#Offensive: Burst#Villain#Flying#Size: M#2024#RAIDS: Assault#Secutor#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige79,989
Challenge Rating250
Attack8,506
Health128,155
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance240
Energy Resistance240
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(5 hits)
3x
8,506
contactphysical
1x
Zero
ProjectilePhysical
1x
8,506
contactphysical
Medium Attacks(2 hits)
2x
8,506
contactphysical
Heavy Attacks(1 hit)
1x
8,506
contactphysical
Special Attack 1(6 hits)
2x
850.6
ContactPhysical
3x
1,275.9
ProjectileEnergy
1x
2,977.1
ProjectileEnergy
Special Attack 2(4 hits)
3x
1,701.2
ProjectileEnergy
1x
3,402.4
ContactPhysical
Special Attack 3(1 hit)
1x
27,559.44
contactphysical
Signature Ability
IONIC RECHARGEAlways Active
During Ionic Overcharge, Passively Regenerate 10 - 80% of the Health denied to the Opponent due to any reduced Regeneration Rate. Each tick of this healing cannot exceed 256.31 Health, scaling with Base Health.
When the Opponent gains 100 - 20% of a Bar of Power from a Passive or Buff within 0.5 seconds, instantly gain 50Ionic Charges. Then activate Ionic Overcharge.
This also triggers when they gain 20 - 8% of their Max Health for any reason within 0.5 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(5 hits)
3x
8,506
contactphysical
1x
Zero
ProjectilePhysical
1x
8,506
contactphysical
Medium Attacks(2 hits)
2x
8,506
contactphysical
Heavy Attacks(1 hit)
1x
8,506
contactphysical
Special Attack 1(6 hits)
2x
850.6
ContactPhysical
3x
1,275.9
ProjectileEnergy
1x
2,977.1
ProjectileEnergy
Special Attack 2(4 hits)
3x
1,701.2
ProjectileEnergy
1x
3,402.4
ContactPhysical
Special Attack 3(1 hit)
1x
27,559.44
contactphysical
Abilities
Always Active
Count Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and 90% Shock and Incinerate Resistance.
Energy Build Up
Whenever the Opponent fills a Bar of Power, they gain 15 Stored Energy.
For every 1% of the Opponent's Max Health or Power they would gain from a Buff or Passive, they gain 2 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates.
Every 10 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff.
Well-Timed Blocks - Evade
When Count Nefaria would Block a Basic Attack or the final hit of a Special Attack with or just after a Well-Timed Block, he has a 100% chance to Evade instead.
This Evade has a cooldown of 11 seconds, but the cooldown is ignored for Evading Special Attacks.
When Evading, Count Nefaria Counter Attacks. On hit this deals a burst of 2,551.8 Energy Damage and inflicts 2 Energy Build Ups.
If the Opponent's Special Attack is punished after Evading it, inflict a 916.67 Debuff for 18 seconds.
Ionic Charges
Gain 10Ionic Charges when performing a Well-Timed Block.
Lose 20Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion.
Ionic Charges grant up to +9,356.6 Attack Rating, maxing out at 100Charges.
They also grant up to +6,416.67 Physical and Energy Resistance and 90% Degeneration Resistance, maxing out at 100Charges.
Ionic Overcharge
At 100Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 100Charges when it expires.
During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical.
Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95%, and when they gain Ability Power he gains 60% of the Power denied this way.
Special Attacks
The first hit of any Special Attack deals a burst of 5,103.6 Energy Damage if it is the first or second hit after Count Nefaria’s Counter-Attack hit.
Special Attack 1
The final 4 hits each devour 2 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy.
Each devoured Energy Build Up grants 16Ionic Charges, 2% of his missing Health, and 9% of a Bar of Power.
Special Attack 2
On activation, gain a +1,020.72 Passive per 10Ionic Charges, each lasting 16 seconds. Max stacks: 15.
The final hit inflicts an Debuff, dealing 11,057.8 Energy Damage over 6 seconds.
Against Mystic Champions, inflict a Debuff instead.
Special Attack 3
Gain 50Ionic Charges, then activate Ionic Overcharge.