countnefaria_featured
COUNT NEFARIA
#Offensive: Burst#Villain#Flying#Size: M#2024#AW: Decay#Secutor#Fantastic#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige
34,597
Challenge Rating
250
Attack
8,506
Health
128,155
Critical Rating
822
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,889
Physical Resistance
240
Energy Resistance
240
IONIC RECHARGEAlways Active
During Ionic Overcharge, Passively Regenerate 10 - 80% of the Health denied to the Opponent due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 256.31 Health, scaling with Base Health.
When the Opponent gains 100 - 20% of a Bar of Power from a Passive or Buff within 0.5 seconds, instantly gain 50 Ionic Charges. Then activate Ionic Overcharge.
This also triggers when they gain 20 - 8% of their Max Health for any reason within 0.5 seconds.
Abilities
Always Active
Count Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and 90% Shock and Incinerate Resistance.
Energy Build Up
Whenever the Opponent fills a Bar of Power, they gain 15 Stored Energy.
For every 1% of the Opponent's Max Health or Power they would gain from a Buff or Passive, they gain 2 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates.
Every 10 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff.
Well-Timed Blocks - Evade
When Count Nefaria would Block a Basic Attack or the final hit of a Special Attack with or just after a Well-Timed Block, he has a 100% chance to Evade instead.
This Evade has a cooldown of 11 seconds, but the cooldown is ignored for Evading Special Attacks.
When Evading, Count Nefaria Counter Attacks. On hit this deals a burst of 2,551.8 Energy Damage and inflicts 2 Energy Build Ups.
If the Opponent's Special Attack is punished after Evading it, inflict a 2,750
Debuff for 18 seconds.
Ionic Charges
Gain 10 Ionic Charges when performing a Well-Timed Block.
Lose 20 Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion.
Ionic Charges grant up to +9,356.6 Attack Rating, maxing out at 100 Charges.
They also grant up to +6,416.67 Physical and Energy Resistance and 90% Degeneration Resistance, maxing out at 100 Charges.
Ionic Overcharge
At 100 Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 100 Charges when it expires.
During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical.
Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95%, and when they gain Ability Power he gains 60% of the Power denied this way.
Special Attacks
The first hit of any Special Attack deals a burst of 5,103.6 Energy Damage if it is the first or second hit after Count Nefaria’s Counter-Attack hit.
Special Attack 1
The final 4 hits each devour 2 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy.
Each devoured Energy Build Up grants 16 Ionic Charges, 2% of his missing Health, and 9% of a Bar of Power.
Special Attack 2
On activation, gain a +1,020.72
Passive per 10 Ionic Charges, each lasting 16 seconds. Max stacks: 15.
The final hit inflicts an
Debuff, dealing 11,057.8 Energy Damage over 6 seconds.
Against Mystic Champions, inflict a
Debuff instead.
Special Attack 3
Gain 50 Ionic Charges, then activate Ionic Overcharge.
Pause Ionic Overcharge for 10 seconds.
Gains | Inflicts
EVADE
POWER GAIN
REGENERATION
FURY
Direct Damage
ENERGY VULNERABLILITY
INCINERATE
PLASMA
DECELERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks
(5 Hits)
1x
Zero
ProjectilePhysicalContact
4x
2,169.03
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,383.69
ContactPhysical
Heavy Attacks
(1 Hits)
1x
7,230.1
ContactPhysical
Special Attack 1
(6 Hits)
2x
850.6
ContactPhysical
3x
1,275.9
ProjectileEnergyContactPhysical
1x
2,977.1
ProjectileEnergyContactPhysical
Special Attack 2
(4 Hits)
3x
1,701.2
ProjectileEnergyContactPhysical
1x
3,402.4
ContactPhysical
Special Attack 3
(1 Hits)
1x
27,559.44
ContactPhysical
Synergies
COLLEAGUES IN CRIME
baronzemo
hood
Count Nefaria: At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires. Baron Zemo: Light Hits pause Zemo’s Root for 0.2 seconds. The Hood: Once per fight when the Hood has 0 Bullets, he loads 12 Bullets. Unique Synergy: Does not stack with duplicate synergies.
BACK FROM THE DEAD
elektra
negasonicteenagewarhead
black_widow_timely
jean_grey_current
Synergy Champions: When starting a fight at 20% or 40% Health, gain a Regeneration Buff restoring 12.5% of missing Health over 6 seconds. Unique Synergy: Does not stack with duplicate synergies.
PEAK FASHION
doctor_strange
iron_fist
mistersinister
gladiator
Synergy Champions: Block Proficiency increased by +400. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 3
professorx
thor
captain_america
All Champions gain +155 Critical Rating.
TWO SIDES OF A COIN
iron_man
Count Nefaria: Whenever an Energy Build Up is inflicted, also inflict a 15% Decelerate Debuff lasting 18 seconds. Iron Man: Whenever a Prowess is Invalidated, gain an Armor Up Buff. Unique Synergy: Does not stack with duplicate synergies.
NOBLE LORDS
dracula
Synergy Champions: Gain +7.5% Combat Power Rate. Unique Synergy: Does not stack with duplicate synergies.
RIVALS Lv. 1
misterknight
All Champions gain +65 Critical Damage Rating.
RIVALS Lv. 2
misterknight
All Champions gain +90 Critical Damage Rating.
RIVALS Lv. 3
misterknight
All Champions gain +115 Critical Damage Rating.
COUNT NEFARIA - Khonshu's Ankh