#Offensive: Burst#Villain#Sinister Six#Size: M#2023#AW: Sugar Pill#AW: Sturdy#House of Mirrors#Secutor#Saga Champions
Immunities
Resistances (Duration)
Attributes
Prestige52,204
Challenge Rating250
Attack10,168
Health136,082
Critical Rating3,229
Critical Damage Rating306
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,168
contactphysical
Medium Attacks(2 hits)
2x
10,168
contactphysical
Heavy Attacks(2 hits)
1x
6,100.8
contactphysical
1x
4,067.2
contactphysical
Special Attack 1(1 hit)
1x
10,168
ProjectilePhysical
Special Attack 2(6 hits)
2x
3,050.4
ContactPhysical
4x
1,016.8
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,944.32
contactphysical
Signature Ability
PERCUSSIVE KICKBACKAlways Active
Whenever Shocker is Stunned or the Opponent gains a Prowess, gain 3Vibro-Shock Charges.
Shocker’s first Special Attack 1 in each fight costs 10 - 100% less Power.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,168
contactphysical
Medium Attacks(2 hits)
2x
10,168
contactphysical
Heavy Attacks(2 hits)
1x
6,100.8
contactphysical
1x
4,067.2
contactphysical
Special Attack 1(1 hit)
1x
10,168
ProjectilePhysical
Special Attack 2(6 hits)
2x
3,050.4
ContactPhysical
4x
1,016.8
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,944.32
contactphysical
Abilities
Always Active
Shocker’s custom padded suit grants him Immunity to Shock effects and Concussion Debuffs, and reduces the duration of incoming Stuns by 50%.
If the Opponent has the Limber Mastery active, it is removed.
Shocker cannot land Critical Hits, but all his attacks reduce the Opponent's Armor Rating by his Critical Rating.
Vibro-Shock Charges - Max: 100
Landing or being struck by a Light or Medium Attack grants 1 indefinite Vibro-Shock Charge.
At 50+ Vibro-Shock Charges, while Dashing forwards Shocker is Passively . If this Dash Attack breaks the Opponent’s Block, this effect goes on cooldown for 30 seconds.
If Shocker is struck while Unblockable, remove 50Vibro-Shock Charges.
Auto-Block
At 50+ Vibro-Shock Charges, if Shocker would be struck by a Special Attack, consume 25 Charges to Auto-Block the rest of the attack.
Medium Attacks
+2% chance per Vibro-Shock Charge to an Opponent’s Prowess. Max: 100%.
+0.5% chance per Vibro-Shock Charge to inflict a Stun Debuff for 0.8 seconds. Max: 25%.
Heavy Attacks
Charging a Heavy Attack consumes a Vibro-Shock Charge every 0.05 seconds and can be charged until all Vibro-Shock Charges are consumed.
The final hit gains +10,168 Attack Rating per Vibro-Shock Charge consumed. This scales with Base Attack but benefits from Class Advantage.
Special Attack 1
+1% chance per Vibro-Shock Charge to inflict a Stun Debuff for 3 seconds. Cooldown: 10 seconds.
At 50+ Vibro-Shock Charges, this attack is Passively .
At the end of this attack, gain 30Vibro-Shock Charges.
Special Attack 2
The final hit inflicts a 634.62 Passive and a Stun Passive for 5 seconds, plus 0.05 seconds per Vibro-Shock Charge.
These effects are not affected by Ability Accuracy and are removed once the Opponent is struck 3 times.
Special Attack 3
Gain a 100% Passive until the next time Shocker reaches 2 Bars of Power.
While this Energize is active, Vibro-Shock Charge max is increased to 150.