hitmonkey_featured
HIT-MONKEY
#Offensive: Raw Damage#Mercenary#Size: S#2020#AW: Subdue#RAIDS: Assault#Magic Thief#Clarity#Genesis#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
33,922
Challenge Rating
250
Attack
12,417
Health
110,979
Critical Rating
1,236
Critical Damage Rating
2,439
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
3,229
Physical Resistance
0
Energy Resistance
0
THE MONKEY, THE MYTH, THE LEGENDPassive
While the Opponent is above or at 25% Health or is a #Mercenary, Assassin’s Cunning and Primal Rage last 0.5 - 3.5 second(s) longer.
While the Opponent is below 25% Health or is a #Mercenary, Hit-Monkey Passively reduces their Defensive Ability Accuracy by 10 - 40%.
Abilities
Nunchaku
Hit-Monkey’s nunchaku attacks are guaranteed Critical Hits against Opponents who are not Blocking. He uses them for his first Medium Hit, first Light Hit, and second Medium Hit.
Landing 3 Critical Hits in a row deals internal damage to the Opponent and inflicts a Bleed Debuff, dealing +6,208.5 Direct Damage over 4.5 second(s).
Monkey Scheme, Monkey Do
Landing 3 Critical Hits in a row grants Hit-Monkey a Monkey Scheme. This is unaffected by Ability Accuracy.
Blocking or Dodging an attack converts a Monkey Scheme into Assassin’s Cunning, lasting 8 second(s).
Attacking or being Struck converts a Monkey Scheme into Primal Rage, lasting 8 second(s).
Against #Mercenary Opponents, Monkey Schemes are always converted into both Assassin’s Cunning and Primal Rage.
While Assassin’s Cunning or Primal Rage are active, Monkey Schemes cannot be gained.
When Knocked Down
Activate both Assassin’s Cunning and Primal Rage for 6 second(s).
On Opponent Evade
Activate Assassin’s Cunning and refresh Primal Rage. This is unaffected by Ability Accuracy, but can’t trigger more than once every 15 second(s).
Assassin’s Cunning - Passive
Prevent the Opponent’s Evade effects.
Gain a 60% chance to Evade an incoming Basic Attack while not Blocking. Evading removes Assassin’s Cunning.
The Bleed Debuffs from Hit-Monkey’s Nunchaku can be Critical Bleeds, multiplying their Potency by his Critical Damage Multiplier. The chance for a Critical Bleed is equal to his Critical chance.
The chance for Critical Bleeds to occur is further increased for every 3 Critical Hits landed in a row during Assassin’s Cunning.
Primal Rage - Passive
Ignore the Opponent’s Armor and Resistances.
Gain a 100% chance to Purify one of each Stun and Damage over Time Debuff on Hit-Monkey when one is gained, or when Primal Rage activates. Purifying removes Primal Rage.
Light hits have a 20% chance to Disorient the Opponent, decreasing their Block Proficiency and Defensive Ability Accuracy by 40% for 6 second(s). The chance to Disorient is increased by 2.50% flat for each Hit landed during Primal Rage, up to 45% total.
Special Attack hits have the same chance to Disorient, for 3 additional second(s).
Special Attack 1
If Assassin’s Cunning is active, this attack has Vigilance and cannot Miss.
If Primal Rage is active, this attack is Unblockable.
If this attack causes a Miss to fail or it breaks through a Block, refresh Assassin’s Cunning and Primal Rage, and Hit-Monkey gains Vigilance and Unblockable until Assassin’s Cunning or Primal Rage expires.
Special Attack 2
If activated immediately after Hit-Monkey lands a Critical Hit, all hits in this attack are guaranteed to be Critical.
Assassin’s Cunning and Primal Rage are paused during this attack.
Special Attack 3
Gain a Cruelty Buff for 27 second(s), increasing Critical Damage Rating by +2,250.
While this Cruelty is active, striking the Opponent pauses Assassin’s Cunning and Primal Rage for 0.3 second(s).
Gains | Inflicts
EVADE
VIGILANCE
UNBLOCKABLE
CRUELTY
FURY
BLEED
DISORIENT
CONCUSSION
ARMOR BREAK
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
3,166.34
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,939.48
ContactPhysical
Heavy Attacks
(4 Hits)
4x
2,638.61
ContactPhysical
Special Attack 1
(3 Hits)
1x
2,483.4
ContactPhysical
2x
4,966.8
ProjectilePhysicalContact
Special Attack 2
(7 Hits)
6x
1,552.13
ProjectilePhysicalContact
1x
3,104.25
ProjectilePhysicalContact
Special Attack 3
(1 Hits)
1x
40,231.08
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.1.27.1.37.2.37.3.27.4.27.4.6
THE RADIANCE
8.1.18.3.48.4.6
REVELATION
9.1.59.2.5
Special Event
THE CRUCIBLE
1.11.2
THE NECROPOLIS
3.1
Synergies
NOT THE FACE!
deadpool
deadpool_xforce
Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack. Deadpool, Deadpool (X-Force): The final hit of Special Attack 1 has a 100% chance to Bleed (or Shbleed!), dealing damage over 6 second(s) equal to 120% of his Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
SPIDER-MONKEY
spider_man
Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health. Spider-Man (Classic): 6+ Webbing: Fragility Debuff that increases the Critical Damage Rating of incoming Hits by 2400 and reduces Block Proficiency by 50%. Unique Synergy: Does not stack with duplicate synergies.
FURRY FRENEMIES
rocket
squirrelgirl
beast_allnew
Hit-Monkey: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700. Rocket Raccoon: Critical Hits grant Rocket 1 additional Scrap Metal. Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight. Unique Synergy: Does not stack with duplicate synergies.
NO EVIL
daredevil_netflix
hawkeye
black_bolt
Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits. Devil of H.K.: +100% Perfect Block chance vs. Non-Contact Physical Attacks. Hawkeye: Arrow strikes gain +20% Attack Rating against Bleeding opponents. Black Bolt: Critical Rating is increased by 300 for each Buff on Black Bolt. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 3
black_widow_movie
elektra
luke_cage
taskmaster
All Champions gain +155 Critical Rating.
TEAMMATES Lv. 3
wolverine_oldman
masacre
All Champions gain +5% Perfect Block Chance.
MERCENARY COMPETITION
yelenabelova
Yelena Belova: Personal Impact and Disarm effects start paused for 6 seconds. #Mercenary & #Villain Champions: +5% Attack Rating and +400 Critical Damage Rating. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 1
negasonicteenagewarhead
All Champions gain +3% Perfect Block Chance.
TEAMMATES Lv. 2
negasonicteenagewarhead
All Champions gain +4% Perfect Block Chance.
TEAMMATES Lv. 3
negasonicteenagewarhead
All Champions gain +5% Perfect Block Chance.
SUIT UP
peniparker
Synergy Champions: +7% Health. Unique Synergy: Does not stack with duplicate synergies.
MERCENARY COMPETITION
crossbones
Mercenary & Villain Champions: +5% Attack Rating & +400 Critical Damage Rating. Crossbones: [Contempt] is expanded to include any Non-Villain Champion. Unique Synergy: Does not stack with duplicate synergies.
DEAL WITH IT
jubilee
Synergy Champions: +10% Max Health. Unique Synergy: Does not stack with duplicate synergies.
HIT-MONKEY - Khonshu's Ankh