quicksilver_featured
QUICKSILVER
chemical_class Science
Tags
#Offensive: Burst#Hero#Avengers#Size: M#2022#AW: Decay#AW: Crush 2.0#House of Mirrors#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige
44,995
Challenge Rating
250
Attack
11,293
Health
139,385
Critical Rating
448
Critical Damage Rating
1,355
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
0
Signature Ability
SUPER SPEEDPassive
Terminal Velocity duration increases by 0.11 - 5 second(s), and max Stacks increase by 3.
When 60 stacks or more of expire at the same time, inflict a Stun Debuff for 5 second(s).
While the Opponent is suffering from a personal Stun, their Combat Power Rate is reduced by 6.87 - 50% and striking the Opponent with Light and Medium attacks locks them in place and increases Quicksilver’s Speed.
Abilities
Always Active
100% chance to Evade attacks when Dashing or while Stunned. This ability has a 15 second(s) cooldown. Guaranteed Critical Hits ignore this Evade and triggers the cooldown.
When Dodging Back, Quicksilver cannot be struck by Attacks. Whenever he successfully dodges an Attack, he inflicts a Debuff of 35% Potency lasting 10 second(s). Max 3. Dexterity Mastery is replaced, but points in it increase the potency by 5% flat.
When the Opponent loses a Bar of Power, pause all Trauma and Debuffs for 10 second(s).
Whiplash
Basic Attacks have a 35% chance to inflict a Debuff, dealing 5,646.5 Physical damage after 12 second(s). Dodging an Attack and Second Medium refreshes .
The Medium, Light, Medium Combo or reaching 50 stacks of causes all stacks to expire and burst into damage after 2 second(s). Delay pauses during the Opponent's Specials.
When Quicksilver would Evade or when the Opponent Dodges an Attack, 50% chance to inflict a Debuff.
When the Opponent Well-Timed Blocks, one is removed.
Momentum
Dodging Backwards grants 12 Momentum Charges, and basic hits grant 1 Charge.
As a Defender, gain 100 Charges every 15 second(s) unless the Attacker gains 20 Hits in the Combo Meter by the end of this duration.
Every 100 Charges reduces Evade cooldown by 1 second(s).
At 300 Charges, Quicksilver cannot Miss and inflicts a Debuff.
At 600 Charges, he can trigger the Parry Mastery against non-contact Attacks and his Evade Ability Accuracy cannot be reduced.
At 900 Charges enter Terminal Velocity Mode, increasing the Dodge invulnerability window by 33.33% and retaining all Momentum abilities for 10 second(s). While active, gaining Charges instead pauses Terminal Velocity for 0.25 second(s).
Heavy Attacks
Double Momentum Charges gained for 20 second(s).
Special Attack 1
On activation, gain 150 Momentum Charges.
Last hit refreshes all stacks of and .
Terminal Velocity: Attack Rating is increased by 8,469.75 and attacks become Unblockable except against Well-Timed Blocks.
Special Attack 2
First hit inflicts a Trauma Debuff for 15 seconds, Trauma causes hits and to deal an additional 70% of the damage recently dealt as burst Physical Damage.
Terminal Velocity: Terminal Velocity and Whiplash are paused during this Special and the last hit doubles the amount of Whiplashes on the Opponent.
Special Attack 3
Gain 900 Momentum Charges. For every 120 Charges gained above maximum, Terminal Velocity is paused for 1 second, up to a maximum of 15 seconds.
Terminal Velocity: Inflict a Stun Debuff for 6 second(s). Ability Accuracy is increased by 40% flat and max stacks before it bursts doubles until Terminal Velocity expires.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(13 hits)
1x
3,387.9
contactphysical
1x
4,517.2
contactphysical
2x
3,387.9
contactphysical
1x
4,517.2
contactphysical
2x
3,387.9
contactphysical
1x
4,517.2
contactphysical
1x
3,387.9
contactphysical
1x
Zero
contactphysical
1x
3,387.9
contactphysical
1x
4,517.2
contactphysical
1x
3,387.9
contactphysical
Medium Attacks
(4 hits)
1x
3,387.9
Contact
1x
7,905.1
Contact
2x
5,646.5
Contact
Heavy Attacks
(2 hits)
1x
11,293
contactphysical
1x
Zero
contactphysical
Special Attack 1
(3 hits)
2x
3,387.9
ProjectilePhysical
1x
4,517.2
ProjectilePhysical
Special Attack 2
(12 hits)
1x
1,355.16
ContactPhysical
11x
903.44
ContactPhysical
Special Attack 3
(1 hit)
1x
36,589.32
contactphysical
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