negasonicteenagewarhead_featured
NEGASONIC TEENAGE WARHEAD
mutant_class Mutant
Tags
#Offensive: Damage Over Time#Hero#X-Men#Size: S#2024#RAIDS: Assault#X-Magica#Provocateur#Saga Champions
Attributes
Prestige
53,136
Challenge Rating
250
Attack
9,973
Health
109,658
Critical Rating
1,481
Critical Damage Rating
2,343
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
486
Block Proficiency
5,108
Physical Resistance
0
Energy Resistance
0
Signature Ability
Offensive PredeterminationAlways Active
As an Attacker, Negasonic’s Evade Counter-Attack inflicts 0.9 - 3 Incinerates, rounded up, and personal Incinerates are paused during her Special Attacks. Additionally, Striker Hits and Counter-Attacks pause Incinerate and Incinerate Vulnerability as if they were Light Attacks.
As a Defender, start each fight with 40 - 100% of a Bar of Power.
Abilities
Personal Passives
During the fight, Negasonic can inflict the following Passives.
Deals 3,490.55 Energy Damage over 14 seconds. Max Stacks: 40
50% potency. Lasts 16 seconds and doesn’t stack.
Stun: Lasts 2 seconds. If the Parry Mastery is active, it also inflicts a Stun Passive for 2 seconds.
All Attacks
Utilizing bursts of atomic energy, all of Negasonic’s attacks deal Energy Damage and do not make contact.
Medium Attacks inflict 1 Incinerate if the Opponent has fewer than 5 personal Incinerates active on them.
Light Attacks pause all currently active personal Incinerates and Incinerate Vulnerability Passives for 1.5 seconds.
Precognition - Evade Counter-Attack
Negasonic enters each fight with a Precognition Charge which allows her to Evade an attack and Counter-Attack, inflicting a Stun Passive. This Evade won’t activate while Blocking.
15% chance to Evade Medium and Light Attacks that make contact, increased to 100% while charging a Heavy Attack.
100% chance to Evade an Opponent’s Counter-Attack.
Precognition - Cooldown
Each time Evade activates or is prevented from activating, Precognition goes on cooldown for 25 seconds.
Additionally, Precognition goes on cooldown each time Negasonic is knocked down or inflicted with a Power Burn, Power Drain, or Power Lock effect.
Each time the opponent lands a Critical Hit, including through Block, 1.5 seconds is removed from the cooldown.
While fighting Tech Champions, Precognition begins on cooldown.
While Fighting Skill Champions
The Opponent’s Bleed, Evade, and effects suffer -100% Ability Accuracy. Additionally, Precognition does not go on cooldown from Evading a Counter-Attack.
Heavy Attacks
This attack can be charged 5 seconds longer than normal.
The first hit inflicts an Incinerate Vulnerability.
Special Attack 1
The first hit refreshes all personal Incinerates, even if Blocked.
Each hit after the first inflicts 1 Incinerate.
Special Attack 2
After the first hit, rapidly pressing Block builds up dormant Incinerates, up to 16, which are inflicted by the final hit.
If Block is pressed 4 or fewer times, the final hit instead inflicts between 4 and 12 Incinerates at random.
Special Attack 3
Inflicts 1 Stun and Incinerate Vulnerability as well as 3 Incinerates, all at +50% duration.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(5 hits)
1x
Zero
energy
4x
9,973
energy
Medium Attacks
(2 hits)
2x
9,973
energy
Heavy Attacks
(2 hits)
1x
3,490.55
energy
1x
6,482.45
energy
Special Attack 1
(5 hits)
1x
498.65
ProjectileEnergy
3x
1,994.6
ProjectileEnergy
1x
3,490.55
ProjectileEnergy
Special Attack 2
(4 hits)
1x
1,745.27
ProjectileEnergy
3x
2,742.58
ProjectileEnergy
Special Attack 3
(1 hit)
1x
32,312.52
energy
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