflict a 3.5 second Stun Debuff.
Gains | Inflicts
RAGE
FURY
UNBLOCKABLE
PHYSICAL RESIST
UNSTOPPABLE
ENERGY RESIST
DEGENERATION
CONCUSSION
WEAKNESS
STUN
POWER LOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,050.35
ContactPhysical
Medium Attacks(2 Hits)
2x
1,638.54
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,501.15
ContactPhysical
Special Attack 1(3 Hits)
1x
823.8
ContactPhysical
1x
1,235.7
ProjectileContactPhysical
1x
2,059.5
ContactPhysical
Special Attack 2(4 Hits)
1x
411.9
ContactPhysical
3x
1,235.7
EnergyContactPhysical
Special Attack 3(1 Hits)
1x
13,345.56
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.4.25.4.35.4.45.4.6
REBIRTH
6.1.16.1.26.1.36.1.46.1.56.1.66.2.26.2.46.2.56.3.26.3.46.3.56.4.2
THE UNION
7.1.67.2.37.3.27.3.4
THE RADIANCE
8.1.38.2.28.2.68.3.38.4.3
REVELATION
9.2.1
Synergies
Kingpin: +100% Rage Purify Ability Accuracy.
The Hood: +25% Invisibility Duration.
Joe Fixit: Unique Dead Man’s Hand Debuffs provide +10% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: Enter the fight with 2 Rage. Iron Fist (Both): +25% Armor Break duration and Potency.
Elektra: +25% Bleed Ability Accuracy & duration.
Luke Cage: Up to +60% Attack Rating based on .
Unique Synergy: Does not stack with duplicate synergies.
Kingpin: While Unstoppable, Kingpin gains +15% Attack Rating and cannot be Passively Evaded.
Devil of H.K.: When struck or blocking an attack, 50% chance to gain a 5 second, non-stacking Rage Debuff with no effect.
Daredevil (Classic): +60% Precision Buff duration.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
Kingpin: At the start of each fight, gain a Rage Debuff.
Joe Fixit: Dead Man’s Hand Debuffs last an additional +2 seconds per Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Spot: Start each fight with 2 Spots.
Kingpin: Start each fight with +1 Rage Debuff.
Mr. Negative: Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Diablo: Personal Poison Debuffs become Passive and gain +10% Potency.
Loki: +35% Curse Debuff duration.
Red Skull: +10% Shock Debuff Potency.
Kingpin: Gain 1 Rage each time the opponent Nullifies a Buff.
Unique Synergy: Does not stack with duplicate synergies.
Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Villain Champions: +150 Armor Rating, +150 Critical Rating, +5% Perfect Block Chance & +5% Health.
Unique Synergy: Does not stack with duplicate synergies.
Mangog: When becoming Enraged, inflict the Opponent with a 5 seconds Suppression Debuff reducing their by 30%.
Solo: Only affects this Champion and does not stack.
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.
Solo: Only affects this Champion and does not stack.
All Champions: Each member of this Synergy increases the teams Special Attack damage by +12% for as long as they are alive (max 36%).
Unique Synergy: Does not stack with duplicate synergies.
Sentinel: While fighting Skill Champions, gain +1,000 Critical Resistance.
Solo: Only affects this Champion and does not stack.
All Villains gain +20% Armor.
Unique Synergy: Does not stack with duplicate synergies.