domino_featured
DOMINO
mutant_class Mutant
Tags
#Offensive: Burst#Hero#Mercenary#X-Men#X-Force#Size: S#2018#EQ: Romance#EQ: It's Complicated#X-Magica#Provocateur#Saga Champions
Immunities
Resistances (Potency)
Resistances (Duration)
Attributes
Prestige
30,446
Challenge Rating
250
Attack
10,902
Health
133,968
Critical Rating
1,124
Critical Damage Rating
1,834
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
Signature Ability
CRITICAL FAILUREPassive
Opponents take up to 1,117.46 - 6,541.2 Energy Damage over 1.5 second(s) whenever their abilities fail to trigger. Damage scales with Base Attack only. Potency decreases temporarily for consecutive triggers.
Abilities
Probability Field Passive
At the start of the fight, opponents lose 250 Critical Rating and Domino gains the same amount.
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed Debuffs tend to graze and have a 50% chance to be Passively Purified after only 1 second(s). Whenever a Bleed is Purified this way, Domino is inspired and gains 10% of her maximum Power instantly.
All Attacks
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Benefit from up to +4,360.8 Attack Rating selected at random.
Benefit from up to +1,833.33 Critical Damage selected at random.
A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).
Heavy Attacks
If the opponent is Stunned, Attack Rating is increased by +10,902 for this attack.
Blocking
Benefit from up to +1,833.33 Block Proficiency selected at random.
A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.
While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.
When Filling a Bar of Power
30% chance for Domino to gain a Lucky Passive. 25% of Domino’s current Combo Meter count is added to this chance.
30% chance for opponents to suffer an Unlucky Passive. 25% of the opponents’ current Combo Meter count is added to this chance.
Lucky and Unlucky effects last for a random duration between 1 and 5 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
Skill Champions are always Unlucky.
Tech Champions are never Unlucky.
Lucky Passive
+375 Critical Rating.
+523.81 Critical Damage Rating.
+15% Ability Accuracy.
+485.29 Block Proficiency.
10% chance to Evade attacks.
Stun expires 35% faster.
Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
Unlucky Passive
-294.64 Critical Rating.
-379.31 Critical Damage Rating.
-250 Critical Resistance.
-35% Ability Accuracy.
-358.7 Block Proficiency.
100% chance for Evade or the Dexterity Mastery to fail.
Bleed abilities deal 50% less damage.
Special Attack 1
Each hit has 25% chance to inflict Bleed, dealing 11,992.2 Direct Damage over 7 seconds.
If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
If the opponent is Unlucky, this attack has +2,180.4 Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
Special Attack 2
Each hit has 25% chance to inflict Bleed, dealing 26,164.8 Direct Damage over 7 seconds. This Bleed does not benefit from the Lucky bonus below.
If Domino is Lucky, this attack has +10,902 Attack Rating if Domino suffered from Bleed at least once this fight.
If the opponent is Unlucky, they’re inflicted with a passive by this flashy attack, reducing their Attack by 20% until they are no longer Unlucky.
Special Attack 3
74% chance to inflict Bleed, dealing 26,164.8 Direct Damage over 7 seconds.
If Domino is Lucky, this attack has +327.06 Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 100 Critical Hits)
If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by 495.9 for 4 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
1x
10,902
Contact
1x
10,902
Projectile
2x
10,902
Contact
Medium Attacks
(3 hits)
1x
3,270.6
Contact
1x
7,631.4
Projectile
1x
10,902
Contact
Heavy Attacks
(2 hits)
1x
3,270.6
Contact
1x
7,631.4
Projectile
Special Attack 1
(2 hits)
1x
3,270.6
ContactPhysical
1x
7,631.4
ProjectilePhysical
Special Attack 2
(3 hits)
1x
1,090.2
ContactPhysical
1x
3,270.6
ProjectilePhysical
1x
6,541.2
ProjectilePhysical
Special Attack 3
(1 hit)
1x
40,337.4
physical
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deadpool
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colossuswolverine
negasonicteenagewarhead
negasonicteenagewarhead
negasonicteenagewarhead
ladydeathstrike
ladydeathstrike
ladydeathstrike
blackcat
captainbritain
longshot
venomtheduck
masacre
colossus
colossus
colossus
colossus
colossus
warlock
warlock
warlock